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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-28 17:12:09 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-29 12:00:09 +0000 |
commit | 15849d78b7cca848b87badcfee33db1db70b8b52 (patch) | |
tree | 1f0055732564f36c0427176f5853c4375ac0b21d /examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag | |
parent | f552d99f3d937ee9a8938673cd22246edbe70317 (diff) |
Migrate shadereffects example to be cross-backend
...while demonstrating best practices like file selectors.
Task-number: QTBUG-52914
Change-Id: Ibf7bca77b7b142f5ccb956e05efc5be974d53c79
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag')
-rw-r--r-- | examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag b/examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag new file mode 100644 index 0000000000..d6e65b6b10 --- /dev/null +++ b/examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag @@ -0,0 +1,17 @@ +cbuffer ConstantBuffer : register(b0) +{ + float4x4 qt_Matrix; + float qt_Opacity; + float4 tint; +}; + +Texture2D source : register(t0); +SamplerState sourceSampler : register(s0); + +float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET +{ + float4 c = source.Sample(sourceSampler, coord); + float lo = min(min(c.x, c.y), c.z); + float hi = max(max(c.x, c.y), c.z); + return float4(lerp(float3(lo, lo, lo), float3(hi, hi, hi), tint.xyz), c.w) * qt_Opacity; +} |