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authorGunnar Sletta <gunnar.sletta@nokia.com>2012-07-30 11:09:23 +0200
committerQt by Nokia <qt-info@nokia.com>2012-08-13 15:06:46 +0200
commit3ddf7f1cf638091c8c7c7380bf0414dcc1145d2c (patch)
tree24ca7353ee789e5ea0ffa372eb899e6d2e93b9c3 /examples/quick
parent917a2cbc76a8433e550770b1414153ab16215381 (diff)
Three scene graph examples with docs.
How to make a custom QSGGeometry, how to use QSGSimpleMaterial and how to use render with raw GL. Change-Id: I3e5a32b6ae12d7d781c11050ed26a54845e92cca Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'examples/quick')
-rw-r--r--examples/quick/customitems/customitems.pro1
-rw-r--r--examples/quick/doc/customgeometry.qdoc201
-rw-r--r--examples/quick/doc/images/custom-geometry-example.pngbin0 -> 27636 bytes
-rw-r--r--examples/quick/quick.pro1
-rw-r--r--examples/quick/scenegraph/customgeometry/beziercurve.cpp168
-rw-r--r--examples/quick/scenegraph/customgeometry/beziercurve.h100
-rw-r--r--examples/quick/scenegraph/customgeometry/customgeometry.pro10
-rw-r--r--examples/quick/scenegraph/customgeometry/main.cpp60
-rw-r--r--examples/quick/scenegraph/customgeometry/main.qml76
-rw-r--r--examples/quick/scenegraph/openglunderqml/main.cpp (renamed from examples/quick/customitems/glitem/main.cpp)5
-rw-r--r--examples/quick/scenegraph/openglunderqml/main.qml (renamed from examples/quick/customitems/glitem/main.qml)11
-rw-r--r--examples/quick/scenegraph/openglunderqml/openglunderqml.pro (renamed from examples/quick/customitems/glitem/glitem.pro)0
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.cpp (renamed from examples/quick/customitems/glitem/squircle.cpp)51
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.h (renamed from examples/quick/customitems/glitem/squircle.h)12
-rw-r--r--examples/quick/scenegraph/scenegraph.pro4
-rw-r--r--examples/quick/scenegraph/simplematerial/main.qml88
-rw-r--r--examples/quick/scenegraph/simplematerial/simplematerial.cpp195
-rw-r--r--examples/quick/scenegraph/simplematerial/simplematerial.pro8
18 files changed, 970 insertions, 21 deletions
diff --git a/examples/quick/customitems/customitems.pro b/examples/quick/customitems/customitems.pro
index 2349fce1e0..68a240cb5c 100644
--- a/examples/quick/customitems/customitems.pro
+++ b/examples/quick/customitems/customitems.pro
@@ -2,7 +2,6 @@ TEMPLATE = subdirs
SUBDIRS = \
#dialcontrol \
#flipable \
- glitem \
painteditem \
#progressbar \
#scrollbar \
diff --git a/examples/quick/doc/customgeometry.qdoc b/examples/quick/doc/customgeometry.qdoc
new file mode 100644
index 0000000000..e17990cc56
--- /dev/null
+++ b/examples/quick/doc/customgeometry.qdoc
@@ -0,0 +1,201 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example quick/scenegraph/customgeometry
+ \title Custom Geometry Example
+ \ingroup examples
+
+ The custom geometry example shows how to create a QQuickItem which
+ uses the scene graph API to build a custom geometry for the scene
+ graph. It does this by creating a BezierCurve item which is made
+ part of the CustomGeometry module and makes use of this in a QML
+ file.
+
+ \image custom-geometry-example.png
+
+ \section1 BezierCurve Declaration
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.h 1
+
+ The item declaration subclasses the QQuickItem class and adds five
+ properties. One for each of the four control points in the bezier
+ curve and a parameter to control the number of segments the curve
+ is subdivided into. For each of the properties we have
+ corresponding getter and setter functions. Since these properties
+ can be bound to in QML, it is also preferable to have notifier
+ signals for each of them so changes will be picked up the QML
+ engine and used accordingly.
