diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-13 18:19:06 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-09-13 19:15:12 +0200 |
commit | a99fc26faa21eca7921016ef7b399a2877a0652c (patch) | |
tree | d3ce0a94b31a1f86456cf8e946d4704c9db62d41 /examples/quick/shadereffects/content/shaders/shadow.frag | |
parent | 33d8c8005f95e27760b9901bfd9f757a1cb1d664 (diff) |
shadereffect example: remove unused legacy shader code
No point in exercising the file selector magic when there is only one
possible path in Qt 6.
Change-Id: I3b49b19d57a89855063e983ab0add13335840fb9
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/shadow.frag')
-rw-r--r-- | examples/quick/shadereffects/content/shaders/shadow.frag | 33 |
1 files changed, 20 insertions, 13 deletions
diff --git a/examples/quick/shadereffects/content/shaders/shadow.frag b/examples/quick/shadereffects/content/shaders/shadow.frag index 8650ee4f4c..8247517b6d 100644 --- a/examples/quick/shadereffects/content/shaders/shadow.frag +++ b/examples/quick/shadereffects/content/shaders/shadow.frag @@ -1,14 +1,21 @@ -uniform lowp float qt_Opacity; -uniform highp vec2 offset; -uniform sampler2D source; -uniform sampler2D shadow; -uniform highp float darkness; -uniform highp vec2 delta; - -varying highp vec2 qt_TexCoord0; - -void main() { - lowp vec4 fg = texture2D(source, qt_TexCoord0); - lowp vec4 bg = texture2D(shadow, qt_TexCoord0 + delta); - gl_FragColor = (fg + vec4(0., 0., 0., darkness * bg.a) * (1. - fg.a)) * qt_Opacity; +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; +layout(binding = 2) uniform sampler2D shadow; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float darkness; + vec2 delta; +} ubuf; + +void main() +{ + vec4 fg = texture(source, qt_TexCoord0); + vec4 bg = texture(shadow, qt_TexCoord0 + ubuf.delta); + fragColor = (fg + vec4(0., 0., 0., ubuf.darkness * bg.a) * (1. - fg.a)) * ubuf.qt_Opacity; } |