diff options
author | Simon Hausmann <simon.hausmann@digia.com> | 2013-06-24 11:26:22 +0200 |
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committer | Simon Hausmann <simon.hausmann@digia.com> | 2013-06-24 11:48:46 +0200 |
commit | 1a9759855639b9e2b3cdc0687d3381dcbf6c9815 (patch) | |
tree | b2da51f6eddddb83c2d97cdcfac24d38d2e67a4e /examples/quick/scenegraph/textureinthread | |
parent | 8217ec1b888f3ff93f004801b018c5f85362c484 (diff) | |
parent | e1fc2793aef53b84a3f1e19b6d6bdf1141340074 (diff) |
Merge branch 'dev' of ssh://codereview.qt-project.org/qt/qtdeclarative into wip/v4
Conflicts:
src/imports/qtquick2/plugins.qmltypes
src/qml/debugger/qv8debugservice.cpp
src/qml/qml/qml.pri
src/qml/qml/qqmlcompiler.cpp
src/qml/qml/qqmlcomponent.cpp
src/qml/qml/qqmlcontext.cpp
src/qml/qml/qqmldata_p.h
src/qml/qml/qqmlengine_p.h
src/qml/qml/qqmljavascriptexpression.cpp
src/qml/qml/qqmlxmlhttprequest.cpp
src/qml/qml/v4/qv4bindings.cpp
src/qml/qml/v4/qv4irbuilder.cpp
src/qml/qml/v4/qv4jsonobject_p.h
src/qml/qml/v8/qqmlbuiltinfunctions.cpp
src/qml/qml/v8/qv8bindings.cpp
src/qml/qml/v8/qv8contextwrapper.cpp
src/qml/qml/v8/qv8listwrapper.cpp
src/qml/qml/v8/qv8qobjectwrapper.cpp
src/qml/qml/v8/qv8qobjectwrapper_p.h
src/qml/qml/v8/qv8sequencewrapper_p_p.h
src/qml/qml/v8/qv8typewrapper.cpp
src/qml/qml/v8/qv8valuetypewrapper.cpp
src/qml/types/qqmldelegatemodel.cpp
src/quick/items/context2d/qquickcanvasitem.cpp
src/quick/items/context2d/qquickcontext2d.cpp
sync.profile
tests/auto/qml/qjsengine/tst_qjsengine.cpp
tests/benchmarks/qml/animation/animation.pro
tools/qmlprofiler/qmlprofiler.pro
Change-Id: I18a76b8a81d87523247fa03a44ca334b1a2360c9
Diffstat (limited to 'examples/quick/scenegraph/textureinthread')
7 files changed, 152 insertions, 25 deletions
diff --git a/examples/quick/scenegraph/textureinthread/doc/src/textureinthread.qdoc b/examples/quick/scenegraph/textureinthread/doc/src/textureinthread.qdoc index 476605b268..6f4a2514f0 100644 --- a/examples/quick/scenegraph/textureinthread/doc/src/textureinthread.qdoc +++ b/examples/quick/scenegraph/textureinthread/doc/src/textureinthread.qdoc @@ -26,7 +26,7 @@ ****************************************************************************/ /*! - \example quick/scenegraph/textureinthread + \example scenegraph/textureinthread \title Scene Graph - Rendering FBOs in a thread \ingroup qtquickexamples diff --git a/examples/quick/scenegraph/textureinthread/error.qml b/examples/quick/scenegraph/textureinthread/error.qml new file mode 100644 index 0000000000..1dbd576ef7 --- /dev/null +++ b/examples/quick/scenegraph/textureinthread/error.qml @@ -0,0 +1,49 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names +** of its contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +Text { + width: 400 + height: 100 + text: 'Platform does not support threaded OpenGL needed by this example.' + verticalAlignment: Text.AlignVCenter + horizontalAlignment: Text.AlignHCenter +} diff --git a/examples/quick/scenegraph/textureinthread/main.cpp b/examples/quick/scenegraph/textureinthread/main.cpp index e415d254a1..801f1891b9 100644 --- a/examples/quick/scenegraph/textureinthread/main.cpp +++ b/examples/quick/scenegraph/textureinthread/main.cpp @@ -38,8 +38,13 @@ ** ****************************************************************************/ +#include <QtCore/QThread> + #include <QGuiApplication> +#include <QtGui/private/qguiapplication_p.h> +#include <QtGui/qpa/qplatformintegration.h> + #include <QtQuick/QQuickView> #include "threadrenderer.h" @@ -48,12 +53,39 @@ int main(int argc, char **argv) { QGuiApplication app(argc, argv); + if (!QGuiApplicationPrivate::platform_integration->hasCapability(QPlatformIntegration::ThreadedOpenGL)) { + QQuickView view; + view.setSource(QUrl("qrc:///scenegraph/textureinthread/error.qml")); + view.show(); + return app.exec(); + } + qmlRegisterType<ThreadRenderer>("SceneGraphRendering", 1, 0, "Renderer"); + int execReturn = 0; + + { + QQuickView view; + + // Rendering in a thread introduces a slightly more complicated cleanup + // so we ensure that no cleanup of graphics resources happen until the + // application is shutting down. + view.setPersistentOpenGLContext(true); + view.setPersistentSceneGraph(true); + + view.setResizeMode(QQuickView::SizeRootObjectToView); + view.setSource(QUrl("qrc:///scenegraph/textureinthread/main.qml")); + view.show(); + + execReturn = app.exec(); + } - QQuickView view; - view.setResizeMode(QQuickView::SizeRootObjectToView); - view.setSource(QUrl("qrc:///scenegraph/textureinsgnode/main.qml")); - view.show(); + // As the render threads make use of our QGuiApplication object + // to clean up gracefully, wait for them to finish before + // QGuiApp is taken off the heap. + foreach (QThread *t, ThreadRenderer::threads) { + t->wait(); + delete t; + } - return app.exec(); + return execReturn; } diff --git a/examples/quick/scenegraph/textureinthread/textureinthread.pro b/examples/quick/scenegraph/textureinthread/textureinthread.pro index b48c2a1863..7f5fbb76e9 100644 --- a/examples/quick/scenegraph/textureinthread/textureinthread.pro +++ b/examples/quick/scenegraph/textureinthread/textureinthread.pro @@ -1,5 +1,8 @@ QT += quick +# To make threaded gl check... +QT += core-private gui-private + HEADERS += threadrenderer.h SOURCES += threadrenderer.cpp main.cpp @@ -13,4 +16,5 @@ target.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/textureinthread INSTALLS += target OTHER_FILES += \ - main.qml + main.qml \ + error.qml diff --git a/examples/quick/scenegraph/textureinthread/textureinthread.qrc b/examples/quick/scenegraph/textureinthread/textureinthread.qrc index 9ecf0ada1c..66eb53b736 100644 --- a/examples/quick/scenegraph/textureinthread/textureinthread.qrc +++ b/examples/quick/scenegraph/textureinthread/textureinthread.qrc @@ -1,5 +1,6 @@ <RCC> - <qresource prefix="/scenegraph/textureinsgnode"> + <qresource prefix="/scenegraph/textureinthread"> <file>main.qml</file> + <file>error.qml</file> </qresource> </RCC> diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp index 90b6b49880..7de1d294ba 100644 --- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp +++ b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp @@ -46,10 +46,13 @@ #include <QtGui/QOpenGLContext> #include <QtGui/QOpenGLFramebufferObject> +#include <QtGui/QGuiApplication> +#include <QtGui/QOffscreenSurface> #include <QtQuick/QQuickWindow> #include <qsgsimpletexturenode.h> +QList<QThread *> ThreadRenderer::threads; /* * The render thread shares a context with the scene graph and will @@ -60,37 +63,39 @@ class RenderThread : public QThread { Q_OBJECT public: - RenderThread(const QSize &size) + RenderThread(const QSize &size, QOpenGLContext *context) : m_renderFbo(0) , m_displayFbo(0) , m_logoRenderer(0) + , m_fakeSurface(0) , m_size(size) { - // Since we're using queued connections, we need affinity to the rendering thread. - moveToThread(this); + ThreadRenderer::threads << this; // Set up the QOpenGLContext to use for rendering in this thread. It is sharing // memory space with the GL context of the scene graph. This constructor is called // during updatePaintNode, so we are currently on the scene graph thread with the // scene graph's OpenGL context current. - QOpenGLContext *current = QOpenGLContext::currentContext(); m_context = new