diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2012-04-23 14:39:48 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2012-04-26 04:53:08 +0200 |
commit | a5336a0577b715edf49bef3794c6b1a8fa225a73 (patch) | |
tree | a7cc3ad59d7af572e1582aa9f8eb9546697a7e6c /examples/quick/touchinteraction/touchinteraction.qml | |
parent | 5e62f313588dc81c7284c4eb451cb9ebe7f3c994 (diff) |
More example docs
MouseArea, Threading and TouchInteraction
Change-Id: I9ca812d20a6c87d68ef91066ae0a4b9bc8829478
Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Diffstat (limited to 'examples/quick/touchinteraction/touchinteraction.qml')
-rw-r--r-- | examples/quick/touchinteraction/touchinteraction.qml | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/examples/quick/touchinteraction/touchinteraction.qml b/examples/quick/touchinteraction/touchinteraction.qml index e64c145714..c8285438ef 100644 --- a/examples/quick/touchinteraction/touchinteraction.qml +++ b/examples/quick/touchinteraction/touchinteraction.qml @@ -49,15 +49,26 @@ import "../../shared" This is a collection of small QML examples relating to touch interaction methods. - Multipoint Flames demonstrates distinguishing different fingers in a MultiPointTouchArea, by assignning a different colored flame to each touch point. + Multipoint Flames demonstrates distinguishing different fingers in a MultiPointTouchArea, by assigning a different colored flame to each touch point. + The MultipointTouchArea sets up multiple touch points: + \snippet examples/quick/touchinteraction/multipointtouch/multiflame.qml 0 + The flames are then simply bound to the coordiates of the touch point, and whether it is currently pressed, like so: + \snippet examples/quick/touchinteraction/multipointtouch/multiflame.qml 1 - Bear-Whack demonstrates using a MultiPointTouchArea to add multiple finger support to a simple game. + Bear-Whack demonstrates using a MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game + is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with all + this logic embedded into it: + \snippet examples/quick/touchinteraction/multipointtouch/bearwhack/content/AugmentedTouchPoint.qml 0 - Flick Resize uses a PinchArea to allow Pinch-to-Resize behavior. + Flick Resize uses a PinchArea to allow Pinch-to-Resize behavior. This is easily achieved just by listening to the PinchArea signals and responding + to user input. + \snippet examples/quick/touchinteraction/pincharea/flickresize.qml 0 - Flickable is a simple example demonstrating the Flickable element. + Flickable is a simple example demonstrating the Flickable element. The element inside the flickable is very big, but the flickable itself is very small: + \snippet examples/quick/touchinteraction/flickable/basic-flickable.qml 0 Corkboards shows a more complex Flickable usecase, with elements on the flickable that respond to mouse and keyboard interaction. + This doesn't require special code, the QtQuick elements automatically cooperate with Flickable for accepting the touch events. */ Item { |