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author | Tasuku Suzuki <stasuku@gmail.com> | 2014-08-16 22:15:32 +0900 |
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committer | Tasuku Suzuki <stasuku@gmail.com> | 2014-08-26 03:43:52 +0200 |
commit | d28a3b7b195da3ef7c4c23ddb0add94aff72a368 (patch) | |
tree | b6cca7a3f46508764319b7b2496e8a4be3162d4e /examples | |
parent | 81975f5fe72d4e19b36d397248d96d3e86cd13e9 (diff) |
Mark custom node in textureinthread dirty after rendering texture
Change-Id: I4401a6db18b1fcc69403062f3f4775d3b62dfd3e
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/quick/scenegraph/textureinthread/threadrenderer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp index 270a7f4323..d840d3989b 100644 --- a/examples/quick/scenegraph/textureinthread/threadrenderer.cpp +++ b/examples/quick/scenegraph/textureinthread/threadrenderer.cpp @@ -192,6 +192,8 @@ public slots: m_texture = m_window->createTextureFromId(newId, size); setTexture(m_texture); + markDirty(DirtyMaterial); + // This will notify the rendering thread that the texture is now being rendered // and it can start rendering to the other one. emit textureInUse(); |