QOpenGLContext(); - m_context->setShareContext(current); - m_context->setFormat(current->format()); - m_context->create(); + m_context->setShareContext(context); + m_context->setFormat(context->format()); m_context->moveToThread(this); - // We need a non-visible surface to make current... - m_fakeSurface = new QWindow(); - m_fakeSurface->setGeometry(0, 0, 64, 64); - m_fakeSurface->setSurfaceType(QWindow::OpenGLSurface); - m_fakeSurface->setFormat(current->format()); + // We need a non-visible surface to make current in the other thread + // and QWindows must be created and managed on the GUI thread. + m_fakeSurface = new QOffscreenSurface(); + m_fakeSurface->setFormat(context->format()); m_fakeSurface->create(); } + void setSurface(QOffscreenSurface *surface) { m_fakeSurface = surface; } + public slots: void renderNext() { + if (!m_context->isValid()) + m_context->create(); + m_context->makeCurrent(m_fakeSurface); if (!m_renderFbo) { @@ -119,6 +124,23 @@ public slots: emit textureReady(m_displayFbo->texture(), m_size); } + void shutDown() + { + m_context->makeCurrent(m_fakeSurface); + delete m_renderFbo; + delete m_displayFbo; + delete m_logoRenderer; + m_context->doneCurrent(); + delete m_context; + + // schedule this to be deleted only after we're done cleaning up + m_fakeSurface->deleteLater(); + + // Stop event processing, move the thread to GUI and make sure it is deleted. + exit(); + moveToThread(QGuiApplication::instance()->thread()); + } + signals: void textureReady(int id, const QSize &size); @@ -128,7 +150,7 @@ private: LogoRenderer *m_logoRenderer; - QWindow *m_fakeSurface; + QOffscreenSurface *m_fakeSurface; QOpenGLContext *m_context; QSize m_size; }; @@ -209,19 +231,35 @@ private: ThreadRenderer::ThreadRenderer() + : m_renderThread(0) { setFlag(ItemHasContents, true); + polish(); } +void ThreadRenderer::updatePolish() +{ + if (!window() || !window()->openglContext()) + return; + m_renderThread = new RenderThread(QSize(512, 512), window()->openglContext()); + m_renderThread->moveToThread(m_renderThread); + m_renderThread->start(); + connect(window(), SIGNAL(sceneGraphInvalidated()), m_renderThread, SLOT(shutDown()), Qt::QueuedConnection); +} QSGNode *ThreadRenderer::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { + if (!m_renderThread) { + polish(); + update(); + return 0; + } + TextureNode *node = static_cast<TextureNode *>(oldNode); if (!node) { node = new TextureNode(window()); - m_renderThread = new RenderThread(QSize(512, 512)); /* Set up connections to get the production of FBO textures in sync with vsync on the * rendering thread. @@ -242,9 +280,6 @@ QSGNode *ThreadRenderer::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData * connect(window(), SIGNAL(beforeRendering()), node, SLOT(prepareNode()), Qt::DirectConnection); connect(node, SIGNAL(textureInUse()), m_renderThread, SLOT(renderNext()), Qt::QueuedConnection); - // Start the render thread and enter let it process events. - m_renderThread->start(); - // Get the production of FBO textures started.. QMetaObject::invokeMethod(m_renderThread, "renderNext", Qt::QueuedConnection); } diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.h b/examples/quick/scenegraph/textureinthread/threadrenderer.h index f12e6404e5..8c68e27d92 100644 --- a/examples/quick/scenegraph/textureinthread/threadrenderer.h +++ b/examples/quick/scenegraph/textureinthread/threadrenderer.h @@ -52,9 +52,15 @@ class ThreadRenderer : public QQuickItem public: ThreadRenderer(); + static QList<QThread *> threads; + +public slots: + void updatePolish(); + protected: QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *); + private: RenderThread *m_renderThread; }; |