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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-13 12:33:00 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-20 13:22:19 +0000
commit28f8795d716035516f03542cd55275375462fdc5 (patch)
treedd8afa6ae6b86e8867ca0af7543e3fd6ba24f942 /examples/quick/scenegraph
parent40f1aa2d06e8217abb36f29d2a5a9189beab0826 (diff)
Make rendernode suitable for public consumption
For non-OpenGL APIs the primary (and likely the only) way to add custom rendering into the Qt Quick scene is via the render node. Other approaches,like the before/afterRendering signals, QQuickFramebufferObject, remain OpenGL-only. (although QQuickFramebufferObject may get a multi-API replacement based on QSGRenderNode at a later time) Note that this is not a generic 3D content integration enabler. It targets creating 2D and 2.5D Quick items with custom rendering via the graphics API in use. Make QSGRenderNode public, enhance the docs a bit and add a releaseResources(). Add a QSGRendererInterface with a query function in QQuickWindow and QSGEngine. The scenegraph adaptation can then return a custom implementation of the interface. This will be necessary to query API-specific values, f.ex. the ID3D12Device and ID3D12CommandList when running with the d3d12 backend. The interface allows querying the API and void* resources. Resources that we know about in advance are enum-based to prevent the QPlatformNativeInterface-like ugliness of string keys. Support is there in the batch renderer already, fix this up according to the new public API, and implement the corresponding bits for the D3D12 renderer. For D3D12, fix also an issue with QSGNode destruction where graphics resources in use were attempted to be final-released without a proper wait. The semantics of changedStates() in QSGRenderNode is changed so that it can be called at any time, including before render(). This is very useful since we can implement some state restoring in a more efficient manner. Added a new example as well. Documentation for QSGRenderNode is heavily expanded. Change-Id: I4c4a261c55791d0e38743a784bc4c05a53b3462d Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/scenegraph')
-rw-r--r--examples/quick/scenegraph/rendernode/customrenderitem.cpp158
-rw-r--r--examples/quick/scenegraph/rendernode/customrenderitem.h93
-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.cpp229
-rw-r--r--examples/quick/scenegraph/rendernode/d3d12renderer.h77
-rw-r--r--examples/quick/scenegraph/rendernode/main.cpp58
-rw-r--r--examples/quick/scenegraph/rendernode/main.qml96
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.cpp133
-rw-r--r--examples/quick/scenegraph/rendernode/openglrenderer.h70
-rw-r--r--examples/quick/scenegraph/rendernode/rendernode.pro37
-rw-r--r--examples/quick/scenegraph/rendernode/rendernode.qrc5
-rw-r--r--examples/quick/scenegraph/rendernode/shader.hlsl27
11 files changed, 983 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/rendernode/customrenderitem.cpp b/examples/quick/scenegraph/rendernode/customrenderitem.cpp
new file mode 100644
index 0000000000..124a57a5d6
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/customrenderitem.cpp
@@ -0,0 +1,158 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "customrenderitem.h"
+#include <QQuickWindow>
+#include <QSGRendererInterface>
+
+#include "openglrenderer.h"
+#include "d3d12renderer.h"
+
+CustomRenderNode::~CustomRenderNode()
+{
+ releaseResources();
+}
+
+void CustomRenderNode::render(const RenderState *state)
+{
+ QSGRendererInterface *ri = m_item->window()->rendererInterface();
+ if (!ri)
+ return;
+
+ m_api = ri->graphicsAPI();
+
+ if (!m_renderer) {
+ switch (m_api) {
+ case QSGRendererInterface::OpenGL:
+#ifndef QT_NO_OPENGL
+ m_renderer = new OpenGLRenderer(m_item, this);
+#endif
+ break;
+ case QSGRendererInterface::Direct3D12:
+#ifdef HAS_D3D12
+ m_renderer = new D3D12Renderer(m_item, this);
+#endif
+ break;
+ default:
+ break;
+ }
+ Q_ASSERT(m_renderer);
+ m_renderer->init();
+ }
+
+ m_renderer->render(state);
+}
+
+// No need to reimplement changedStates() since our rendering is so simple,
+// without involving any state changes.
