diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-28 17:12:09 +0200 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-29 12:00:09 +0000 |
commit | 15849d78b7cca848b87badcfee33db1db70b8b52 (patch) | |
tree | 1f0055732564f36c0427176f5853c4375ac0b21d /examples/quick/shadereffects/content/shaders/shadow.frag | |
parent | f552d99f3d937ee9a8938673cd22246edbe70317 (diff) |
Migrate shadereffects example to be cross-backend
...while demonstrating best practices like file selectors.
Task-number: QTBUG-52914
Change-Id: Ibf7bca77b7b142f5ccb956e05efc5be974d53c79
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/shadow.frag')
-rw-r--r-- | examples/quick/shadereffects/content/shaders/shadow.frag | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/examples/quick/shadereffects/content/shaders/shadow.frag b/examples/quick/shadereffects/content/shaders/shadow.frag new file mode 100644 index 0000000000..8650ee4f4c --- /dev/null +++ b/examples/quick/shadereffects/content/shaders/shadow.frag @@ -0,0 +1,14 @@ +uniform lowp float qt_Opacity; +uniform highp vec2 offset; +uniform sampler2D source; +uniform sampler2D shadow; +uniform highp float darkness; +uniform highp vec2 delta; + +varying highp vec2 qt_TexCoord0; + +void main() { + lowp vec4 fg = texture2D(source, qt_TexCoord0); + lowp vec4 bg = texture2D(shadow, qt_TexCoord0 + delta); + gl_FragColor = (fg + vec4(0., 0., 0., darkness * bg.a) * (1. - fg.a)) * qt_Opacity; +} |