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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-06-28 17:12:09 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-06-29 12:00:09 +0000
commit15849d78b7cca848b87badcfee33db1db70b8b52 (patch)
tree1f0055732564f36c0427176f5853c4375ac0b21d /examples/quick/shadereffects/content/shaders/wobble.frag
parentf552d99f3d937ee9a8938673cd22246edbe70317 (diff)
Migrate shadereffects example to be cross-backend
...while demonstrating best practices like file selectors. Task-number: QTBUG-52914 Change-Id: Ibf7bca77b7b142f5ccb956e05efc5be974d53c79 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/quick/shadereffects/content/shaders/wobble.frag')
-rw-r--r--examples/quick/shadereffects/content/shaders/wobble.frag13
1 files changed, 13 insertions, 0 deletions
diff --git a/examples/quick/shadereffects/content/shaders/wobble.frag b/examples/quick/shadereffects/content/shaders/wobble.frag
new file mode 100644
index 0000000000..fedbb68254
--- /dev/null
+++ b/examples/quick/shadereffects/content/shaders/wobble.frag
@@ -0,0 +1,13 @@
+uniform lowp float qt_Opacity;
+uniform highp float amplitude;
+uniform highp float frequency;
+uniform highp float time;
+uniform sampler2D source;
+
+varying highp vec2 qt_TexCoord0;
+
+void main()
+{
+ highp vec2 p = sin(time + frequency * qt_TexCoord0);
+ gl_FragColor = texture2D(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;
+}