+
+void CustomRenderNode::releaseResources()
+{
+ if (!m_renderer)
+ return;
+
+ delete m_renderer;
+ m_renderer = nullptr;
+}
+
+CustomRenderItem::CustomRenderItem(QQuickItem *parent)
+ : QQuickItem(parent)
+{
+ // Our item shows something so set the flag.
+ setFlag(ItemHasContents);
+
+ // We want the graphics API type to be exposed to QML. The value is easy to
+ // get during rendering on the render thread in CustomRenderNode::render(),
+ // but is more tricky here since the item gets a window associated later,
+ // which in turn will get the underlying scenegraph started at some later
+ // point. So defer.
+ connect(this, &QQuickItem::windowChanged, this, &CustomRenderItem::onWindowChanged);
+}
+
+QSGNode *CustomRenderItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
+{
+ CustomRenderNode *n = static_cast<CustomRenderNode *>(node);
+ if (!node)
+ n = new CustomRenderNode(this);
+
+ return n;
+}
+
+void CustomRenderItem::onWindowChanged(QQuickWindow *w)
+{
+ if (w) {
+ if (w->isSceneGraphInitialized())
+ updateGraphicsAPI();
+ else
+ connect(w, &QQuickWindow::sceneGraphInitialized, this, &CustomRenderItem::updateGraphicsAPI);
+ } else {
+ updateGraphicsAPI();
+ }
+}
+
+void CustomRenderItem::updateGraphicsAPI()
+{
+ QString newAPI;
+ if (!window()) {
+ newAPI = QLatin1String("[no window]");
+ } else {
+ QSGRendererInterface *ri = window()->rendererInterface();
+ if (!ri) {
+ newAPI = QLatin1String("[no renderer interface]");
+ } else {
+ switch (ri->graphicsAPI()) {
+ case QSGRendererInterface::OpenGL:
+ newAPI = QLatin1String("OpenGL");
+ break;
+ case QSGRendererInterface::Direct3D12:
+ newAPI = QLatin1String("D3D12");
+ break;
+ default:
+ newAPI = QString(QLatin1String("[unsupported graphics API %1]")).arg(ri->graphicsAPI());
+ break;
+ }
+ }
+ }
+
+ if (newAPI != m_api) {
+ m_api = newAPI;
+ emit graphicsAPIChanged();
+ }
+}
diff --git a/examples/quick/scenegraph/rendernode/customrenderitem.h b/examples/quick/scenegraph/rendernode/customrenderitem.h
new file mode 100644
index 0000000000..fb4c392148
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/customrenderitem.h
@@ -0,0 +1,93 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef CUSTOMRENDERITEM_H
+#define CUSTOMRENDERITEM_H
+
+#include <QQuickItem>
+#include <QSGRenderNode>
+
+class CustomRenderer
+{
+public:
+ virtual ~CustomRenderer() { }
+ virtual void init() = 0;
+ virtual void render(const QSGRenderNode::RenderState *state) = 0;
+};
+
+class CustomRenderNode : public QSGRenderNode
+{
+public:
+ CustomRenderNode(QQuickItem *item) : m_item(item) { }
+ ~CustomRenderNode();
+
+ void render(const RenderState *state) override;
+ void releaseResources() override;
+
+private:
+ QQuickItem *m_item;
+ int m_api;
+ CustomRenderer *m_renderer = nullptr;
+};
+
+class CustomRenderItem : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QString graphicsAPI READ graphicsAPI NOTIFY graphicsAPIChanged)
+
+public:
+ CustomRenderItem(QQuickItem *parent = nullptr);
+
+ QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *) override;
+
+ QString graphicsAPI() const { return m_api; }
+
+private slots:
+ void onWindowChanged(QQuickWindow *w);
+ void updateGraphicsAPI();
+
+signals:
+ void graphicsAPIChanged();
