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authorGunnar Sletta <gunnar@sletta.org>2014-08-22 16:52:05 +0200
committerGunnar Sletta <gunnar@sletta.org>2014-08-26 06:10:51 +0200
commit1075dca1b50926f52daddf099b5f5a9fbb5da6c7 (patch)
tree4a6160db2fe4b22b9f99674548a47c55b77f8244 /examples/quick
parent3035fd9ad9f1212c0eccd6a81a727727b2b38472 (diff)
Added an example that shows how to consume texture providers from C++.
And how to use use two textures in the same material. Change-Id: Idcc618ed359422c2a104eeed105b7c4f5086ee4e Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'examples/quick')
-rw-r--r--examples/quick/scenegraph/scenegraph.pro3
-rw-r--r--examples/quick/scenegraph/twotextureproviders/doc/images/twotextureproviders-example.jpgbin0 -> 44785 bytes
-rw-r--r--examples/quick/scenegraph/twotextureproviders/doc/src/twotextureproviders.qdoc36
-rw-r--r--examples/quick/scenegraph/twotextureproviders/main.cpp59
-rw-r--r--examples/quick/scenegraph/twotextureproviders/main.qml146
-rw-r--r--examples/quick/scenegraph/twotextureproviders/twotextureproviders.pro12
-rw-r--r--examples/quick/scenegraph/twotextureproviders/twotextureproviders.qrc5
-rw-r--r--examples/quick/scenegraph/twotextureproviders/xorblender.cpp272
-rw-r--r--examples/quick/scenegraph/twotextureproviders/xorblender.h76
9 files changed, 608 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/scenegraph.pro b/examples/quick/scenegraph/scenegraph.pro
index 85ae25907a..1e7e74372d 100644
--- a/examples/quick/scenegraph/scenegraph.pro
+++ b/examples/quick/scenegraph/scenegraph.pro
@@ -6,4 +6,5 @@ SUBDIRS += \
simplematerial \
textureinsgnode \
textureinthread \
- threadedanimation
+ threadedanimation \
+ twotextureproviders
diff --git a/examples/quick/scenegraph/twotextureproviders/doc/images/twotextureproviders-example.jpg b/examples/quick/scenegraph/twotextureproviders/doc/images/twotextureproviders-example.jpg
new file mode 100644
index 0000000000..331233fa32
--- /dev/null
+++ b/examples/quick/scenegraph/twotextureproviders/doc/images/twotextureproviders-example.jpg
Binary files differ
diff --git a/examples/quick/scenegraph/twotextureproviders/doc/src/twotextureproviders.qdoc b/examples/quick/scenegraph/twotextureproviders/doc/src/twotextureproviders.qdoc
new file mode 100644
index 0000000000..3283bcf029
--- /dev/null
+++ b/examples/quick/scenegraph/twotextureproviders/doc/src/twotextureproviders.qdoc
@@ -0,0 +1,36 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: http://www.gnu.org/copyleft/fdl.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example scenegraph/twotextureproviders
+ \title Scene Graph - Two Texture Providers
+ \ingroup qtquickexamples
+
+ \brief Shows how to combine two textures from two texture providers in a custom scene graph node.
+
+ \image twotextureproviders-example.jpg
+ */
diff --git a/examples/quick/scenegraph/twotextureproviders/main.cpp b/examples/quick/scenegraph/twotextureproviders/main.cpp
new file mode 100644
index 0000000000..49edd8b651
--- /dev/null
+++ b/examples/quick/scenegraph/twotextureproviders/main.cpp
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+
+#include <QtQuick/QQuickView>
+
+#include "xorblender.h"
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ qmlRegisterType<XorBlender>("SceneGraphRendering", 1, 0, "XorBlender");
+
+ QQuickView view;
+ view.setResizeMode(QQuickView::SizeRootObjectToView);
+ view.setSource(QUrl("qrc:///scenegraph/twotextureproviders/main.qml"));
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/quick/scenegraph/twotextureproviders/main.qml b/examples/quick/scenegraph/twotextureproviders/main.qml
new file mode 100644
index 0000000000..c842cad554
--- /dev/null
+++ b/examples/quick/scenegraph/twotextureproviders/main.qml
@@ -0,0 +1,146 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import SceneGraphRendering 1.0
+
+Item {
+ id: root
+
+ // The checkers background
+ ShaderEffect {
+ anchors.fill: parent
+
+ property real tileSize: 16
+ property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
