diff options
author | Paul Wicking <paul.wicking@qt.io> | 2018-07-24 15:32:04 +0200 |
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committer | Paul Wicking <paul.wicking@qt.io> | 2018-07-26 08:20:27 +0000 |
commit | 67f88f2342427e8ceb50acdd63444eaa527675b9 (patch) | |
tree | 846301c3fa7f59fe0dfa0677dbef06f58832c466 /examples | |
parent | 239b8f6ee869dbe1f27ec4fa5d5247eff502c47b (diff) |
Doc: Fix broken link targets
* Rename two section titles that caused confusion for the autolinker.
* Add see also link to correct location from SpriteSequence QML type.
Task-number: QTBUG-58640
Change-Id: I62b941d00198ac56d998ca14b926c7bb37f6c91e
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
(cherry picked from commit afccf3b4654c04c57d4f7e6da09f88e27ffb5a54)
Diffstat (limited to 'examples')
-rw-r--r-- | examples/quick/imageelements/doc/src/imageelements.qdoc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/quick/imageelements/doc/src/imageelements.qdoc b/examples/quick/imageelements/doc/src/imageelements.qdoc index e32293907c..2c6490fb2c 100644 --- a/examples/quick/imageelements/doc/src/imageelements.qdoc +++ b/examples/quick/imageelements/doc/src/imageelements.qdoc @@ -36,29 +36,29 @@ \include examples-run.qdocinc - \section1 BorderImage + \section1 Scaling with BorderImage \e BorderImage shows off the various scaling modes of the \l BorderImage type by setting its horizontalTileMode and verticalTileMode properties. - \section1 Image + \section1 Image Fill \e Image shows off the various fill modes of the \l Image type. - \section1 Shadows + \section1 Shadow Effects \e Shadows shows how to create a drop shadow effect for a rectangular item using a \l BorderImage: \snippet imageelements/content/ShadowRectangle.qml shadow - \section1 AnimatedSprite + \section1 Sprite Animations with AnimatedSprite \e AnimatedSprite shows how to display a simple animation using an \l AnimatedSprite object: \snippet imageelements/animatedsprite.qml sprite The sprite animation will loop three times. - \section1 SpriteSequence + \section1 Sprite Animations with SpriteSequence \e SpriteSequence demonstrates using a sprite sequence to draw an animated and interactive bear. The \l SpriteSequence object defines five different |