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.h 2
+
+ The synchronization point between the QML scene and the rendering
+ scene graph is the virtual function \l
+ QQuickItem::updatePaintNode() which all items with custom scene
+ graph logic must implement.
+
+ \e { The scene graph will on many hardware configurations be
+ rendering on a separate thread. It is therefore crucial that
+ interaction with the scene graph happens in a controlled
+ manner, first and foremost through the \l
+ QQuickItem::updatePaintNode() function. }
+
+ \section1 BezierCurve Implementation
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.cpp 1
+
+ The BezierCurve constructor sets up default values for the
+ control points and the number of segments. The bezier curve
+ is specified in normalized coordinates relative to the item's
+ bounding rectangle.
+
+ The constructor also sets the flag \l
+ QQuickItem::ItemHasContents. This flags tells the canvas that this
+ item provides visual content and will call \l
+ QQuickItem::updatePaintNode() when it is time for the QML scene to
+ be synchronized with the rendering scene graph.
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.cpp 2
+
+ The BezierCurve class has no data members that need to be cleaned
+ up so the destructor does nothing. It is worth mentioning that the
+ rendering scene graph is managed by the scene graph it self,
+ potentially in a different thread, so one should never retain
+ QSGNode references in the QQuickItem class nor try to clean them
+ up explicitly.
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.cpp 3
+
+ The setter function for the p1 property checks if the value is
+ unchanged and exits early if this is the case. Then it updates the
+ internal value and emits the changed signal. It then proceeds to
+ call the \l QQuickItem::update() function which will notify the
+ rendering scene graph, that the state of this object has changed
+ and needs to be synchronized with the rendering scene graph.
+ A call to update() will result in a call to
+ QQuickItem::updatePaintNode() at a later time.
+
+ The other property setters are equivalent, and are omitted from
+ this example.
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.cpp 4
+
+ The updatePaintNode() function is the primary integration point
+ for synchronizing the state of the QML scene with the rendering
+ scene graph. The function gets passed a QSGNode which is the
+ instance that was returned on the last call to the function. It
+ will be null the first time the function gets called and we create
+ our QSGGeometryNode which we will fill with geometry and a
+ material.
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.cpp 5
+
+ We then create the geometry and add it to the node. The first
+ argument to the QSGGeometry constructor is a definition of the
+ vertex type, called an "attribute set". Since the graphics often
+ used in QML centers around a few common standard attribute sets,
+ these are provided by default. Here we use the Point2D attribute
+ set which has two floats, one for x coordinates and one for y
+ coordinates. The second argument is the vertex count.
+
+ \e {Custom attribute sets can also created, but that is not
+ covered in this example}.
+
+ Since we do not have any special needs for memory managing the
+ geometry, we specify that the QSGGeometryNode should own the
+ geometry.
+
+ \e {To minimize allocations, reduce memory fragmentation and
+ improve performance, it would also be possible to make the
+ geometry a member of a QSGGeometryNode subclass, in which case, we
+ would not have set the QSGGeometryNode::OwnsGeometry flag}.
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.cpp 6
+
+ The scene graph API provides a few commonly used used material
+ implementations. In this example we use the QSGFlatColorMaterial
+ which will fill the shape defined by the geometry with a solid
+ color. Again we pass the ownership of the material to the node, so
+ it can be cleaned up by the scene graph.
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.cpp 7
+
+ In the case where the QML item has changed and we only want to
+ modify the existing node's geometry, we cast the \c oldNode to a
+ QSGGeometryNode instance and extract it's geometry. In case the
+ segment count has changed, we call QSGGeometry::allocate() to make
+ sure it has the right number of vertices.
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.cpp 8
+
+ To fill the geometry, we first extract the vertex array from
+ it. Since we are using one of the default attribute sets, we can
+ use the convenience function QSGGeometry::vertexDataAsPoint2D().
+ Then we go through each segment and calculate its position and
+ write that value to the vertex.
