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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-28 17:12:09 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-29 12:00:09 +0000 |
commit | 15849d78b7cca848b87badcfee33db1db70b8b52 (patch) | |
tree | 1f0055732564f36c0427176f5853c4375ac0b21d /examples/quick/shadereffects/content/shaders/outline.frag | |
parent | f552d99f3d937ee9a8938673cd22246edbe70317 (diff) |
Migrate shadereffects example to be cross-backend
...while demonstrating best practices like file selectors.
Task-number: QTBUG-52914
Change-Id: Ibf7bca77b7b142f5ccb956e05efc5be974d53c79
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/outline.frag')
-rw-r--r-- | examples/quick/shadereffects/content/shaders/outline.frag | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/examples/quick/shadereffects/content/shaders/outline.frag b/examples/quick/shadereffects/content/shaders/outline.frag new file mode 100644 index 0000000000..9b46719873 --- /dev/null +++ b/examples/quick/shadereffects/content/shaders/outline.frag @@ -0,0 +1,16 @@ +uniform sampler2D source; +uniform highp vec2 delta; +uniform highp float qt_Opacity; + +varying highp vec2 qt_TexCoord0; + +void main() { + lowp vec4 tl = texture2D(source, qt_TexCoord0 - delta); + lowp vec4 tr = texture2D(source, qt_TexCoord0 + vec2(delta.x, -delta.y)); + lowp vec4 bl = texture2D(source, qt_TexCoord0 - vec2(delta.x, -delta.y)); + lowp vec4 br = texture2D(source, qt_TexCoord0 + delta); + mediump vec4 gx = (tl + bl) - (tr + br); + mediump vec4 gy = (tl + tr) - (bl + br); + gl_FragColor.xyz = vec3(0.); + gl_FragColor.w = clamp(dot(sqrt(gx * gx + gy * gy), vec4(1.)), 0., 1.) * qt_Opacity; +} |