+
+private:
+ QString m_api;
+};
+
+#endif
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.cpp b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
new file mode 100644
index 0000000000..a48719e5dd
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.cpp
@@ -0,0 +1,229 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "d3d12renderer.h"
+#include <QQuickWindow>
+#include <QSGRendererInterface>
+
+#ifdef HAS_D3D12
+
+#include "vs_shader.hlslh"
+#include "ps_shader.hlslh"
+
+D3D12Renderer::D3D12Renderer(QQuickItem *item, QSGRenderNode *node)
+ : m_item(item),
+ m_node(node),
+ vbPtr(nullptr),
+ cbPtr(nullptr)
+{
+}
+
+void D3D12Renderer::init()
+{
+ QSGRendererInterface *rif = m_item->window()->rendererInterface();
+ m_device = static_cast<ID3D12Device *>(rif->getResource(QSGRendererInterface::Device));
+ Q_ASSERT(m_device);
+
+ D3D12_ROOT_PARAMETER rootParameter;
+ rootParameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
+ rootParameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
+ rootParameter.Descriptor.ShaderRegister = 0; // b0
+ rootParameter.Descriptor.RegisterSpace = 0;
+
+ D3D12_ROOT_SIGNATURE_DESC desc;
+ desc.NumParameters = 1;
+ desc.pParameters = &rootParameter;
+ desc.NumStaticSamplers = 0;
+ desc.pStaticSamplers = nullptr;
+ desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
+
+ ComPtr<ID3DBlob> signature;
+ ComPtr<ID3DBlob> error;
+ if (FAILED(D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error))) {
+ qWarning("Failed to serialize root signature");
+ return;
+ }
+ if (FAILED(m_device->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(),
+ IID_PPV_ARGS(&rootSignature)))) {
+ qWarning("Failed to create root signature");
+ return;
+ }
+
+ D3D12_INPUT_ELEMENT_DESC inputElementDescs[] = {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
+ { "COLOR", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }
+ };
+
+ D3D12_SHADER_BYTECODE vshader;
+ vshader.pShaderBytecode = g_VS_Simple;
+ vshader.BytecodeLength = sizeof(g_VS_Simple);
+ D3D12_SHADER_BYTECODE pshader;
+ pshader.pShaderBytecode = g_PS_Simple;
+ pshader.BytecodeLength = sizeof(g_PS_Simple);
+
+ D3D12_RASTERIZER_DESC rastDesc = {};
+ rastDesc.FillMode = D3D12_FILL_MODE_SOLID;
+ rastDesc.CullMode = D3D12_CULL_MODE_BACK;
+ rastDesc.FrontCounterClockwise = TRUE; // Vertices are given CCW
+
+ // No blending, just enable color write.
+ D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = {};
+ defaultRenderTargetBlendDesc.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
+ D3D12_BLEND_DESC blendDesc = {};
+ blendDesc.RenderTarget[0] = defaultRenderTargetBlendDesc;
+
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
+ psoDesc.InputLayout = { inputElementDescs, _countof(inputElementDescs) };
+ psoDesc.pRootSignature = rootSignature.Get();
+ psoDesc.VS = vshader;
+ psoDesc.PS = pshader;
+ psoDesc.RasterizerState = rastDesc;
+ psoDesc.BlendState = blendDesc;
+ // No depth. The correct stacking of the item is ensured by the projection matrix.
+ // Do not bother with stencil since we do not apply clipping in the
+ // example. If clipping is desired, render() needs to set a different PSO
+ // with stencil enabled whenever the RenderState indicates so.