+
+ \snippet quick/scenegraph/customgeometry/beziercurve.cpp 9
+
+ In the end of the function, we return the node so the scene graph
+ can render it.
+
+ \section1 Application Entry-Point
+
+ \snippet quick/scenegraph/customgeometry/main.cpp 1
+
+ The application is a straightforward QML application, with a
+ QGuiApplication and a QQuickView that we pass a .qml file. To make
+ use of the BezierCurve item, we need to register it in the QML
+ engine, using the qmlRegisterType function. We give it the name
+ BezierCurve and make it part of the \c {CustomGeometry 1.0}
+ module.
+
+ \section1 Using the Item
+
+ \snippet quick/scenegraph/customgeometry/LineTester.qml 1
+
+ Our .qml file imports the \c {QtQuick 2.0} module to get the
+ standard elements and also our own \c {CustomGeometry 1.0} module
+ which contains our newly created BezierCurve element.
+
+ \snippet quick/scenegraph/customgeometry/LineTester.qml 2
+
+ Then we create the our root item and an instance of the
+ BezierCurve which we anchor to fill the root.
+
+ \snippet quick/scenegraph/customgeometry/LineTester.qml 3
+
+ To make the example a bit more interesting we add an animation to
+ change the two control points in the curve. The end points stay
+ unchanged.
+
+ \snippet quick/scenegraph/customgeometry/LineTester.qml 4
+
+ Finally we overlay a short text outlining what the example shows.
+
+ */
+
diff --git a/examples/quick/doc/images/custom-geometry-example.png b/examples/quick/doc/images/custom-geometry-example.png
new file mode 100644
index 0000000000..33739f78b8
--- /dev/null
+++ b/examples/quick/doc/images/custom-geometry-example.png
Binary files differ
diff --git a/examples/quick/quick.pro b/examples/quick/quick.pro
index 809ddea552..3884c7f179 100644
--- a/examples/quick/quick.pro
+++ b/examples/quick/quick.pro
@@ -9,6 +9,7 @@ SUBDIRS = accessibility \
mousearea \
positioners \
righttoleft \
+ scenegraph \
shadereffects \
text \
threading \
diff --git a/examples/quick/scenegraph/customgeometry/beziercurve.cpp b/examples/quick/scenegraph/customgeometry/beziercurve.cpp
new file mode 100644
index 0000000000..dde24d09ef
--- /dev/null
+++ b/examples/quick/scenegraph/customgeometry/beziercurve.cpp
@@ -0,0 +1,168 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "beziercurve.h"
+
+#include <QtQuick/qsgnode.h>
+#include <QtQuick/qsgflatcolormaterial.h>
+
+//! [1]
+BezierCurve::BezierCurve(QQuickItem *parent)
+ : QQuickItem(parent)
+ , m_p1(0, 0)
+ , m_p2(1, 0)
+ , m_p3(0, 1)
+ , m_p4(1, 1)
+ , m_segmentCount(32)
+{
+ setFlag(ItemHasContents, true);
+}
+//! [1]
+
+//! [2]
+BezierCurve::~BezierCurve()
+{
+}
+//! [2]
+
+//! [3]
+void BezierCurve::setP1(const QPointF &p)
+{
+ if (p == m_p1)
+ return;
+
+ m_p1 = p;
+ emit p1Changed(p);
+ update();
+}
+//! [3]
+
+void BezierCurve::setP2(const QPointF &p)
+{
+ if (p == m_p2)
+ return;
+
+ m_p2 = p;
+ emit p2Changed(p);
+ update();
+}
+
+void BezierCurve::setP3(const QPointF &p)
+{
+ if (p == m_p3)
+ return;
+
+ m_p3 = p;
+ emit p3Changed(p);
+ update();
+}
+
+void BezierCurve::setP4(const QPointF &p)
+{
+ if (p == m_p4)
+ return;
+
+ m_p4 = p;