+ property color color2: Qt.rgba(0.8, 0.8, 0.8, 1);
+
+ property size pixelSize: Qt.size(width / tileSize, height / tileSize);
+
+ fragmentShader:
+ "
+ uniform lowp vec4 color1;
+ uniform lowp vec4 color2;
+ uniform highp vec2 pixelSize;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
+ if (tc.x != tc.y)
+ gl_FragColor = color1;
+ else
+ gl_FragColor = color2;
+ }
+ "
+ }
+
+ width: 320
+ height: 480
+
+ Item {
+ id: box
+ width: root.width * 0.9
+ height: width
+
+ Rectangle {
+ anchors.centerIn: parent
+ width: parent.width * 0.9
+ height: parent.width * 0.4
+ radius: width * 0.1;
+ gradient: Gradient {
+ GradientStop { position: 0; color: Qt.hsla(0.6, 0.9, 0.9, 1); }
+ GradientStop { position: 1; color: Qt.hsla(0.6, 0.6, 0.3, 1); }
+ }
+ RotationAnimator on rotation { from: 0; to: 360; duration: 10000; loops: Animation.Infinite }
+ }
+
+ visible: false
+ layer.enabled: true
+ }
+
+ Item {
+ id: text
+ width: box.width
+ height: width
+ Text {
+ anchors.centerIn: parent
+ color: "black" // Qt.hsla(0.8, 0.8, 0.8);
+ text: "Qt\nQuick"
+
+ horizontalAlignment: Text.AlignHCenter
+
+ font.bold: true
+ font.pixelSize: text.width * 0.25
+ RotationAnimator on rotation { from: 360; to: 0; duration: 9000; loops: Animation.Infinite }
+ }
+ visible: false
+ layer.enabled: true
+ }
+
+ XorBlender {
+ anchors.horizontalCenter: parent.horizontalCenter
+ y: root.height * 0.05;
+ width: box.width
+ height: box.height
+ source1: box
+ source2: text
+ }
+
+ Rectangle {
+ id: labelFrame
+ anchors.margins: -10
+ radius: 10
+ color: "white"
+ border.color: "black"
+ opacity: 0.8
+ anchors.fill: description
+ }
+
+ Text {
+ id: description
+ anchors.left: parent.left
+ anchors.right: parent.right
+ anchors.bottom: parent.bottom
+ anchors.margins: 20
+ wrapMode: Text.WordWrap
+ text: "This example creates two animated items and sets 'layer.enabled: true' on both of them. " +
+ "This turns the items into texture providers and we can access their texture from C++ in a custom material. " +
+ "The XorBlender is a custom C++ item which uses performs an Xor blend between them."
+ }
+}
diff --git a/examples/quick/scenegraph/twotextureproviders/twotextureproviders.pro b/examples/quick/scenegraph/twotextureproviders/twotextureproviders.pro
new file mode 100644
index 0000000000..7b7c093b48
--- /dev/null
+++ b/examples/quick/scenegraph/twotextureproviders/twotextureproviders.pro
@@ -0,0 +1,12 @@
+QT += qml quick
+
+HEADERS += xorblender.h
+SOURCES += xorblender.cpp main.cpp
+
+RESOURCES += twotextureproviders.qrc
+
+target.path = $$[QT_INSTALL_EXAMPLES]/quick/scenegraph/twotextureproviders
+INSTALLS += target
+
+OTHER_FILES += \
+ main.qml
diff --git a/examples/quick/scenegraph/twotextureproviders/twotextureproviders.qrc b/examples/quick/scenegraph/twotextureproviders/twotextureproviders.qrc
new file mode 100644
index 0000000000..1424333ce5
--- /dev/null
+++ b/examples/quick/scenegraph/twotextureproviders/twotextureproviders.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/scenegraph/twotextureproviders">
+ <file>main.qml</file>
+ </qresource>
+</RCC>
diff --git a/examples/quick/scenegraph/twotextureproviders/xorblender.cpp b/examples/quick/scenegraph/twotextureproviders/xorblender.cpp
new file mode 100644
index 0000000000..c46a99ea67
--- /dev/null
+++ b/examples/quick/scenegraph/twotextureproviders/xorblender.cpp
@@ -0,0 +1,272 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "xorblender.h"
+
+#include <QtCore/QPointer>
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFunctions>
+
+#include <QtQuick/QSGSimpleMaterial>
+#include <QtQuick/QSGTexture>
+#include <QtQuick/QSGGeometryNode>
+#include <QtQuick/QSGTextureProvider>
+
+/* This example could just as well have been implemented all in QML using
+ * a ShaderEffect, and for 90% of all usecases, using a ShaderEffect will
+ * be sufficient. This example exists to illustrate how to consume
+ * texture providers from C++ and how to use multiple texture sources in
+ * a custom material.
