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authorLeander Beernaert <leander.beernaert@qt.io>2020-01-16 16:25:06 +0100
committerLeander Beernaert <leander.beernaert@qt.io>2020-01-16 16:25:06 +0100
commit1d333d3375874efb8d37df37dc5ef561573794ad (patch)
tree2d8c995f64c05c84c1fcceb2c5cb40fcae69855f /examples/quick/shadereffects
parentb106d86c433706928b0b0c206a0d9f831681e1bf (diff)
parente79a2658cde899d6ee11ec3c0d0a3768eb2c864b (diff)
Merge remote-tracking branch 'origin/dev' into wip/cmake
Diffstat (limited to 'examples/quick/shadereffects')
-rw-r--r--examples/quick/shadereffects/content/shaders/+hlsl/blur.frag18
-rw-r--r--examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag17
-rw-r--r--examples/quick/shadereffects/content/shaders/+hlsl/genie.vert31
-rw-r--r--examples/quick/shadereffects/content/shaders/+hlsl/outline.frag21
-rw-r--r--examples/quick/shadereffects/content/shaders/+hlsl/shadow.frag20
-rw-r--r--examples/quick/shadereffects/content/shaders/+hlsl/wobble.frag17
-rw-r--r--examples/quick/shadereffects/doc/src/shadereffects.qdoc15
-rw-r--r--examples/quick/shadereffects/shadereffects.qrc6
8 files changed, 0 insertions, 145 deletions
diff --git a/examples/quick/shadereffects/content/shaders/+hlsl/blur.frag b/examples/quick/shadereffects/content/shaders/+hlsl/blur.frag
deleted file mode 100644
index 481a238d2a..0000000000
--- a/examples/quick/shadereffects/content/shaders/+hlsl/blur.frag
+++ /dev/null
@@ -1,18 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- float4x4 qt_Matrix;
- float qt_Opacity;
- float2 delta;
-};
-
-Texture2D source : register(t0);
-SamplerState sourceSampler : register(s0);
-
-float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET
-{
- return (0.0538 * source.Sample(sourceSampler, coord - 3.182 * delta)
- + 0.3229 * source.Sample(sourceSampler, coord - 1.364 * delta)
- + 0.2466 * source.Sample(sourceSampler, coord)
- + 0.3229 * source.Sample(sourceSampler, coord + 1.364 * delta)
- + 0.0538 * source.Sample(sourceSampler, coord + 3.182 * delta)) * qt_Opacity;
-}
diff --git a/examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag b/examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag
deleted file mode 100644
index d6e65b6b10..0000000000
--- a/examples/quick/shadereffects/content/shaders/+hlsl/colorize.frag
+++ /dev/null
@@ -1,17 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- float4x4 qt_Matrix;
- float qt_Opacity;
- float4 tint;
-};
-
-Texture2D source : register(t0);
-SamplerState sourceSampler : register(s0);
-
-float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET
-{
- float4 c = source.Sample(sourceSampler, coord);
- float lo = min(min(c.x, c.y), c.z);
- float hi = max(max(c.x, c.y), c.z);
- return float4(lerp(float3(lo, lo, lo), float3(hi, hi, hi), tint.xyz), c.w) * qt_Opacity;
-}
diff --git a/examples/quick/shadereffects/content/shaders/+hlsl/genie.vert b/examples/quick/shadereffects/content/shaders/+hlsl/genie.vert
deleted file mode 100644
index 40876e7996..0000000000
--- a/examples/quick/shadereffects/content/shaders/+hlsl/genie.vert
+++ /dev/null
@@ -1,31 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- float4x4 qt_Matrix;
- float qt_Opacity;
- float bend;
- float minimize;
- float side;
- float width;
- float height;
-};
-
-struct PSInput
-{
- float4 position : SV_POSITION;
- float2 coord : TEXCOORD0;
-};
-
-PSInput main(float4 position : POSITION, float2 coord : TEXCOORD0)
-{
- PSInput result;
- result.coord = coord;
-
- float4 pos = position;
- pos.y = lerp(position.y, height, minimize);
- float t = pos.y / height;
- t = (3.0 - 2.0 * t) * t * t;
- pos.x = lerp(position.x, side * width, t * bend);
- result.position = mul(qt_Matrix, pos);
-
- return result;
-}
diff --git a/examples/quick/shadereffects/content/shaders/+hlsl/outline.frag b/examples/quick/shadereffects/content/shaders/+hlsl/outline.frag
deleted file mode 100644
index b6e7e51f35..0000000000
--- a/examples/quick/shadereffects/content/shaders/+hlsl/outline.frag
+++ /dev/null
@@ -1,21 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- float4x4 qt_Matrix;
- float qt_Opacity;
- float2 delta;
-};
-
-Texture2D source : register(t0);
-SamplerState sourceSampler : register(s0);
-
-float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET
-{
- float4 tl = source.Sample(sourceSampler, coord - delta);
- float4 tr = source.Sample(sourceSampler, coord + float2(delta.x, -delta.y));
- float4 bl = source.Sample(sourceSampler, coord - float2(delta.x, -delta.y));