+ emit p4Changed(p);
+ update();
+}
+
+void BezierCurve::setSegmentCount(int count)
+{
+ if (m_segmentCount == count)
+ return;
+
+ m_segmentCount = count;
+ emit segmentCountChanged(count);
+ update();
+}
+
+//! [4]
+QSGNode *BezierCurve::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
+{
+ QSGGeometryNode *node = 0;
+ QSGGeometry *geometry = 0;
+
+ if (!oldNode) {
+ node = new QSGGeometryNode;
+//! [4] //! [5]
+ geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), m_segmentCount);
+ geometry->setLineWidth(2);
+ geometry->setDrawingMode(GL_LINE_STRIP);
+ node->setGeometry(geometry);
+ node->setFlag(QSGNode::OwnsGeometry);
+//! [5] //! [6]
+ QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
+ material->setColor(QColor(255, 0, 0));
+ node->setMaterial(material);
+ node->setFlag(QSGNode::OwnsMaterial);
+//! [6] //! [7]
+ } else {
+ node = static_cast<QSGGeometryNode *>(oldNode);
+ geometry = node->geometry();
+ geometry->allocate(m_segmentCount);
+ }
+//! [7]
+
+//! [8]
+ QRectF bounds = boundingRect();
+ QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
+ for (int i = 0; i < m_segmentCount; ++i) {
+ qreal t = i / qreal(m_segmentCount - 1);
+ qreal invt = 1 - t;
+
+ QPointF pos = invt * invt * invt * m_p1
+ + 3 * invt * invt * t * m_p2
+ + 3 * invt * t * t * m_p3
+ + t * t * t * m_p4;
+
+ float x = bounds.x() + pos.x() * bounds.width();
+ float y = bounds.y() + pos.y() * bounds.height();
+
+ vertices[i].set(x, y);
+ }
+//! [8]
+
+//! [9]
+ return node;
+}
+//! [9]
+
diff --git a/examples/quick/scenegraph/customgeometry/beziercurve.h b/examples/quick/scenegraph/customgeometry/beziercurve.h
new file mode 100644
index 0000000000..7b750f3142
--- /dev/null
+++ b/examples/quick/scenegraph/customgeometry/beziercurve.h
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef BEZIERCURVE_H
+#define BEZIERCURVE_H
+
+//! [1]
+#include <QtQuick/QQuickItem>
+
+class BezierCurve : public QQuickItem
+{
+ Q_OBJECT
+
+ Q_PROPERTY(QPointF p1 READ p1 WRITE setP1 NOTIFY p1Changed)
+ Q_PROPERTY(QPointF p2 READ p2 WRITE setP2 NOTIFY p2Changed)
+ Q_PROPERTY(QPointF p3 READ p3 WRITE setP3 NOTIFY p3Changed)
+ Q_PROPERTY(QPointF p4 READ p4 WRITE setP4 NOTIFY p4Changed)
+
+ Q_PROPERTY(int segmentCount READ segmentCount WRITE setSegmentCount NOTIFY segmentCountChanged)
+
+public:
+ BezierCurve(QQuickItem *parent = 0);
+ ~BezierCurve();
+
+//! [2]
+ QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
+//! [2]
+
+ QPointF p1() const { return m_p1; }
+ QPointF p2() const { return m_p2; }
+ QPointF p3() const { return m_p3; }
+ QPointF p4() const { return m_p4; }
+
+ int segmentCount() const { return m_segmentCount; }
+
+ void setP1(const QPointF &p);
+ void setP2(const QPointF &p);
+ void setP3(const QPointF &p);
+ void setP4(const QPointF &p);
+
+ void setSegmentCount(int count);
+
+signals:
+ void p1Changed(const QPointF &p);
+ void p2Changed(const QPointF &p);
+ void p3Changed(const QPointF &p);
+ void p4Changed(const QPointF &p);
+
+ void segmentCountChanged(int count);
+
+private:
+ QPointF m_p1;
+ QPointF m_p2;
+ QPointF m_p3;
+ QPointF m_p4;
+
