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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-03-31 15:59:18 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-06-24 14:22:19 +0200
commit745a71196c8893a35a80a679674bee396606f79b (patch)
treef9bc32b7cfe88e65b54372987baf95fcd1db2ada /examples/quick
parent8eafef976f2a53b5c05967de8b4fb8f01b8e9e7b (diff)
Make QQuickRenderControl public
QQuickRenderControl allows rendering Qt Quick 2 scenes into framebuffer objects which can then be used in arbitrary ways in Qt-based or 3rd party OpenGL renderers. [ChangeLog][QtQuick] Introduced QQuickRenderControl as a public API. Task-number: QTBUG-37944 Change-Id: I84262243b261b35cefdf67ec6bba8127a0f29275 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'examples/quick')
-rw-r--r--examples/quick/quick.pro3
-rw-r--r--examples/quick/rendercontrol/demo.qml198
-rw-r--r--examples/quick/rendercontrol/doc/images/rendercontrol-example.jpgbin0 -> 44196 bytes
-rw-r--r--examples/quick/rendercontrol/doc/src/rendercontrol.qdoc33
-rw-r--r--examples/quick/rendercontrol/main.cpp51
-rw-r--r--examples/quick/rendercontrol/rendercontrol.pro11
-rw-r--r--examples/quick/rendercontrol/rendercontrol.qrc5
-rw-r--r--examples/quick/rendercontrol/window.cpp403
-rw-r--r--examples/quick/rendercontrol/window.h100
9 files changed, 803 insertions, 1 deletions
diff --git a/examples/quick/quick.pro b/examples/quick/quick.pro
index 421f95a162..a412c53a65 100644
--- a/examples/quick/quick.pro
+++ b/examples/quick/quick.pro
@@ -22,7 +22,8 @@ SUBDIRS = quick-accessibility \
imageprovider \
window \
particles \
- demos
+ demos \
+ rendercontrol
# Widget dependent examples
qtHaveModule(widgets) {
diff --git a/examples/quick/rendercontrol/demo.qml b/examples/quick/rendercontrol/demo.qml
new file mode 100644
index 0000000000..e7ede91540
--- /dev/null
+++ b/examples/quick/rendercontrol/demo.qml
@@ -0,0 +1,198 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Rectangle {
+ id: root
+ color: "green"
+
+ Rectangle {
+ width: 400
+ height: 400
+ anchors.centerIn: parent
+ color: "red"
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
+
+ Text {
+ anchors.centerIn: parent
+ text: "Qt Quick in a texture"
+ font.pointSize: 40
+ color: "cyan"
+ }
+
+ ParticleSystem {
+ id: particles
+ anchors.fill: parent
+
+ ImageParticle {
+ id: smoke
+ system: particles
+ anchors.fill: parent
+ groups: ["A", "B"]
+ source: "qrc:///particleresources/glowdot.png"
+ colorVariation: 0
+ color: "#00111111"
+ }
+ ImageParticle {
+ id: flame
+ anchors.fill: parent
+ system: particles
+ groups: ["C", "D"]
+ source: "qrc:///particleresources/glowdot.png"
+ colorVariation: 0.1
+ color: "#00ff400f"
+ }
+
+ Emitter {
+ id: fire
+ system: particles
+ group: "C"
+
+ y: parent.height
+ width: parent.width
+
+ emitRate: 350
+ lifeSpan: 3500
+
+ acceleration: PointDirection { y: -17; xVariation: 3 }
+ velocity: PointDirection {xVariation: 3}
+
+ size: 24
+ sizeVariation: 8
+ endSize: 4
+ }
+
+ TrailEmitter {
+ id: fireSmoke
+ group: "B"
+ system: particles
+ follow: "C"
+ width: root.width
+ height: root.height - 68
+
+ emitRatePerParticle: 1
+ lifeSpan: 2000
+
+ velocity: PointDirection {y:-17*6; yVariation: -17; xVariation: 3}
+ acceleration: PointDirection {xVariation: 3}
+
+ size: 36
+ sizeVariation: 8
+ endSize: 16
+ }
+
+ TrailEmitter {
+ id: fireballFlame
+ anchors.fill: parent
+ system: particles
+ group: "D"
+ follow: "E"
+
+ emitRatePerParticle: 120
+ lifeSpan: 180
+ emitWidth: TrailEmitter.ParticleSize
+ emitHeight: TrailEmitter.ParticleSize
+ emitShape: EllipseShape{}
+
+ size: 16
+ sizeVariation: 4
+ endSize: 4
+ }
+
+ TrailEmitter {
+ id: fireballSmoke
+ anchors.fill: parent
+ system: particles
+ group: "A"
+ follow: "E"
+
+ emitRatePerParticle: 128
+ lifeSpan: 2400
+ emitWidth: TrailEmitter.ParticleSize
+ emitHeight: TrailEmitter.ParticleSize
+ emitShape: EllipseShape{}
+