- float4 br = source.Sample(sourceSampler, coord + delta);
- float4 gx = (tl + bl) - (tr + br);
- float4 gy = (tl + tr) - (bl + br);
- return float4(0.0, 0.0, 0.0,
- clamp(dot(sqrt(gx * gx + gy * gy), float4(1.0, 1.0, 1.0, 1.0)), 0.0, 1.0) * qt_Opacity);
-}
diff --git a/examples/quick/shadereffects/content/shaders/+hlsl/shadow.frag b/examples/quick/shadereffects/content/shaders/+hlsl/shadow.frag
deleted file mode 100644
index a86a25e007..0000000000
--- a/examples/quick/shadereffects/content/shaders/+hlsl/shadow.frag
+++ /dev/null
@@ -1,20 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- float4x4 qt_Matrix;
- float qt_Opacity;
- float2 offset;
- float2 delta;
- float darkness;
-};
-
-Texture2D source : register(t0);
-SamplerState sourceSampler : register(s0);
-Texture2D shadow : register(t1);
-SamplerState shadowSampler : register(s1);
-
-float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET
-{
- float4 fg = source.Sample(sourceSampler, coord);
- float4 bg = shadow.Sample(shadowSampler, coord + delta);
- return (fg + float4(0.0, 0.0, 0.0, darkness * bg.a) * (1.0 - fg.a)) * qt_Opacity;
-}
diff --git a/examples/quick/shadereffects/content/shaders/+hlsl/wobble.frag b/examples/quick/shadereffects/content/shaders/+hlsl/wobble.frag
deleted file mode 100644
index c28612a2fd..0000000000
--- a/examples/quick/shadereffects/content/shaders/+hlsl/wobble.frag
+++ /dev/null
@@ -1,17 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- float4x4 qt_Matrix;
- float qt_Opacity;
- float amplitude;
- float frequency;
- float time;
-};
-
-Texture2D source : register(t0);
-SamplerState sourceSampler : register(s0);
-
-float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET
-{
- float2 p = sin(time + frequency * coord);
- return source.Sample(sourceSampler, coord + amplitude * float2(p.y, -p.x)) * qt_Opacity;
-}
diff --git a/examples/quick/shadereffects/doc/src/shadereffects.qdoc b/examples/quick/shadereffects/doc/src/shadereffects.qdoc
index d35989c262..d217c956ad 100644
--- a/examples/quick/shadereffects/doc/src/shadereffects.qdoc
+++ b/examples/quick/shadereffects/doc/src/shadereffects.qdoc
@@ -59,21 +59,6 @@
Direct 3D, or OpenGL. Qt automatically selects the file under the \c qsb
selector, for example \c{shaders/+qsb/wobble.frag}, when present.
- On the traditional code path, which can mean using OpenGL or Direct3D 12,
- file selectors are used to select the correct variant at runtime. Based on
- the Qt Quick backend in use, Qt will automatically select either
- \c{shaders/wobble.frag} with the GLSL source code or
- \c{shaders/+hlsl/wobble.frag} with the HLSL source code.
-
- \note For simplicity shader source code is used in all variants of the
- files. However, with the Direct3D backend of Qt Quick pre-compiled shaders
- are also supported. For example, try the following commands in the
- \c{content/shaders/+hlsl} directory: \c{move wobble.frag wobble.frag.src}
- followed by \c{fxc /E main /T ps_5_0 /Fo wobble.frag wobble.frag.src}. Now
- \c wobble.frag contains Direct3D bytecode and that is what gets shipped
- with the application instead of the shader source. Further changes are not
- necessary, the application will function like before.
-
You can use any custom property on the ShaderEffect in your shader. This
makes animated shader code very easy:
\snippet shadereffects/shadereffects.qml properties
diff --git a/examples/quick/shadereffects/shadereffects.qrc b/examples/quick/shadereffects/shadereffects.qrc
index 762ad0d037..72ad2d9054 100644
--- a/examples/quick/shadereffects/shadereffects.qrc
+++ b/examples/quick/shadereffects/shadereffects.qrc
@@ -5,22 +5,16 @@
<file>content/qt-logo.png</file>
<file>content/Slider.qml</file>
<file>content/shaders/wobble.frag</file>
- <file>content/shaders/+hlsl/wobble.frag</file>
<file>content/shaders/+qsb/wobble.frag</file>
<file>content/shaders/blur.frag</file>
- <file>content/shaders/+hlsl/blur.frag</file>
<file>content/shaders/+qsb/blur.frag</file>
<file>content/shaders/shadow.frag</file>
- <file>content/shaders/+hlsl/shadow.frag</file>
<file>content/shaders/+qsb/shadow.frag</file>
<file>content/shaders/outline.frag</file>
- <file>content/shaders/+hlsl/outline.frag</file>
<file>content/shaders/+qsb/outline.frag</file>
<file>content/shaders/colorize.frag</file>
- <file>content/shaders/+hlsl/colorize.frag</file>
<file>content/shaders/+qsb/colorize.frag</file>
<file>content/shaders/genie.vert</file>
- <file>content/shaders/+hlsl/genie.vert</file>
<file>content/shaders/+qsb/genie.vert</file>
</qresource>
</RCC>