diff options
author | Edward Welbourne <edward.welbourne@qt.io> | 2017-01-12 18:02:45 +0100 |
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committer | Edward Welbourne <edward.welbourne@qt.io> | 2017-06-14 08:19:47 +0000 |
commit | a021bd87755ccfbe49e132f942ded935c9719b00 (patch) | |
tree | 1fe242bfb77cd4723ed01d4fdd1815ab6338c706 /examples/quick/scenegraph/textureinsgnode/main.qml | |
parent | 784ea8c09d448a418b3128be8bee14d9535e36c9 (diff) |
Be (somewhat more) consistent about the value of pi
Use M_PI in C++ and Math.PI in JavaScript (including QML).
Use qmath.h's value for M_PI where we can't avoid an explicit value.
Task-number: QTBUG-58083
Change-Id: Iabe938aff62ceac27b939ec33c6ee5e854aac15e
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/textureinsgnode/main.qml')
-rw-r--r-- | examples/quick/scenegraph/textureinsgnode/main.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/textureinsgnode/main.qml b/examples/quick/scenegraph/textureinsgnode/main.qml index fe145b0f05..ba110a278d 100644 --- a/examples/quick/scenegraph/textureinsgnode/main.qml +++ b/examples/quick/scenegraph/textureinsgnode/main.qml @@ -64,7 +64,7 @@ Item { uniform highp vec2 pixelSize; varying highp vec2 qt_TexCoord0; void main() { - highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize)); + highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize)); if (tc.x != tc.y) gl_FragColor = color1; else |