+ psoDesc.SampleMask = UINT_MAX;
+ psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+ psoDesc.NumRenderTargets = 1;
+ psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
+ psoDesc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT; // not in use due to !DepthEnable, but this would be the correct format otherwise
+ psoDesc.SampleDesc.Count = 1;
+ if (FAILED(m_device->CreateGraphicsPipelineState(&psoDesc, IID_PPV_ARGS(&pipelineState)))) {
+ qWarning("Failed to create graphics pipeline state");
+ return;
+ }
+
+ const UINT vertexBufferSize = (2 + 3) * 3 * sizeof(float);
+
+ D3D12_HEAP_PROPERTIES heapProp = {};
+ heapProp.Type = D3D12_HEAP_TYPE_UPLOAD;
+
+ D3D12_RESOURCE_DESC bufDesc;
+ bufDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
+ bufDesc.Alignment = 0;
+ bufDesc.Width = vertexBufferSize;
+ bufDesc.Height = 1;
+ bufDesc.DepthOrArraySize = 1;
+ bufDesc.MipLevels = 1;
+ bufDesc.Format = DXGI_FORMAT_UNKNOWN;
+ bufDesc.SampleDesc.Count = 1;
+ bufDesc.SampleDesc.Quality = 0;
+ bufDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
+ bufDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
+
+ if (FAILED(m_device->CreateCommittedResource(&heapProp, D3D12_HEAP_FLAG_NONE, &bufDesc,
+ D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
+ IID_PPV_ARGS(&vertexBuffer)))) {
+ qWarning("Failed to create committed resource (vertex buffer)");
+ return;
+ }
+
+ vertexBufferView.BufferLocation = vertexBuffer->GetGPUVirtualAddress();
+ vertexBufferView.StrideInBytes = (2 + 3) * sizeof(float);
+ vertexBufferView.SizeInBytes = vertexBufferSize;
+
+ bufDesc.Width = 256;
+ if (FAILED(m_device->CreateCommittedResource(&heapProp, D3D12_HEAP_FLAG_NONE, &bufDesc,
+ D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
+ IID_PPV_ARGS(&constantBuffer)))) {
+ qWarning("Failed to create committed resource (constant buffer)");
+ return;
+ }
+
+ const D3D12_RANGE readRange = { 0, 0 };
+ if (FAILED(vertexBuffer->Map(0, &readRange, reinterpret_cast<void **>(&vbPtr)))) {
+ qWarning("Map failed");
+ return;
+ }
+
+ if (FAILED(constantBuffer->Map(0, &readRange, reinterpret_cast<void **>(&cbPtr)))) {
+ qWarning("Map failed (constant buffer)");
+ return;
+ }
+}
+
+D3D12Renderer::~D3D12Renderer()
+{
+ if (vbPtr)
+ vertexBuffer->Unmap(0, nullptr);
+ if (cbPtr)
+ constantBuffer->Unmap(0, nullptr);
+}
+
+void D3D12Renderer::render(const QSGRenderNode::RenderState *state)
+{
+ QSGRendererInterface *rif = m_item->window()->rendererInterface();
+ ID3D12GraphicsCommandList *commandList = static_cast<ID3D12GraphicsCommandList *>(rif->getResource(QSGRendererInterface::CommandList));
+ Q_ASSERT(commandList);
+
+ const int msize = 16 * sizeof(float);
+ memcpy(cbPtr, m_node->matrix()->constData(), msize);
+ memcpy(cbPtr + msize, state->projectionMatrix()->constData(), msize);
+
+ const QPointF p0(m_item->width() - 1, m_item->height() - 1);
+ const QPointF p1(0, 0);
+ const QPointF p2(0, m_item->height() - 1);
+
+ float *vp = reinterpret_cast<float *>(vbPtr);
+ *vp++ = p0.x();
+ *vp++ = p0.y();
+ *vp++ = 1.0f; *vp++ = 0.0f; *vp++ = 0.0f;
+
+ *vp++ = p1.x();
+ *vp++ = p1.y();
+ *vp++ = 0.0f; *vp++ = 1.0f; *vp++ = 0.0f;
+
+ *vp++ = p2.x();
+ *vp++ = p2.y();
+ *vp++ = 0.0f; *vp++ = 0.0f; *vp++ = 1.0f;
+
+ commandList->SetPipelineState(pipelineState.Get());
