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authorEdward Welbourne <edward.welbourne@qt.io>2017-01-12 18:02:45 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2017-06-14 08:19:47 +0000
commita021bd87755ccfbe49e132f942ded935c9719b00 (patch)
tree1fe242bfb77cd4723ed01d4fdd1815ab6338c706 /examples/quick/scenegraph/shared
parent784ea8c09d448a418b3128be8bee14d9535e36c9 (diff)
Be (somewhat more) consistent about the value of pi
Use M_PI in C++ and Math.PI in JavaScript (including QML). Use qmath.h's value for M_PI where we can't avoid an explicit value. Task-number: QTBUG-58083 Change-Id: Iabe938aff62ceac27b939ec33c6ee5e854aac15e Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/shared')
-rw-r--r--examples/quick/scenegraph/shared/logorenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/shared/logorenderer.cpp b/examples/quick/scenegraph/shared/logorenderer.cpp
index 8eb2d44c1e..5c3a770f54 100644
--- a/examples/quick/scenegraph/shared/logorenderer.cpp
+++ b/examples/quick/scenegraph/shared/logorenderer.cpp
@@ -41,7 +41,7 @@
#include "logorenderer.h"
#include <QPainter>
#include <QPaintEngine>
-#include <math.h>
+#include <qmath.h>
LogoRenderer::LogoRenderer()
{
@@ -166,7 +166,7 @@ void LogoRenderer::createGeometry()
extrude(x4, y4, y4, x4);
extrude(y4, x4, y3, x3);
- const qreal Pi = 3.14159f;
+ const qreal Pi = M_PI;
const int NumSectors = 100;
for (int i = 0; i < NumSectors; ++i) {