+ */
+
+struct XorBlendState {
+ QSGTexture *texture1;
+ QSGTexture *texture2;
+};
+
+class XorBlendShader : public QSGSimpleMaterialShader<XorBlendState>
+{
+ QSG_DECLARE_SIMPLE_SHADER(XorBlendShader, XorBlendState)
+public:
+
+ const char *vertexShader() const {
+ return
+ "attribute highp vec4 aVertex; \n"
+ "attribute highp vec2 aTexCoord; \n"
+ "uniform highp mat4 qt_Matrix; \n"
+ "varying highp vec2 vTexCoord; \n"
+ "void main() { \n"
+ " gl_Position = qt_Matrix * aVertex; \n"
+ " vTexCoord = aTexCoord; \n"
+ "}";
+ }
+
+ const char *fragmentShader() const {
+ return
+ "uniform lowp float qt_Opacity; \n"
+ "uniform lowp sampler2D uSource1; \n"
+ "uniform lowp sampler2D uSource2; \n"
+ "varying highp vec2 vTexCoord; \n"
+ "void main() { \n"
+ " lowp vec4 p1 = texture2D(uSource1, vTexCoord); \n"
+ " lowp vec4 p2 = texture2D(uSource2, vTexCoord); \n"
+ " gl_FragColor = (p1 * (1.0 - p2.a) + p2 * (1.0 - p1.a)) * qt_Opacity; \n"
+ "}";
+ }
+
+ QList<QByteArray> attributes() const {
+ return QList<QByteArray>() << "aVertex" << "aTexCoord";
+ }
+
+ void updateState(const XorBlendState *state, const XorBlendState *) {
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ // We bind the textures in inverse order so that we leave the updateState
+ // function with GL_TEXTURE0 as the active texture unit. This is maintain
+ // the "contract" that updateState should not mess up the GL state beyond
+ // what is needed for this material.
+ f->glActiveTexture(GL_TEXTURE1);
+ state->texture2->bind();
+ f->glActiveTexture(GL_TEXTURE0);
+ state->texture1->bind();
+ }
+
+ void resolveUniforms() {
+ // The texture units never change, only the texturess we bind to them so
+ // we set these once and for all here.
+ program()->setUniformValue("uSource1", 0); // GL_TEXTURE0
+ program()->setUniformValue("uSource2", 1); // GL_TEXTURE1
+ }
+};
+
+/* The rendering is split into two nodes. The top-most node is not actually
+ * rendering anything, but is responsible for managing the texture providers.
+ * The XorNode also has a geometry node internally which it uses to render
+ * the texture providers using the XorBlendShader when all providers and
+ * textures are all present.
+ *
+ * The texture providers are updated solely on the render thread (when rendering
+ * is happening on a separate thread). This is why we are using preprocess
+ * and direct signals between the the texture providers and the node rather
+ * than updating state in updatePaintNode.
+ */
+class XorNode : public QObject, public QSGNode
+{
+ Q_OBJECT
+public:
+ XorNode(QSGTextureProvider *p1, QSGTextureProvider *p2)
+ : m_provider1(p1)
+ , m_provider2(p2)
+ {
+ setFlag(QSGNode::UsePreprocess, true);
+
+ // Set up material so it is all set for later..
+ m_material = XorBlendShader::createMaterial();
+ m_material->state()->texture1 = 0;
+ m_material->state()->texture2 = 0;
+ m_material->setFlag(QSGMaterial::Blending);
+ m_node.setMaterial(m_material);
+ m_node.setFlag(QSGNode::OwnsMaterial);
+
+ // Set up geometry, actual vertices will be initialized in updatePaintNode
+ m_node.setGeometry(new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4));
+ m_node.setFlag(QSGNode::OwnsGeometry);
+
+ // If this node is used as in a shader effect source, we need to propegate
+ // changes that will occur in this node outwards.
+ connect(m_provider1, SIGNAL(textureChanged()), this, SLOT(textureChange()), Qt::DirectConnection);
+ connect(m_provider2, SIGNAL(textureChanged()), this, SLOT(textureChange()), Qt::DirectConnection);
+ }
+
+ void preprocess() {
+ XorBlendState *state = m_material->state();
+ // Update the textures from the providers, calling into QSGDynamicTexture if required
+ if (m_provider1) {
+ state->texture1 = m_provider1->texture();
+ if (QSGDynamicTexture *dt1 = qobject_cast<QSGDynamicTexture *>(state->texture1))
+ dt1->updateTexture();
+ }
+ if (m_provider2) {
+ state->texture2 = m_provider2->texture();
+ if (QSGDynamicTexture *dt2 = qobject_cast<QSGDynamicTexture *>(state->texture2))
+ dt2->updateTexture();
+ }
+
+ // Remove node from the scene graph if it is there and either texture is missing...
