diff options
author | Ulf Hermann <ulf.hermann@qt.io> | 2020-01-24 14:11:53 +0100 |
---|---|---|
committer | Simon Hausmann <simon.hausmann@qt.io> | 2020-01-27 13:03:18 +0100 |
commit | 406f15ce0e2707452462ff73b2d660ece960623f (patch) | |
tree | e3878091bff1d9fc78b1dc6b7887b4e3cbbc8d60 /examples | |
parent | 936811f91edb873250d67d27203f24535c102122 (diff) |
Quick: Don't qualify OpenGL includes
The headers are moving from QtGui to QtOpenGL. By avoiding the
qualification we can keep them compiling either way. Also, add
opengl-private to make the types available.
Also removed the QGraphicsRotation hack to get access to the projected
rotation function of QMatrix4x4. The function is public now.
Task-number: QTBUG-74409
Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'examples')
6 files changed, 12 insertions, 12 deletions
diff --git a/examples/quick/quickwidgets/quickwidget/fbitem.cpp b/examples/quick/quickwidgets/quickwidget/fbitem.cpp index 95ff2da2e0..3e98168dcf 100644 --- a/examples/quick/quickwidgets/quickwidget/fbitem.cpp +++ b/examples/quick/quickwidgets/quickwidget/fbitem.cpp @@ -49,9 +49,9 @@ ****************************************************************************/ #include "fbitem.h" -#include <QtGui/QOpenGLFramebufferObject> -#include <QtGui/QOpenGLContext> -#include <QtGui/QOpenGLFunctions> +#include <QOpenGLFramebufferObject> +#include <QOpenGLContext> +#include <QOpenGLFunctions> #include <QtCore/QDebug> #if QT_CONFIG(opengl) diff --git a/examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp b/examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp index 8ba5bddb2a..1c7be258be 100644 --- a/examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp +++ b/examples/quick/scenegraph/fboitem/fboinsgrenderer.cpp @@ -51,7 +51,7 @@ #include "fboinsgrenderer.h" #include "logorenderer.h" -#include <QtGui/QOpenGLFramebufferObject> +#include <QOpenGLFramebufferObject> #include <QtQuick/QQuickWindow> #include <qsgsimpletexturenode.h> diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp index 828857fe24..1c4563baa5 100644 --- a/examples/quick/scenegraph/openglunderqml/squircle.cpp +++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp @@ -51,8 +51,8 @@ #include "squircle.h" #include <QtQuick/qquickwindow.h> -#include <QtGui/QOpenGLShaderProgram> -#include <QtGui/QOpenGLContext> +#include <QOpenGLShaderProgram> +#include <QOpenGLContext> #include <QtCore/QRunnable> //! [7] diff --git a/examples/quick/scenegraph/openglunderqml/squircle.h b/examples/quick/scenegraph/openglunderqml/squircle.h index c24fdd50c2..ecd92161fc 100644 --- a/examples/quick/scenegraph/openglunderqml/squircle.h +++ b/examples/quick/scenegraph/openglunderqml/squircle.h @@ -52,8 +52,8 @@ #define SQUIRCLE_H #include <QtQuick/QQuickItem> -#include <QtGui/QOpenGLShaderProgram> -#include <QtGui/QOpenGLFunctions> +#include <QOpenGLShaderProgram> +#include <QOpenGLFunctions> diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp index c364d0b7dd..5fd8037193 100644 --- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp +++ b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp @@ -54,8 +54,8 @@ #include <QtCore/QMutex> #include <QtCore/QThread> -#include <QtGui/QOpenGLContext> -#include <QtGui/QOpenGLFramebufferObject> +#include <QOpenGLContext> +#include <QOpenGLFramebufferObject> #include <QtGui/QGuiApplication> #include <QtGui/QOffscreenSurface> diff --git a/examples/quick/scenegraph/twotextureproviders/xorblender.cpp b/examples/quick/scenegraph/twotextureproviders/xorblender.cpp index d5881b9adc..667b0bf8c7 100644 --- a/examples/quick/scenegraph/twotextureproviders/xorblender.cpp +++ b/examples/quick/scenegraph/twotextureproviders/xorblender.cpp @@ -52,8 +52,8 @@ #include <QtCore/QPointer> -#include <QtGui/QOpenGLContext> -#include <QtGui/QOpenGLFunctions> +#include <QOpenGLContext> +#include <QOpenGLFunctions> #include <QtQuick/QSGMaterial> #include <QtQuick/QSGTexture> |