diff options
author | Edward Welbourne <edward.welbourne@theqtcompany.com> | 2016-05-30 11:15:01 +0200 |
---|---|---|
committer | Edward Welbourne <edward.welbourne@qt.io> | 2016-08-11 08:06:54 +0000 |
commit | e0acbde6da2127d9fa75aa6c032682086295ce27 (patch) | |
tree | b88f760b312a0b75d97371d2b105371574b77507 /examples/quick/scenegraph | |
parent | b054a700576f61d9fbd196987f42fdea7a806db1 (diff) |
Shader examples: initialize all members
Coverity (CIDs 161677, 161674) caught us setting a bad example in our
example code.
Change-Id: I395f689586f9a6ad783328b9258096cbc9ccd692
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'examples/quick/scenegraph')
-rw-r--r-- | examples/quick/scenegraph/graph/linenode.cpp | 2 | ||||
-rw-r--r-- | examples/quick/scenegraph/graph/noisynode.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/graph/linenode.cpp b/examples/quick/scenegraph/graph/linenode.cpp index 473be7da17..992e2d44c9 100644 --- a/examples/quick/scenegraph/graph/linenode.cpp +++ b/examples/quick/scenegraph/graph/linenode.cpp @@ -56,7 +56,7 @@ class LineShader : public QSGSimpleMaterialShader<LineMaterial> QSG_DECLARE_SIMPLE_SHADER(LineShader, LineMaterial) public: - LineShader() { + LineShader() : id_color(-1), id_spread(-1), id_size(-1) { setShaderSourceFile(QOpenGLShader::Vertex, ":/scenegraph/graph/shaders/line.vsh"); setShaderSourceFile(QOpenGLShader::Fragment, ":/scenegraph/graph/shaders/line.fsh"); } diff --git a/examples/quick/scenegraph/graph/noisynode.cpp b/examples/quick/scenegraph/graph/noisynode.cpp index bc273cf632..834151599b 100644 --- a/examples/quick/scenegraph/graph/noisynode.cpp +++ b/examples/quick/scenegraph/graph/noisynode.cpp @@ -61,7 +61,7 @@ class NoisyShader : public QSGSimpleMaterialShader<NoisyMaterial> QSG_DECLARE_SIMPLE_SHADER(NoisyShader, NoisyMaterial) public: - NoisyShader() { + NoisyShader() : id_color(-1), id_texture(-1), id_textureSize(-1) { setShaderSourceFile(QOpenGLShader::Vertex, ":/scenegraph/graph/shaders/noisy.vsh"); setShaderSourceFile(QOpenGLShader::Fragment, ":/scenegraph/graph/shaders/noisy.fsh"); } |