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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-06-28 17:12:09 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-06-29 12:00:09 +0000
commit15849d78b7cca848b87badcfee33db1db70b8b52 (patch)
tree1f0055732564f36c0427176f5853c4375ac0b21d /examples/quick/shadereffects/content/shaders/shadow.frag
parentf552d99f3d937ee9a8938673cd22246edbe70317 (diff)
Migrate shadereffects example to be cross-backend
...while demonstrating best practices like file selectors. Task-number: QTBUG-52914 Change-Id: Ibf7bca77b7b142f5ccb956e05efc5be974d53c79 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/shadow.frag')
-rw-r--r--examples/quick/shadereffects/content/shaders/shadow.frag14
1 files changed, 14 insertions, 0 deletions
diff --git a/examples/quick/shadereffects/content/shaders/shadow.frag b/examples/quick/shadereffects/content/shaders/shadow.frag
new file mode 100644
index 0000000000..8650ee4f4c
--- /dev/null
+++ b/examples/quick/shadereffects/content/shaders/shadow.frag
@@ -0,0 +1,14 @@
+uniform lowp float qt_Opacity;
+uniform highp vec2 offset;
+uniform sampler2D source;
+uniform sampler2D shadow;
+uniform highp float darkness;
+uniform highp vec2 delta;
+
+varying highp vec2 qt_TexCoord0;
+
+void main() {
+ lowp vec4 fg = texture2D(source, qt_TexCoord0);
+ lowp vec4 bg = texture2D(shadow, qt_TexCoord0 + delta);
+ gl_FragColor = (fg + vec4(0., 0., 0., darkness * bg.a) * (1. - fg.a)) * qt_Opacity;
+}