+ velocity: PointDirection {yVariation: 16; xVariation: 16}
+ acceleration: PointDirection {y: -16}
+
+ size: 24
+ sizeVariation: 8
+ endSize: 8
+ }
+
+ Emitter {
+ id: balls
+ system: particles
+ group: "E"
+
+ y: parent.height
+ width: parent.width
+
+ emitRate: 2
+ lifeSpan: 7000
+
+ velocity: PointDirection {y:-17*4*2; xVariation: 6*6}
+ acceleration: PointDirection {y: 17*2; xVariation: 6*6}
+
+ size: 8
+ sizeVariation: 4
+ }
+
+ Turbulence { //A bit of turbulence makes the smoke look better
+ anchors.fill: parent
+ groups: ["A","B"]
+ strength: 32
+ system: particles
+ }
+ }
+
+ onWidthChanged: particles.reset()
+ onHeightChanged: particles.reset()
+
+ MouseArea {
+ anchors.fill: parent
+ onPressed: root.color = "gray"
+ onReleased: root.color = "green"
+ }
+}
diff --git a/examples/quick/rendercontrol/doc/images/rendercontrol-example.jpg b/examples/quick/rendercontrol/doc/images/rendercontrol-example.jpg
new file mode 100644
index 0000000000..a899ebe7f5
--- /dev/null
+++ b/examples/quick/rendercontrol/doc/images/rendercontrol-example.jpg
Binary files differ
diff --git a/examples/quick/rendercontrol/doc/src/rendercontrol.qdoc b/examples/quick/rendercontrol/doc/src/rendercontrol.qdoc
new file mode 100644
index 0000000000..f8a9849a8a
--- /dev/null
+++ b/examples/quick/rendercontrol/doc/src/rendercontrol.qdoc
@@ -0,0 +1,33 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: http://www.gnu.org/copyleft/fdl.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \title QQuickRenderControl Example
+ \example rendercontrol
+ \brief Shows how to render a Qt Quick scene into a texture that is then used by a non-Quick based OpenGL renderer
+ \image rendercontrol-example.jpg
+*/
diff --git a/examples/quick/rendercontrol/main.cpp b/examples/quick/rendercontrol/main.cpp
new file mode 100644
index 0000000000..d362278ddf
--- /dev/null
+++ b/examples/quick/rendercontrol/main.cpp
@@ -0,0 +1,51 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include "window.h"
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+ Window window;
+ window.resize(1024, 768);
+ window.show();
+ return app.exec();
+}
diff --git a/examples/quick/rendercontrol/rendercontrol.pro b/examples/quick/rendercontrol/rendercontrol.pro
new file mode 100644
index 0000000000..ed25a11c1b
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol.pro
@@ -0,0 +1,11 @@
+TEMPLATE = app
+
+QT += quick qml
+
+SOURCES += main.cpp window.cpp
+HEADERS += window.h
+
+RESOURCES += rendercontrol.qrc
+
+target.path = $$[QT_INSTALL_EXAMPLES]/quick/rendercontrol
+INSTALLS += target
diff --git a/examples/quick/rendercontrol/rendercontrol.qrc b/examples/quick/rendercontrol/rendercontrol.qrc
new file mode 100644
index 0000000000..2246eeb842
--- /dev/null
+++ b/examples/quick/rendercontrol/rendercontrol.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/rendercontrol">
+ <file>demo.qml</file>
+ </qresource>
+</RCC>
diff --git a/examples/quick/rendercontrol/window.cpp b/examples/quick/rendercontrol/window.cpp
new file mode 100644
index 0000000000..396e9f8afa
--- /dev/null
+++ b/examples/quick/rendercontrol/window.cpp
@@ -0,0 +1,403 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "window.h"
+#include <QOpenGLContext>
+#include <QOpenGLFunctions>
+#include <QOpenGLFramebufferObject>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLVertexArrayObject>
+#include <QOpenGLBuffer>
+#include <QOpenGLVertexArrayObject>
+#include <QOffscreenSurface>
+#include <QQmlEngine>
+#include <QQmlComponent>
+#include <QQuickItem>
+#include <QQuickWindow>
+#include <QQuickRenderControl>
+#include <QCoreApplication>
+
+Window::Window()
+ : m_rootItem(0),
+ m_fbo(0),
+ m_program(0),
+ m_vbo(0),
+ m_quickInitialized(false),
+ m_quickReady(false)
+{
+ setSurfaceType(QSurface::OpenGLSurface);
+
+ QSurfaceFormat format;
+ // Qt Quick may need a depth and stencil buffer. Always make sure these are available.
