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authorFriedemann Kleint <Friedemann.Kleint@theqtcompany.com>2015-07-21 16:20:38 +0200
committerFriedemann Kleint <Friedemann.Kleint@theqtcompany.com>2015-07-22 22:16:19 +0000
commit1e2e356f0f4f9f7dd424bc69cff0dce956f528e5 (patch)
tree0f000a235afa8aac621dc785e8655a99d5dc0a42 /examples/quick/scenegraph
parentbc7dff35723e8f2cf09660b94f7fba9e8478860f (diff)
Port examples to new connection syntax.
Change-Id: I121c59ac0ad56acb4cd54b99ecd37567368385ce Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Diffstat (limited to 'examples/quick/scenegraph')
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.cpp8
-rw-r--r--examples/quick/scenegraph/textureinthread/threadrenderer.cpp10
-rw-r--r--examples/quick/scenegraph/threadedanimation/spinner.cpp4
-rw-r--r--examples/quick/scenegraph/twotextureproviders/xorblender.cpp4
4 files changed, 13 insertions, 13 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp
index 2834b93e10..8bb9af1ed4 100644
--- a/examples/quick/scenegraph/openglunderqml/squircle.cpp
+++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp
@@ -42,7 +42,7 @@ Squircle::Squircle()
: m_t(0)
, m_renderer(0)
{
- connect(this, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(handleWindowChanged(QQuickWindow*)));
+ connect(this, &QQuickItem::windowChanged, this, &Squircle::handleWindowChanged);
}
//! [7]
@@ -62,8 +62,8 @@ void Squircle::setT(qreal t)
void Squircle::handleWindowChanged(QQuickWindow *win)
{
if (win) {
- connect(win, SIGNAL(beforeSynchronizing()), this, SLOT(sync()), Qt::DirectConnection);
- connect(win, SIGNAL(sceneGraphInvalidated()), this, SLOT(cleanup()), Qt::DirectConnection);
+ connect(win, &QQuickWindow::beforeSynchronizing, this, &Squircle::sync, Qt::DirectConnection);
+ connect(win, &QQuickWindow::sceneGraphInvalidated, this, &Squircle::cleanup, Qt::DirectConnection);
//! [1]
// If we allow QML to do the clearing, they would clear what we paint
// and nothing would show.
@@ -93,7 +93,7 @@ void Squircle::sync()
{
if (!m_renderer) {
m_renderer = new SquircleRenderer();
- connect(window(), SIGNAL(beforeRendering()), m_renderer, SLOT(paint()), Qt::DirectConnection);
+ connect(window(), &QQuickWindow::beforeRendering, m_renderer, &SquircleRenderer::paint, Qt::DirectConnection);
}
m_renderer->setViewportSize(window()->size() * window()->devicePixelRatio());
m_renderer->setT(m_t);
diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
index 272b903ef2..95fd377dcf 100644
--- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
+++ b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp
@@ -228,7 +228,7 @@ void ThreadRenderer::ready()
m_renderThread->moveToThread(m_renderThread);
- connect(window(), SIGNAL(sceneGraphInvalidated()), m_renderThread, SLOT(shutDown()), Qt::QueuedConnection);
+ connect(window(), &QQuickWindow::sceneGraphInvalidated, m_renderThread, &RenderThread::shutDown, Qt::QueuedConnection);
m_renderThread->start();
update();
@@ -274,10 +274,10 @@ QSGNode *ThreadRenderer::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *
*
* This FBO rendering pipeline is throttled by vsync on the scene graph rendering thread.
*/
- connect(m_renderThread, SIGNAL(textureReady(int,QSize)), node, SLOT(newTexture(int,QSize)), Qt::DirectConnection);
- connect(node, SIGNAL(pendingNewTexture()), window(), SLOT(update()), Qt::QueuedConnection);
- connect(window(), SIGNAL(beforeRendering()), node, SLOT(prepareNode()), Qt::DirectConnection);
- connect(node, SIGNAL(textureInUse()), m_renderThread, SLOT(renderNext()), Qt::QueuedConnection);
+ connect(m_renderThread, &RenderThread::textureReady, node, &TextureNode::newTexture, Qt::DirectConnection);
+ connect(node, &TextureNode::pendingNewTexture, window(), &QQuickWindow::update, Qt::QueuedConnection);
+ connect(window(), &QQuickWindow::beforeRendering, node, &TextureNode::prepareNode, Qt::DirectConnection);
+ connect(node, &TextureNode::textureInUse, m_renderThread, &RenderThread::renderNext, Qt::QueuedConnection);
// Get the production of FBO textures started..
QMetaObject::invokeMethod(m_renderThread, "renderNext", Qt::QueuedConnection);
diff --git a/examples/quick/scenegraph/threadedanimation/spinner.cpp b/examples/quick/scenegraph/threadedanimation/spinner.cpp
index 04b91e5449..6fefc33f4d 100644
--- a/examples/quick/scenegraph/threadedanimation/spinner.cpp
+++ b/examples/quick/scenegraph/threadedanimation/spinner.cpp
@@ -49,8 +49,8 @@ public:
, m_spinning(false)
, m_window(window)
{
- connect(window, SIGNAL(beforeRendering()), this, SLOT(maybeRotate()));
- connect(window, SIGNAL(frameSwapped()), this, SLOT(maybeUpdate()));
+ connect(window, &QQuickWindow::beforeRendering, this, &SpinnerNode::maybeRotate);
+ connect(window, &QQuickWindow::frameSwapped, this, &SpinnerNode::maybeUpdate);
QImage image(":/scenegraph/threadedanimation/spinner.png");
m_texture = window->createTextureFromImage(image);
diff --git a/examples/quick/scenegraph/twotextureproviders/xorblender.cpp b/examples/quick/scenegraph/twotextureproviders/xorblender.cpp
index 384d118809..0dd035ffea 100644
--- a/examples/quick/scenegraph/twotextureproviders/xorblender.cpp
+++ b/examples/quick/scenegraph/twotextureproviders/xorblender.cpp
@@ -151,8 +151,8 @@ public:
// If this node is used as in a shader effect source, we need to propegate
// changes that will occur in this node outwards.
- connect(m_provider1, SIGNAL(textureChanged()), this, SLOT(textureChange()), Qt::DirectConnection);
- connect(m_provider2, SIGNAL(textureChanged()), this, SLOT(textureChange()), Qt::DirectConnection);
+ connect(m_provider1.data(), &QSGTextureProvider::textureChanged, this, &XorNode::textureChange, Qt::DirectConnection);
+ connect(m_provider2.data(), &QSGTextureProvider::textureChanged, this, &XorNode::textureChange, Qt::DirectConnection);
}
void preprocess() {