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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2020-05-19 07:29:14 +0200
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2020-05-25 13:39:32 +0200
commit5d4d598354c85de7bf33412b42a5693b4ac27d78 (patch)
tree96e892cf15c6720db0c9aaf7060bde18ed8b44ca /examples/quick/scenegraph
parentde41077a57313f67e330de5a60281be81b414a1d (diff)
Adapt to changes in NativeTexture in qtbase
To make the API less error prone, we have changed the void pointer to the texture handle to a 64-bit in instead, since all handles are maximum 64-bit. Task-number: QTBUG-78638 Change-Id: I9d995d6a883b3377f57d7c5b19d4bc4e15aa347b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'examples/quick/scenegraph')
-rw-r--r--examples/quick/scenegraph/metaltextureimport/metaltextureimport.mm2
-rw-r--r--examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp4
-rw-r--r--examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/examples/quick/scenegraph/metaltextureimport/metaltextureimport.mm b/examples/quick/scenegraph/metaltextureimport/metaltextureimport.mm
index 61f5e7f8e1..e676ff2e5e 100644
--- a/examples/quick/scenegraph/metaltextureimport/metaltextureimport.mm
+++ b/examples/quick/scenegraph/metaltextureimport/metaltextureimport.mm
@@ -264,7 +264,7 @@ void CustomTextureNode::sync()
[desc release];
QSGTexture *wrapper = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture,
- &m_texture,
+ quint64(m_texture),
0,
m_size);
diff --git a/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp b/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp
index 8c07785926..6f6ec467dc 100644
--- a/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp
+++ b/examples/quick/scenegraph/opengltextureinthread/threadrenderer.cpp
@@ -161,7 +161,7 @@ public:
{
// Our texture node must have a texture, so use the default 0 texture.
GLuint id = 0;
- m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, &id, 0, QSize(1, 1));
+ m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, id, 0, QSize(1, 1));
setTexture(m_texture);
setFiltering(QSGTexture::Linear);
}
@@ -202,7 +202,7 @@ public slots:
delete m_texture;
// note: include QQuickWindow::TextureHasAlphaChannel if the rendered content
// has alpha.
- m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, &newId, 0, QSize(1, 1));
+ m_texture = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture, newId, 0, QSize(1, 1));
setTexture(m_texture);
markDirty(DirtyMaterial);
diff --git a/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.cpp b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.cpp
index 964984085e..72833df7f5 100644
--- a/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.cpp
+++ b/examples/quick/scenegraph/vulkantextureimport/vulkantextureimport.cpp
@@ -717,7 +717,7 @@ void CustomTextureNode::sync()
freeTexture();
buildTexture(m_size);
QSGTexture *wrapper = m_window->createTextureFromNativeObject(QQuickWindow::NativeObjectTexture,
- &m_texture,
+ quint64(m_texture),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
m_size);
setTexture(wrapper);