+ int m_segmentCount;
+};
+//! [1]
+
+#endif
+
diff --git a/examples/quick/scenegraph/customgeometry/customgeometry.pro b/examples/quick/scenegraph/customgeometry/customgeometry.pro
new file mode 100644
index 0000000000..8657820493
--- /dev/null
+++ b/examples/quick/scenegraph/customgeometry/customgeometry.pro
@@ -0,0 +1,10 @@
+TARGET = customgeometry
+QT += quick
+
+SOURCES += \
+ main.cpp \
+ beziercurve.cpp
+
+HEADERS += \
+ beziercurve.h
+
diff --git a/examples/quick/scenegraph/customgeometry/main.cpp b/examples/quick/scenegraph/customgeometry/main.cpp
new file mode 100644
index 0000000000..63396f304e
--- /dev/null
+++ b/examples/quick/scenegraph/customgeometry/main.cpp
@@ -0,0 +1,60 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+#include <QtQuick>
+
+#include "beziercurve.h"
+
+//! [1]
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ qmlRegisterType<BezierCurve>("CustomGeometry", 1, 0, "BezierCurve");
+
+ QQuickView view;
+ view.setSource(QUrl("main.qml"));
+ view.show();
+
+ app.exec();
+}
+//! [1]
diff --git a/examples/quick/scenegraph/customgeometry/main.qml b/examples/quick/scenegraph/customgeometry/main.qml
new file mode 100644
index 0000000000..46a11e010e
--- /dev/null
+++ b/examples/quick/scenegraph/customgeometry/main.qml
@@ -0,0 +1,76 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//! [1]
+import QtQuick 2.0
+import CustomGeometry 1.0
+//! [1] //! [2]
+Item {
+ width: 300
+ height: 200
+
+ BezierCurve {
+ id: line
+ anchors.fill: parent
+ anchors.margins: 20
+//! [2] //! [3]
+ property real t
+ SequentialAnimation on t {
+ NumberAnimation { to: 1; duration: 2000; easing.type: Easing.InOutQuad }
+ NumberAnimation { to: 0; duration: 2000; easing.type: Easing.InOutQuad }
+ loops: Animation.Infinite
+ }
+
+ p2: Qt.point(t, 1 - t)
+ p3: Qt.point(1 - t, t)
+ }
+//! [3] //! [4]
+ Text {
+ anchors.bottom: line.bottom
+
+ x: 20
+ width: parent.width - 40
+ wrapMode: Text.WordWrap
+
+ text: "This curve is a custom scene graph item, implemented using GL_LINE_STRIP"
+ }
+}
+//! [4]
diff --git a/examples/quick/customitems/glitem/main.cpp b/examples/quick/scenegraph/openglunderqml/main.cpp
index 8d1a91bdb2..223f8bf360 100644
--- a/examples/quick/customitems/glitem/main.cpp
+++ b/examples/quick/scenegraph/openglunderqml/main.cpp
@@ -45,16 +45,17 @@
#include "squircle.h"
+//! [1]
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
- qmlRegisterType<Squircle>("OpenGLUnderQML", 2, 0, "Squircle");
+ qmlRegisterType<Squircle>("OpenGLUnderQML", 1, 0, "Squircle");
QQuickView view;
view.setSource(QUrl("main.qml"));
view.show();
return app.exec();
-
}
+//! [1]
diff --git a/examples/quick/customitems/glitem/main.qml b/examples/quick/scenegraph/openglunderqml/main.qml
index 66bc08bf03..1823d2a7b6 100644
--- a/examples/quick/customitems/glitem/main.qml
+++ b/examples/quick/scenegraph/openglunderqml/main.qml
@@ -39,8 +39,9 @@
**
****************************************************************************/
+//! [1]
import QtQuick 2.0
-import OpenGLUnderQML 2.0
+import OpenGLUnderQML 1.0
Item {
@@ -48,8 +49,6 @@ Item {
height: 480
Squircle {
- width: 320