+ if (m_node.parent() && (!state->texture1 || !state->texture2))
+ removeChildNode(&m_node);
+
+ // Add it if it is not already there and both textures are present..
+ else if (!m_node.parent() && state->texture1 && state->texture2)
+ appendChildNode(&m_node);
+ }
+
+ void setRect(const QRectF &rect) {
+ // Update geometry if it has changed and mark the change in the scene graph.
+ if (m_rect != rect) {
+ m_rect = rect;
+ QSGGeometry::updateTexturedRectGeometry(m_node.geometry(), m_rect, QRectF(0, 0, 1, 1));
+ m_node.markDirty(QSGNode::DirtyGeometry);
+ }
+ }
+
+public slots:
+ void textureChange() {
+ // When our sources change, we will look different, so signal the change to the
+ // scene graph.
+ markDirty(QSGNode::DirtyMaterial);
+ }
+
+private:
+ QRectF m_rect;
+ QSGSimpleMaterial<XorBlendState> *m_material;
+ QSGGeometryNode m_node;
+ QPointer<QSGTextureProvider> m_provider1;
+ QPointer<QSGTextureProvider> m_provider2;
+};
+
+XorBlender::XorBlender(QQuickItem *parent)
+ : QQuickItem(parent)
+ , m_source1(0)
+ , m_source2(0)
+ , m_source1Changed(false)
+ , m_source2Changed(false)
+{
+ setFlag(ItemHasContents, true);
+}
+
+void XorBlender::setSource1(QQuickItem *i)
+{
+ if (i == m_source1)
+ return;
+ m_source1 = i;
+ emit source1Changed(m_source1);
+ m_source1Changed = true;
+ update();
+}
+
+void XorBlender::setSource2(QQuickItem *i)
+{
+ if (i == m_source2)
+ return;
+ m_source2 = i;
+ emit source2Changed(m_source2);
+ m_source2Changed = true;
+ update();
+}
+
+QSGNode *XorBlender::updatePaintNode(QSGNode *old, UpdatePaintNodeData *)
+{
+ // Check if our input is valid and abort if not, deleting the old node.
+ bool abort = false;
+ if (!m_source1 || !m_source1->isTextureProvider()) {
+ qDebug() << "source1 is missing or not a texture provider";
+ abort = true;
+ }
+ if (!m_source2 || !m_source2->isTextureProvider()) {
+ qDebug() << "source2 is missing or not a texture provider";
+ abort = true;
+ }
+ if (abort) {
+ delete old;
+ return 0;
+ }
+
+ XorNode *node = static_cast<XorNode *>(old);
+
+ // If the sources have changed, recreate the nodes
+ if (m_source1Changed || m_source2Changed) {
+ delete node;
+ node = 0;
+ m_source1Changed = false;
+ m_source2Changed = false;
+ }
+
+ // Create a new XorNode for us to render with.
+ if (!node)
+ node = new XorNode(m_source1->textureProvider(), m_source2->textureProvider());
+
+ // Update the geometry of the node to match the new bounding rect
+ node->setRect(boundingRect());
+
+ return node;
+}
+
+#include "xorblender.moc"
diff --git a/examples/quick/scenegraph/twotextureproviders/xorblender.h b/examples/quick/scenegraph/twotextureproviders/xorblender.h
new file mode 100644
index 0000000000..d82352da15
--- /dev/null
+++ b/examples/quick/scenegraph/twotextureproviders/xorblender.h
@@ -0,0 +1,76 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Gunnar Sletta <gunnar@sletta.org>
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef XORBLENDER_H
+#define XORBLENDER_H
+
+#include <QQuickItem>
+
+class XorBlender : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QQuickItem *source1 READ source1 WRITE setSource1 NOTIFY source1Changed)
+ Q_PROPERTY(QQuickItem *source2 READ source2 WRITE setSource2 NOTIFY source2Changed)
+
+public:
+ explicit XorBlender(QQuickItem *parent = 0);
+
+ QQuickItem *source1() const { return m_source1; }
+ QQuickItem *source2() const { return m_source2; }
+
+ void setSource1(QQuickItem *i);
+ void setSource2(QQuickItem *i);
+
+protected:
+ QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
+
+signals:
+ void source1Changed(QQuickItem *item);
+ void source2Changed(QQuickItem *item);
+
+private:
+ QQuickItem *m_source1;
+ QQuickItem *m_source2;
+
+ bool m_source1Changed;
+ bool m_source2Changed;
+};
+
+#endif // XORBLENDER_H