+ commandList->SetGraphicsRootSignature(rootSignature.Get());
+ commandList->SetGraphicsRootConstantBufferView(0, constantBuffer->GetGPUVirtualAddress());
+ commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ commandList->IASetVertexBuffers(0, 1, &vertexBufferView);
+
+ commandList->DrawInstanced(3, 1, 0, 0);
+
+ // we won't implement changedStates() since no viewport/scissor/stencil/blend related commands were added
+}
+
+#endif // HAS_D3D12
diff --git a/examples/quick/scenegraph/rendernode/d3d12renderer.h b/examples/quick/scenegraph/rendernode/d3d12renderer.h
new file mode 100644
index 0000000000..365b483422
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/d3d12renderer.h
@@ -0,0 +1,77 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef D3D12RENDERER_H
+#define D3D12RENDERER_H
+
+#include "customrenderitem.h"
+#include <qsgrendernode.h>
+
+#ifdef HAS_D3D12
+
+#include <d3d12.h>
+#include <wrl/client.h>
+
+using namespace Microsoft::WRL;
+
+class D3D12Renderer : public CustomRenderer
+{
+public:
+ D3D12Renderer(QQuickItem *item, QSGRenderNode *node);
+ ~D3D12Renderer();
+ void init() override;
+ void render(const QSGRenderNode::RenderState *state) override;
+
+private:
+ QQuickItem *m_item;
+ QSGRenderNode *m_node;
+ ID3D12Device *m_device;
+ ComPtr<ID3D12PipelineState> pipelineState;
+ ComPtr<ID3D12RootSignature> rootSignature;
+ ComPtr<ID3D12Resource> vertexBuffer;
+ ComPtr<ID3D12Resource> constantBuffer;
+ D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
+ quint8 *vbPtr;
+ quint8 *cbPtr;
+};
+
+#endif // HAS_D3D12
+
+#endif
diff --git a/examples/quick/scenegraph/rendernode/main.cpp b/examples/quick/scenegraph/rendernode/main.cpp
new file mode 100644
index 0000000000..9128cdc5be
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/main.cpp
@@ -0,0 +1,58 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QQuickView>
+#include "customrenderitem.h"
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ qmlRegisterType<CustomRenderItem>("SceneGraphRendering", 2, 0, "CustomRenderItem");
+
+ QQuickView view;
+ view.setResizeMode(QQuickView::SizeRootObjectToView);
+ view.setSource(QUrl("qrc:///scenegraph/rendernode/main.qml"));
+ view.resize(1024, 768);
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/quick/scenegraph/rendernode/main.qml b/examples/quick/scenegraph/rendernode/main.qml
new file mode 100644
index 0000000000..32154cc930
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/main.qml
@@ -0,0 +1,96 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import SceneGraphRendering 2.0
+
+Item {
+ Rectangle {
+ anchors.fill: parent
+ gradient: Gradient {
+ GradientStop { position: 0; color: "steelblue" }
+ GradientStop { position: 1; color: "black" }
+ }
+
+ CustomRenderItem {
+ id: renderer
+ anchors.fill: parent
+ anchors.margins: 10
+
+ transform: [
+ Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; },
+ Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 },
+ Scale { id: scale; },
+ Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 }
+ ]
+ }
+
+ SequentialAnimation {
+ PauseAnimation { duration: 3000 }
+ ParallelAnimation {
+ NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
+ NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
+ }
+ NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
+ NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
+ NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
+ NumberAnimation { target: renderer; property: "opacity"; to: 0.5; duration: 1000; easing.type: Easing.InOutCubic }
+ PauseAnimation { duration: 1000 }
+ NumberAnimation { target: renderer; property: "opacity"; to: 0.8; duration: 1000; easing.type: Easing.InOutCubic }
+ ParallelAnimation {
+ NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
+ NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
+ }
+ running: true
+ loops: Animation.Infinite
+ }
+
+ Text {
+ id: label
+ anchors.bottom: renderer.bottom
+ anchors.left: renderer.left
+ anchors.right: renderer.right
+ anchors.margins: 20
+ wrapMode: Text.WordWrap
+ text: "Custom rendering via the graphics API " + renderer.graphicsAPI
+ color: "yellow"
+ }
+ }
+}
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.cpp b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
new file mode 100644
index 0000000000..e9c1be071c
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.cpp
@@ -0,0 +1,133 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "openglrenderer.h"
+
+#ifndef QT_NO_OPENGL
+
+#include <QOpenGLShaderProgram>
+#include <QOpenGLBuffer>
+#include <QOpenGLFunctions>
+
+OpenGLRenderer::OpenGLRenderer(QQuickItem *item, QSGRenderNode *node)
+ : m_item(item),
+ m_node(node)
+{
+}
+
+void OpenGLRenderer::init()
+{
+ m_program = new QOpenGLShaderProgram;
+
+ static const char *vertexShaderSource =
+ "attribute highp vec4 posAttr;\n"
+ "attribute lowp vec4 colAttr;\n"
+ "varying lowp vec4 col;\n"
+ "uniform highp mat4 matrix;\n"
+ "void main() {\n"
+ " col = colAttr;\n"
+ " gl_Position = matrix * posAttr;\n"
+ "}\n";
+
+ static const char *fragmentShaderSource =
+ "varying lowp vec4 col;\n"
+ "void main() {\n"
+ " gl_FragColor = col;\n"
+ "}\n";
+
+ m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
+ m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->bindAttributeLocation("posAttr", 0);
+ m_program->bindAttributeLocation("colAttr", 1);
+ m_program->link();
+
+ m_matrixUniform = m_program->uniformLocation("matrix");
+
+ const int VERTEX_SIZE = 6 * sizeof(GLfloat);
+
+ // A fully featured renderer should also take inheritedOpacity() into account
+ // and blend, but ignore that for now.
+ static GLfloat colors[] = {
+ 1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f
+ };
+
+ m_vbo = new QOpenGLBuffer;
+ m_vbo->create();
+ m_vbo->bind();
+ m_vbo->allocate(VERTEX_SIZE + sizeof(colors));
+ m_vbo->write(VERTEX_SIZE, colors, sizeof(colors));
+ m_vbo->release();
+}
+
+OpenGLRenderer::~OpenGLRenderer()
+{
+ delete m_program;
+ delete m_vbo;
+}
+
+void OpenGLRenderer::render(const QSGRenderNode::RenderState *state)
+{
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+
+ m_program->bind();
+ m_program->setUniformValue(m_matrixUniform, *state->projectionMatrix() * *m_node->matrix());
+
+ m_vbo->bind();
+
+ QPointF p0(m_item->width() - 1, m_item->height() - 1);
+ QPointF p1(0, 0);
+ QPointF p2(0, m_item->height() - 1);
+
+ GLfloat vertices[6] = { GLfloat(p0.x()), GLfloat(p0.y()),
+ GLfloat(p1.x()), GLfloat(p1.y()),
+ GLfloat(p2.x()), GLfloat(p2.y()) };
+ m_vbo->write(0, vertices, sizeof(vertices));