- height: 320
SequentialAnimation on t {
NumberAnimation { to: 1; duration: 2500; easing.type: Easing.InQuad }
NumberAnimation { to: 0; duration: 2500; easing.type: Easing.OutQuad }
@@ -57,9 +56,9 @@ Item {
running: true
}
}
-
+//! [1] //! [2]
Rectangle {
- color: Qt.rgba(1, 1, 1, 0.8);
+ color: Qt.rgba(1, 1, 1, 0.7)
radius: 10
border.width: 1
border.color: "white"
@@ -77,5 +76,5 @@ Item {
anchors.bottom: parent.bottom
anchors.margins: 20
}
-
}
+//! [2]
diff --git a/examples/quick/customitems/glitem/glitem.pro b/examples/quick/scenegraph/openglunderqml/openglunderqml.pro
index 64a58b3729..64a58b3729 100644
--- a/examples/quick/customitems/glitem/glitem.pro
+++ b/examples/quick/scenegraph/openglunderqml/openglunderqml.pro
diff --git a/examples/quick/customitems/glitem/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp
index b1340687f9..f7bbeb9f14 100644
--- a/examples/quick/customitems/glitem/squircle.cpp
+++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp
@@ -42,31 +42,53 @@
#include "squircle.h"
#include <QtQuick/qquickwindow.h>
-#include <QOpenGLShaderProgram>
+#include <QtGui/QOpenGLShaderProgram>
+#include <QtGui/QOpenGLContext>
+//! [7]
Squircle::Squircle()
: m_program(0)
{
- setFlag(ItemHasContents);
}
+//! [7]
+//! [8]
+void Squircle::setT(qreal t)
+{
+ if (t == m_t)
+ return;
+ m_t = t;
+ emit tChanged();
+ if (canvas())
+ canvas()->update();
+}
+//! [8]
+
+
+//! [1]
void Squircle::itemChange(ItemChange change, const ItemChangeData &)
{
// The ItemSceneChange event is sent when we are first attached to a window.
if (change == ItemSceneChange) {
QQuickWindow *c = window();
+ if (!c)
+ return;
+//! [1]
- // Connect our the beforeRendering signal to our paint function.
+ // Connect the beforeRendering signal to our paint function.
// Since this call is executed on the rendering thread it must be
// a Qt::DirectConnection
+//! [2]
connect(c, SIGNAL(beforeRendering()), this, SLOT(paint()), Qt::DirectConnection);
+//! [2]
// If we allow QML to do the clearing, they would clear what we paint
// and nothing would show.
+//! [3]
c->setClearBeforeRendering(false);
}
}
-
+//! [3] //! [4]
void Squircle::paint()
{
if (!m_program) {
@@ -83,14 +105,18 @@ void Squircle::paint()
"varying highp vec2 coords;"
"void main() {"
" lowp float i = 1. - (pow(coords.x, 4.) + pow(coords.y, 4.));"
- " i = smoothstep(t - 0.3, t + 0.3, i);"
- " gl_FragColor = vec4(coords / 2. + .5, i, i);"
+ " i = smoothstep(t - 0.8, t + 0.8, i);"
+ " i = floor(i * 20.) / 20.;"
+ " gl_FragColor = vec4(coords * .5 + .5, i, i);"
"}");
m_program->bindAttributeLocation("vertices", 0);
m_program->link();
- }
+ connect(canvas()->openglContext(), SIGNAL(aboutToBeDestroyed()),
+ this, SLOT(cleanup()), Qt::DirectConnection);
+ }
+//! [4] //! [5]
m_program->bind();
m_program->enableAttributeArray(0);
@@ -119,5 +145,16 @@ void Squircle::paint()
m_program->disableAttributeArray(0);
m_program->release();
}
+//! [5]
+
+//! [6]
+void Squircle::cleanup()
+{
+ if (m_program) {
+ delete m_program;
+ m_program = 0;
+ }
+}
+//! [6]
diff --git a/examples/quick/customitems/glitem/squircle.h b/examples/quick/scenegraph/openglunderqml/squircle.h
