diff options
author | Shawn Rutledge <shawn.rutledge@qt.io> | 2018-02-21 10:41:54 +0100 |
---|---|---|
committer | Shawn Rutledge <shawn.rutledge@qt.io> | 2018-02-26 07:13:18 +0000 |
commit | 499ec43937e926e4f2fa57a9baa455fcb3862262 (patch) | |
tree | 206c90d47387f8322b68f5e3db613189397e1af3 /examples/quick/scenegraph/textureinthread | |
parent | 53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff) |
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where
we are assigning or testing a pointer rather than a numeric zero.
Also, replaced cases where 0 was passed as Qt::KeyboardModifiers
with Qt::NoModifier (clang-tidy replaced them with nullptr, which
waas wrong, so it was just as well to make the tests more readable
rather than to revert those lines).
Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/textureinthread')
-rw-r--r-- | examples/quick/scenegraph/textureinthread/threadrenderer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp index 9782a83a90..27cb0eb5ea 100644 --- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp +++ b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp @@ -74,11 +74,11 @@ class RenderThread : public QThread Q_OBJECT public: RenderThread(const QSize &size) - : surface(0) - , context(0) - , m_renderFbo(0) - , m_displayFbo(0) - , m_logoRenderer(0) + : surface(nullptr) + , context(nullptr) + , m_renderFbo(nullptr) + , m_displayFbo(nullptr) + , m_logoRenderer(nullptr) , m_size(size) { ThreadRenderer::threads << this; @@ -156,7 +156,7 @@ public: TextureNode(QQuickWindow *window) : m_id(0) , m_size(0, 0) - , m_texture(0) + , m_texture(nullptr) , m_window(window) { // Our texture node must have a texture, so use the default 0 texture. @@ -224,7 +224,7 @@ private: }; ThreadRenderer::ThreadRenderer() - : m_renderThread(0) + : m_renderThread(nullptr) { setFlag(ItemHasContents, true); m_renderThread = new RenderThread(QSize(512, 512)); @@ -264,7 +264,7 @@ QSGNode *ThreadRenderer::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData * current->makeCurrent(window()); QMetaObject::invokeMethod(this, "ready"); - return 0; + return nullptr; } if (!node) { |