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author | Volker Hilsheimer <volker.hilsheimer@qt.io> | 2021-09-16 14:43:00 +0200 |
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committer | Volker Hilsheimer <volker.hilsheimer@qt.io> | 2021-09-20 14:30:45 +0200 |
commit | e70e2f7d98f7763463413bfd6d2f9300e48087b4 (patch) | |
tree | d407b368427a892d586828a6c7dd6a82fcec8b4a /examples | |
parent | 341604be545b0fe43b18f3822e9c9da918f5f675 (diff) |
Reinitialize shader data structure when effect changes
Shaders might not all have the same number of uniforms and locations,
so reinitialize the array when the effect changes.
Change-Id: I16b4f6b865ebe7b74c2960a1e88b8f12b83ee2b3
Done-with: Matt Galloway
Fixes: QTBUG-55204
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'examples')
0 files changed, 0 insertions, 0 deletions