+ format.setDepthBufferSize(16);
+ format.setStencilBufferSize(8);
+ setFormat(format);
+
+ m_context = new QOpenGLContext;
+ m_context->setFormat(format);
+ m_context->create();
+
+ m_offscreenSurface = new QOffscreenSurface;
+ // Pass m_context->format(), not format. Format does not specify and color buffer
+ // sizes, while the context, that has just been created, reports a format that has
+ // these values filled in. Pass this to the offscreen surface to make sure it will be
+ // compatible with the context's configuration.
+ m_offscreenSurface->setFormat(m_context->format());
+ m_offscreenSurface->create();
+
+ m_renderControl = new QQuickRenderControl(this);
+
+ // Create a QQuickWindow that is associated with out render control. Note that this
+ // window never gets created or shown, meaning that it will never get an underlying
+ // native (platform) window.
+ m_quickWindow = new QQuickWindow(m_renderControl);
+
+ // Create a QML engine.
+ m_qmlEngine = new QQmlEngine;
+ if (!m_qmlEngine->incubationController())
+ m_qmlEngine->setIncubationController(m_quickWindow->incubationController());
+
+ // When Quick says there is a need to render, we will not render immediately. Instead,
+ // a timer with a small interval is used to get better performance.
+ m_updateTimer.setSingleShot(true);
+ m_updateTimer.setInterval(5);
+ connect(&m_updateTimer, &QTimer::timeout, this, &Window::updateQuick);
+
+ // Now hook up the signals. For simplicy we don't differentiate between
+ // renderRequested (only render is needed, no sync) and sceneChanged (polish and sync
+ // is needed too).
+ connect(m_quickWindow, &QQuickWindow::sceneGraphInitialized, this, &Window::createFbo);
+ connect(m_quickWindow, &QQuickWindow::sceneGraphInvalidated, this, &Window::destroyFbo);
+ connect(m_renderControl, &QQuickRenderControl::renderRequested, this, &Window::requestUpdate);
+ connect(m_renderControl, &QQuickRenderControl::sceneChanged, this, &Window::requestUpdate);
+}
+
+Window::~Window()
+{
+ // Make sure the context is current while doing cleanup.
+ m_context->makeCurrent(this);
+
+ // Delete the render control first since it will free the scenegraph resources.
+ // Destroy the QQuickWindow only afterwards.
+ delete m_renderControl;
+
+ delete m_qmlComponent;
+ delete m_quickWindow;
+ delete m_qmlEngine;
+ delete m_fbo;
+ delete m_program;
+ delete m_vbo;
+ delete m_vao;
+
+ m_context->doneCurrent();
+
+ delete m_offscreenSurface;
+ delete m_context;
+}
+
+void Window::createFbo()
+{
+ // The scene graph has been initialized. It is now time to create an FBO and associate
+ // it with the QQuickWindow.
+ m_fbo = new QOpenGLFramebufferObject(size(), QOpenGLFramebufferObject::CombinedDepthStencil);
+ m_quickWindow->setRenderTarget(m_fbo);
+}
+
+void Window::destroyFbo()
+{
+ delete m_fbo;
+ m_fbo = 0;
+}
+
+void Window::requestUpdate()
+{
+ if (!m_updateTimer.isActive())
+ m_updateTimer.start();
+}
+
+void Window::run()
+{
+ disconnect(m_qmlComponent, SIGNAL(statusChanged(QQmlComponent::Status)), this, SLOT(run()));
+
+ if (m_qmlComponent->isError()) {
+ QList<QQmlError> errorList = m_qmlComponent->errors();
+ foreach (const QQmlError &error, errorList)
+ qWarning() << error.url() << error.line() << error;
+ return;
+ }
+
+ QObject *rootObject = m_qmlComponent->create();
+ if (m_qmlComponent->isError()) {
+ QList<QQmlError> errorList = m_qmlComponent->errors();
+ foreach (const QQmlError &error, errorList)
+ qWarning() << error.url() << error.line() << error;
+ return;
+ }
+
+ m_rootItem = qobject_cast<QQuickItem *>(rootObject);
+ if (!m_rootItem) {
+ qWarning("run: Not a QQuickItem");
+ delete rootObject;
+ return;
+ }
+
+ // The root item is ready. Associate it with the window.
