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authorXingtao Zhang <zhxt@ovi.com>2013-01-08 23:34:22 +0000
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-01-09 18:42:42 +0100
commit888a02ec4a338f3edefe6e4287173a600cd2dd37 (patch)
treeb9c73f18316337622dc871f91dde3e17ea2c01c4 /examples/quick/touchinteraction
parent1c522ec7c7f5e9755075f62866098b9a54b35739 (diff)
Doc: Updated docs for examples and etc
- Corrected several \snippet paths and \example paths. - Added missing example images. - Marked several commands as code. - Updated the exampledirs variable for qtqml. Done-with: Venugopal Shivashankar <venugopal.shivashankar@digia.com> Task-number: QTBUG-28898 Change-Id: I24aac17821f54de4bd5129c45b5bf96dc0f114b2 Reviewed-by: Liang Qi <liang.qi@digia.com>
Diffstat (limited to 'examples/quick/touchinteraction')
-rw-r--r--examples/quick/touchinteraction/doc/src/touchinteraction.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
index c7193b4b34..fef4ef2e7e 100644
--- a/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
+++ b/examples/quick/touchinteraction/doc/src/touchinteraction.qdoc
@@ -41,7 +41,7 @@
Bear-Whack demonstrates using a MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game
is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with all
this logic embedded into it:
- \snippet quick/touchinteraction/multipointtouch/bearwhack/content/AugmentedTouchPoint.qml 0
+ \snippet quick/touchinteraction/multipointtouch/content/AugmentedTouchPoint.qml 0
Flick Resize uses a PinchArea to allow Pinch-to-Resize behavior. This is easily achieved just by listening to the PinchArea signals and responding
to user input.