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authorAlan Alpert <alan.alpert@nokia.com>2012-01-18 11:48:30 +1000
committerQt by Nokia <qt-info@nokia.com>2012-01-27 06:17:54 +0100
commit7c9f6b7b8f2a1959ded34215d09e5a2e3dbaf0b7 (patch)
tree9efeb0d32df9742e77aeee71798d41388dfda498 /examples
parent335aa328622523c17b36e676cb1aa37283ce8fda (diff)
Implement randomStart for sprites
Most useful in the particle system, so that sprites aren't temporally aligned at the start (ruining the random look). Change-Id: I1cbf6c2187e412fcb8b31cab0d87bcde275c9281 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/declarative/particles/affectors/spritegoal.qml6
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/declarative/particles/affectors/spritegoal.qml b/examples/declarative/particles/affectors/spritegoal.qml
index 1e14e0bb27..ac4f3c757a 100644
--- a/examples/declarative/particles/affectors/spritegoal.qml
+++ b/examples/declarative/particles/affectors/spritegoal.qml
@@ -38,9 +38,8 @@
**
****************************************************************************/
-import QtQuick.Particles 2.0
-import QtQuick.Particles 2.0 as Qlp
import QtQuick 2.0
+import QtQuick.Particles 2.0
Item {
id: root
@@ -108,14 +107,13 @@ Item {
source: "../images/meteor.png"
frames: 35
duration: 40
- speedModifiesDuration: -0.1
+ randomStart: true
to: {"explode":0, "spinning":1}
},Sprite {
name: "explode"
source: "../images/_explo.png"
frames: 22
duration: 40
- speedModifiesDuration: -0.1
to: {"nullFrame":1}
},Sprite {//Not sure if this is needed, but seemed easiest
name: "nullFrame"