+
+ m_program->setAttributeBuffer(0, GL_FLOAT, 0, 2);
+ m_program->setAttributeBuffer(1, GL_FLOAT, sizeof(vertices), 3);
+ m_program->enableAttributeArray(0);
+ m_program->enableAttributeArray(1);
+
+ f->glDrawArrays(GL_TRIANGLES, 0, 3);
+}
+
+#endif // QT_NO_OPENGL
diff --git a/examples/quick/scenegraph/rendernode/openglrenderer.h b/examples/quick/scenegraph/rendernode/openglrenderer.h
new file mode 100644
index 0000000000..d445b35c1e
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/openglrenderer.h
@@ -0,0 +1,70 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef OPENGLRENDERER_H
+#define OPENGLRENDERER_H
+
+#include "customrenderitem.h"
+#include <qsgrendernode.h>
+
+#ifndef QT_NO_OPENGL
+
+class QOpenGLShaderProgram;
+class QOpenGLBuffer;
+
+class OpenGLRenderer : public CustomRenderer
+{
+public:
+ OpenGLRenderer(QQuickItem *item, QSGRenderNode *node);
+ ~OpenGLRenderer();
+ void init() override;
+ void render(const QSGRenderNode::RenderState *state) override;
+
+private:
+ QQuickItem *m_item;
+ QSGRenderNode *m_node;
+ QOpenGLShaderProgram *m_program = nullptr;
+ int m_matrixUniform;
+ QOpenGLBuffer *m_vbo = nullptr;
+};
+
+#endif // QT_NO_OPENGL
+
+#endif
diff --git a/examples/quick/scenegraph/rendernode/rendernode.pro b/examples/quick/scenegraph/rendernode/rendernode.pro
new file mode 100644
index 0000000000..d7ae715a7d
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/rendernode.pro
@@ -0,0 +1,37 @@
+QT += qml quick
+
+HEADERS += customrenderitem.h \
+ openglrenderer.h
+
+SOURCES += customrenderitem.cpp \
+ openglrenderer.cpp \
+ main.cpp
+
+RESOURCES += rendernode.qrc
+
+target.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/rendernode
+INSTALLS += target
+
+OTHER_FILES += \
+ main.qml \
+ shader.hlsl
+
+config_d3d12 {
+ DEFINES += HAS_D3D12
+ HEADERS += d3d12renderer.h
+ SOURCES += d3d12renderer.cpp
+ LIBS += -ld3d12
+
+ VSPS = shader.hlsl
+ vshader.input = VSPS
+ vshader.header = vs_shader.hlslh
+ vshader.entry = VS_Simple
+ vshader.type = vs_5_0
+ pshader.input = VSPS
+ pshader.header = ps_shader.hlslh
+ pshader.entry = PS_Simple
+ pshader.type = ps_5_0
+
+ HLSL_SHADERS = vshader pshader
+ load(hlsl_bytecode_header)
+}
diff --git a/examples/quick/scenegraph/rendernode/rendernode.qrc b/examples/quick/scenegraph/rendernode/rendernode.qrc
new file mode 100644
index 0000000000..3674baccd8
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/rendernode.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/scenegraph/rendernode">
+ <file>main.qml</file>
+ </qresource>
+</RCC>
diff --git a/examples/quick/scenegraph/rendernode/shader.hlsl b/examples/quick/scenegraph/rendernode/shader.hlsl
new file mode 100644
index 0000000000..8b9b9ff9d8
--- /dev/null
+++ b/examples/quick/scenegraph/rendernode/shader.hlsl
@@ -0,0 +1,27 @@
+cbuffer ConstantBuffer : register(b0)
+{
+ float4x4 modelview;
+ float4x4 projection;
+};
+
+struct PSInput
+{
+ float4 position : SV_POSITION;
+ float4 color : COLOR;
+};
+
+PSInput VS_Simple(float4 position : POSITION, float4 color : COLOR)
+{
+ PSInput result;
+
+ float4x4 mvp = mul(projection, modelview);
+ result.position = mul(mvp, position);
+ result.color = color;
+
+ return result;
+}
+
+float4 PS_Simple(PSInput input) : SV_TARGET
+{
+ return input.color;
+}