diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-13 18:19:06 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-13 19:15:12 +0200 |
commit | a99fc26faa21eca7921016ef7b399a2877a0652c (patch) | |
tree | d3ce0a94b31a1f86456cf8e946d4704c9db62d41 /examples/quick/shadereffects/content/shaders/blur.frag | |
parent | 33d8c8005f95e27760b9901bfd9f757a1cb1d664 (diff) |
shadereffect example: remove unused legacy shader code
No point in exercising the file selector magic when there is only one
possible path in Qt 6.
Change-Id: I3b49b19d57a89855063e983ab0add13335840fb9
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/blur.frag')
-rw-r--r-- | examples/quick/shadereffects/content/shaders/blur.frag | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/examples/quick/shadereffects/content/shaders/blur.frag b/examples/quick/shadereffects/content/shaders/blur.frag index 9173945eed..0c914d4244 100644 --- a/examples/quick/shadereffects/content/shaders/blur.frag +++ b/examples/quick/shadereffects/content/shaders/blur.frag @@ -1,14 +1,21 @@ -uniform lowp float qt_Opacity; -uniform sampler2D source; -uniform highp vec2 delta; +#version 440 -varying highp vec2 qt_TexCoord0; +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec2 delta; +} ubuf; void main() { - gl_FragColor =(0.0538 * texture2D(source, qt_TexCoord0 - 3.182 * delta) - + 0.3229 * texture2D(source, qt_TexCoord0 - 1.364 * delta) - + 0.2466 * texture2D(source, qt_TexCoord0) - + 0.3229 * texture2D(source, qt_TexCoord0 + 1.364 * delta) - + 0.0538 * texture2D(source, qt_TexCoord0 + 3.182 * delta)) * qt_Opacity; + fragColor =(0.0538 * texture(source, qt_TexCoord0 - 3.182 * ubuf.delta) + + 0.3229 * texture(source, qt_TexCoord0 - 1.364 * ubuf.delta) + + 0.2466 * texture(source, qt_TexCoord0) + + 0.3229 * texture(source, qt_TexCoord0 + 1.364 * ubuf.delta) + + 0.0538 * texture(source, qt_TexCoord0 + 3.182 * ubuf.delta)) * ubuf.qt_Opacity; } |