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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-06-26 15:08:47 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-07-01 14:20:49 +0200
commit08f9b552c3735e15f9bf58ab5908652b06e47e88 (patch)
treec36ba328ff34a49af32383dace76be6b4ccd2145 /examples/quick/scenegraph/textureinthread
parent8adc7bad2281596461cbf9557d2ca071113e095d (diff)
Avoid direct GL calls in Qt Quick examples and tests
Change-Id: I204a5513708aeff5cae00d06d4f0c27c20a13ace Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'examples/quick/scenegraph/textureinthread')
-rw-r--r--examples/quick/scenegraph/textureinthread/threadrenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
index 7ae47108f1..270a7f4323 100644
--- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
+++ b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
@@ -93,14 +93,14 @@ public slots:
}
m_renderFbo->bind();
- glViewport(0, 0, m_size.width(), m_size.height());
+ context->functions()->glViewport(0, 0, m_size.width(), m_size.height());
m_logoRenderer->render();
// We need to flush the contents to the FBO before posting
// the texture to the other thread, otherwise, we might
// get unexpected results.
- glFlush();
+ context->functions()->glFlush();
m_renderFbo->bindDefault();
qSwap(m_renderFbo, m_displayFbo);