index 9e7a03b75b..43b002256c 100644
--- a/examples/quick/customitems/glitem/squircle.h
+++ b/examples/quick/scenegraph/openglunderqml/squircle.h
@@ -45,6 +45,7 @@
#include <QtQuick/QQuickItem>
#include <QtGui/QOpenGLShaderProgram>
+//! [1]
class Squircle : public QQuickItem
{
Q_OBJECT
@@ -55,22 +56,23 @@ public:
Squircle();
qreal t() const { return m_t; }
- void setT(qreal t) { m_t = t; emit tChanged(); update(); }
-
- void itemChange(ItemChange change, const ItemChangeData &);
+ void setT(qreal t);
signals:
void tChanged();
+protected:
+ void itemChange(ItemChange change, const ItemChangeData &);
+
public slots:
void paint();
+ void cleanup();
private:
QOpenGLShaderProgram *m_program;
qreal m_t;
- bool m_render_under;
- bool m_render_over;
};
+//! [1]
#endif // SQUIRCLE_H
diff --git a/examples/quick/scenegraph/scenegraph.pro b/examples/quick/scenegraph/scenegraph.pro
new file mode 100644
index 0000000000..96ffbd4fa4
--- /dev/null
+++ b/examples/quick/scenegraph/scenegraph.pro
@@ -0,0 +1,4 @@
+
+TEMPLATE = subdirs
+SUBDIRS += customgeometry simplematerial openglunderqml
+
diff --git a/examples/quick/scenegraph/simplematerial/main.qml b/examples/quick/scenegraph/simplematerial/main.qml
new file mode 100644
index 0000000000..b5d5c58ffb
--- /dev/null
+++ b/examples/quick/scenegraph/simplematerial/main.qml
@@ -0,0 +1,88 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//! [1]
+import QtQuick 2.0
+import SimpleMaterial 1.0
+
+Rectangle {
+ width: 640
+ height: 360
+
+ gradient: Gradient {
+ GradientStop { position: 0; color: "#00ffff" }
+ GradientStop { position: 1; color: "#00ff00" }
+ }
+
+//! [1] //! [2]
+ SimpleMaterialItem {
+
+ anchors.fill: parent
+ SequentialAnimation on scale {
+ NumberAnimation { to: 100; duration: 60000; easing.type: Easing.InCubic }
+ NumberAnimation { to: 1; duration: 60000; easing.type: Easing.OutCubic }
+ loops: Animation.Infinite
+ }
+
+ rotation: scale * 10 - 10
+ }
+//! [2] //! [3]
+ Rectangle {
+ color: Qt.rgba(0, 0, 0, 0.8)
+ radius: 10
+ border.width: 1
+ border.color: "black"
+ anchors.fill: label
+ anchors.margins: -10
+ }
+
+ Text {
+ id: label
+ color: "white"
+ wrapMode: Text.WordWrap
+ text: "The background here is implemented as one QSGGeometryNode node which uses QSGSimpleMaterial to implement a mandlebrot fractal fill"
+ anchors.right: parent.right
+ anchors.left: parent.left
+ anchors.bottom: parent.bottom
+ anchors.margins: 20
+ }
+}
+//! [3]
diff --git a/examples/quick/scenegraph/simplematerial/simplematerial.cpp b/examples/quick/scenegraph/simplematerial/simplematerial.cpp
new file mode 100644
index 0000000000..a91c3b529f
--- /dev/null
+++ b/examples/quick/scenegraph/simplematerial/simplematerial.cpp
@@ -0,0 +1,195 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qguiapplication.h>
+
+#include <qsgmaterial.h>
+#include <qsgnode.h>
+
+#include <qquickitem.h>
+#include <qquickview.h>
+
+#include <qsgsimplerectnode.h>
+
+#include <qsgsimplematerial.h>
+
+//! [1]
+struct Color
+{
+ QColor color;
+
+ int compare(const Color *other) const {
+ uint rgb = color.rgba();