+ m_rootItem->setParentItem(m_quickWindow->contentItem());
+
+ // Update item and rendering related geometries.
+ updateSizes();
+
+ // Initialize the render control and our OpenGL resources.
+ m_context->makeCurrent(m_offscreenSurface);
+ m_renderControl->initialize(m_context);
+
+ static const char *vertexShaderSource =
+ "attribute highp vec4 vertex;\n"
+ "attribute lowp vec2 coord;\n"
+ "varying lowp vec2 v_coord;\n"
+ "uniform highp mat4 matrix;\n"
+ "void main() {\n"
+ " v_coord = coord;\n"
+ " gl_Position = matrix * vertex;\n"
+ "}\n";
+ static const char *fragmentShaderSource =
+ "varying lowp vec2 v_coord;\n"
+ "uniform sampler2D sampler;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(texture2D(sampler, v_coord).rgb, 1.0);\n"
+ "}\n";
+ m_program = new QOpenGLShaderProgram;
+ m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
+ m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
+ m_program->bindAttributeLocation("vertex", 0);
+ m_program->bindAttributeLocation("coord", 1);
+ m_program->link();
+ m_matrixLoc = m_program->uniformLocation("matrix");
+
+ m_vao = new QOpenGLVertexArrayObject;
+ m_vao->create();
+ m_vao->bind();
+
+ m_vbo = new QOpenGLBuffer;
+ m_vbo->create();
+ m_vbo->bind();
+
+ GLfloat v[] = {
+ -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
+ 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
+ -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
+ 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
+
+ 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
+ 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
+ -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
+ -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
+
+ 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
+ -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
+ -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
+ 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
+ };
+ GLfloat texCoords[] = {
+ 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
+ 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
+ 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
+ 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
+
+ 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
+ 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
+ 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
+ 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
+
+ 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
+ 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
+ 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
+ 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
+ };
+
+ const int vertexCount = 36;
+ m_vbo->allocate(sizeof(GLfloat) * vertexCount * 5);
+ m_vbo->write(0, v, sizeof(GLfloat) * vertexCount * 3);
+ m_vbo->write(sizeof(GLfloat) * vertexCount * 3, texCoords, sizeof(GLfloat) * vertexCount * 2);
+ m_vbo->release();
+
+ if (m_vao->isCreated())
+ setupVertexAttribs();
+
+ // Must unbind before changing the current context. Hence the absence of
+ // QOpenGLVertexArrayObject::Binder here.
+ m_vao->release();
+
+ m_context->doneCurrent();
+ m_quickInitialized = true;
+}
+
+void Window::updateSizes()
+{
+ // Behave like SizeRootObjectToView.
+ m_rootItem->setWidth(width());
+ m_rootItem->setHeight(height());
+
+ m_quickWindow->setGeometry(0, 0, width(), height());
+
+ m_proj.setToIdentity();
+ m_proj.perspective(45, width() / float(height()), 0.01f, 100.0f);
+}
+
+void Window::setupVertexAttribs()
+{
+ m_vbo->bind();
+ m_program->enableAttributeArray(0);
+ m_program->enableAttributeArray(1);
+ m_context->functions()->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ m_context->functions()->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0,
+ (const void *)(36 * 3 * sizeof(GLfloat)));
+ m_vbo->release();
+}
+
+void Window::startQuick(const QString &filename)
+{
+ m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(filename));
+ if (m_qmlComponent->isLoading())
+ connect(m_qmlComponent, &QQmlComponent::statusChanged, this, &Window::run);
+ else
+ run();
+}
+
+void Window::exposeEvent(QExposeEvent *)
+{
+ if (isExposed()) {
+ render();
+ if (!m_quickInitialized)
+ startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml"));
+ }
+}
+
+void Window::resizeEvent(QResizeEvent *)
+{
+ // If this is a resize after the scene is up and running, recreate the fbo and the
+ // Quick item and scene.
+ if (m_rootItem && m_context->makeCurrent(m_offscreenSurface)) {
+ delete m_fbo;
+ createFbo();
+ m_context->doneCurrent();
+ updateSizes();
+ }
+}
+
+void Window::updateQuick()
+{
+ if (!m_context->makeCurrent(m_offscreenSurface))
+ return;
+
+ // Polish, synchronize and render the next frame (into our fbo). In this example
+ // everything happens on the same thread and therefore all three steps are performed
+ // in succession from here. In a threaded setup the render() call would happen on a
+ // separate thread.
+ m_renderControl->polishItems();
+ m_renderControl->sync();
+ m_renderControl->render();
+
+ m_quickWindow->resetOpenGLState();
+ QOpenGLFramebufferObject::bindDefault();
+
+ m_quickReady = true;
+
+ // Get something onto the screen.
