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author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-06-26 15:08:47 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-07-01 14:20:49 +0200 |
commit | 08f9b552c3735e15f9bf58ab5908652b06e47e88 (patch) | |
tree | c36ba328ff34a49af32383dace76be6b4ccd2145 /examples/quick/scenegraph/textureinthread | |
parent | 8adc7bad2281596461cbf9557d2ca071113e095d (diff) |
Avoid direct GL calls in Qt Quick examples and tests
Change-Id: I204a5513708aeff5cae00d06d4f0c27c20a13ace
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'examples/quick/scenegraph/textureinthread')
-rw-r--r-- | examples/quick/scenegraph/textureinthread/threadrenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp index 7ae47108f1..270a7f4323 100644 --- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp +++ b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp @@ -93,14 +93,14 @@ public slots: } m_renderFbo->bind(); - glViewport(0, 0, m_size.width(), m_size.height()); + context->functions()->glViewport(0, 0, m_size.width(), m_size.height()); m_logoRenderer->render(); // We need to flush the contents to the FBO before posting // the texture to the other thread, otherwise, we might // get unexpected results. - glFlush(); + context->functions()->glFlush(); m_renderFbo->bindDefault(); qSwap(m_renderFbo, m_displayFbo); |