+ uint otherRgb = other->color.rgba();
+
+ if (rgb == otherRgb) {
+ return 0;
+ } else if (rgb < otherRgb) {
+ return -1;
+ } else {
+ return 1;
+ }
+ }
+};
+//! [1]
+
+//! [2]
+class Shader : public QSGSimpleMaterialShader<Color>
+{
+ QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, Color);
+//! [2] //! [3]
+public:
+
+ const char *vertexShader() const {
+ return
+ "attribute highp vec4 aVertex; \n"
+ "attribute highp vec2 aTexCoord; \n"
+ "uniform highp mat4 qt_Matrix; \n"
+ "varying highp vec2 texCoord; \n"
+ "void main() { \n"
+ " gl_Position = qt_Matrix * aVertex; \n"
+ " texCoord = aTexCoord; \n"
+ "}";
+ }
+
+ const char *fragmentShader() const {
+ return
+ "uniform lowp float qt_Opacity; \n"
+ "uniform lowp vec4 color; \n"
+ "varying highp vec2 texCoord; \n"
+ "void main () \n"
+ "{ \n"
+ " highp vec2 z = texCoord; \n"
+ " gl_FragColor = vec4(0); \n"
+ " const highp float maxIterations = 100.; \n"
+ " for (float i = 0.; i < maxIterations; i += 1.0) { \n"
+ " z = vec2(z.x*z.x - z.y*z.y, 2.0*z.x*z.y) + texCoord; \n"
+ " if (dot(z, z) > 4.0) { \n"
+ " float col = pow(1. - i / maxIterations, sqrt(maxIterations / 10.)); \n"
+ " gl_FragColor = color * col * qt_Opacity; \n"
+ " break; \n"
+ " } \n"
+ " } \n"
+ "} \n";
+ }
+//! [3] //! [4]
+ QList<QByteArray> attributes() const
+ {
+ return QList<QByteArray>() << "aVertex" << "aTexCoord";
+ }
+//! [4] //! [5]
+ void updateState(const Color *color, const Color *)
+ {
+ program()->setUniformValue(id_color, color->color);
+ }
+//! [5] //! [6]
+ void resolveUniforms()
+ {
+ id_color = program()->uniformLocation("color");
+ }
+
+private:
+ int id_color;
+};
+//! [6]
+
+
+//! [7]
+class TestNode : public QSGGeometryNode
+{
+public:
+ TestNode(const QRectF &bounds)
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
+ {
+ QSGGeometry::updateTexturedRectGeometry(&m_geometry, bounds, QRectF(-0.60, -0.66, 0.08, 0.04));
+ setGeometry(&m_geometry);
+
+//! [7] //! [8]
+ QSGSimpleMaterial<Color> *material = Shader::createMaterial();
+ material->state()->color = Qt::blue;
+ material->setFlag(QSGMaterial::Blending);
+
+ setMaterial(material);
+ setFlag(OwnsMaterial);
+ }
+//! [8] //! [9]
+ QSGGeometry m_geometry;
+};
+//! [9]
+
+
+//! [10]
+class Item : public QQuickItem
+{
+ Q_OBJECT
+public:
+
+ Item()
+ {
+ setFlag(ItemHasContents, true);
+ }
+
+ QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
+ {
+ delete node;
+ return new TestNode(boundingRect());
+ }
+};
+//! [10]
+
+
+
+//! [11]
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ qmlRegisterType<Item>("SimpleMaterial", 1, 0, "SimpleMaterialItem");
+
+ QQuickView view;
+ view.setSource(QUrl("main.qml"));
+ view.show();
+
+ return app.exec();
+}
+//! [11]
+
+#include "simplematerial.moc"
diff --git a/examples/quick/scenegraph/simplematerial/simplematerial.pro b/examples/quick/scenegraph/simplematerial/simplematerial.pro
new file mode 100644
index 0000000000..10dec9996b
--- /dev/null
+++ b/examples/quick/scenegraph/simplematerial/simplematerial.pro
@@ -0,0 +1,8 @@
+
+QT += quick
+
+SOURCES += \
+ simplematerial.cpp
+
+OTHER_FILES += \
+ test.qml