+ render();
+}
+
+void Window::render()
+{
+ if (!m_context->makeCurrent(this))
+ return;
+
+ QOpenGLFunctions *f = m_context->functions();
+ f->glClearColor(0.0f, 0.1f, 0.25f, 1.0f);
+ f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (m_quickReady) {
+ f->glFrontFace(GL_CW); // because our cube's vertex data is such
+ f->glEnable(GL_CULL_FACE);
+ f->glEnable(GL_DEPTH_TEST);
+
+ f->glBindTexture(GL_TEXTURE_2D, m_fbo->texture());
+
+ m_program->bind();
+ QOpenGLVertexArrayObject::Binder vaoBinder(m_vao);
+ // If VAOs are not supported, set the vertex attributes every time.
+ if (!m_vao->isCreated())
+ setupVertexAttribs();
+
+ static GLfloat angle = 0;
+ QMatrix4x4 m;
+ m.translate(0, 0, -2);
+ m.rotate(90, 0, 0, 1);
+ m.rotate(angle, 0.5, 1, 0);
+ angle += 0.5f;
+
+ m_program->setUniformValue(m_matrixLoc, m_proj * m);
+
+ // Draw the cube.
+ f->glDrawArrays(GL_TRIANGLES, 0, 36);
+
+ m_program->release();
+ f->glDisable(GL_DEPTH_TEST);
+ f->glDisable(GL_CULL_FACE);
+ }
+
+ m_context->swapBuffers(this);
+}
+
+void Window::mousePressEvent(QMouseEvent *e)
+{
+ // Use the constructor taking localPos and screenPos. That puts localPos into the
+ // event's localPos and windowPos, and screenPos into the event's screenPos. This way
+ // the windowPos in e is ignored and is replaced by localPos. This is necessary
+ // because QQuickWindow thinks of itself as a top-level window always.
+ QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers());
+ QCoreApplication::sendEvent(m_quickWindow, &mappedEvent);
+}
+
+void Window::mouseReleaseEvent(QMouseEvent *e)
+{
+ QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers());
+ QCoreApplication::sendEvent(m_quickWindow, &mappedEvent);
+}
diff --git a/examples/quick/rendercontrol/window.h b/examples/quick/rendercontrol/window.h
new file mode 100644
index 0000000000..2723aeb011
--- /dev/null
+++ b/examples/quick/rendercontrol/window.h
@@ -0,0 +1,100 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QWindow>
+#include <QMatrix4x4>
+#include <QTimer>
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
+QT_FORWARD_DECLARE_CLASS(QOpenGLFramebufferObject)
+QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
+QT_FORWARD_DECLARE_CLASS(QOpenGLBuffer)
+QT_FORWARD_DECLARE_CLASS(QOpenGLVertexArrayObject)
+QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
+QT_FORWARD_DECLARE_CLASS(QQuickRenderControl)
+QT_FORWARD_DECLARE_CLASS(QQuickWindow)
+QT_FORWARD_DECLARE_CLASS(QQmlEngine)
+QT_FORWARD_DECLARE_CLASS(QQmlComponent)
+QT_FORWARD_DECLARE_CLASS(QQuickItem)
+
+class Window : public QWindow
+{
+ Q_OBJECT
+
+public:
+ Window();
+ ~Window();
+
+protected:
+ void exposeEvent(QExposeEvent *e) Q_DECL_OVERRIDE;
+ void resizeEvent(QResizeEvent *e) Q_DECL_OVERRIDE;
+ void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
+ void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
+
+private slots:
+ void render();
+ void updateQuick();
+ void run();
+ void createFbo();
+ void destroyFbo();
+ void requestUpdate();
+
+private:
+ void startQuick(const QString &filename);
+ void setupVertexAttribs();
+ void updateSizes();
+
+ QOpenGLContext *m_context;
+ QOffscreenSurface *m_offscreenSurface;
+ QQuickRenderControl *m_renderControl;
+ QQuickWindow *m_quickWindow;
+ QQmlEngine *m_qmlEngine;
+ QQmlComponent *m_qmlComponent;
+ QQuickItem *m_rootItem;
+ QOpenGLFramebufferObject *m_fbo;
+ QOpenGLShaderProgram *m_program;
+ QOpenGLBuffer *m_vbo;
+ QOpenGLVertexArrayObject *m_vao;
+ bool m_quickInitialized;
+ bool m_quickReady;
+ int m_matrixLoc;
+ QMatrix4x4 m_proj;
+ QTimer m_updateTimer;
+};