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authorNico Vertriest <nico.vertriest@theqtcompany.com>2016-07-18 12:20:16 +0200
committerNico Vertriest <nico.vertriest@theqtcompany.com>2016-07-19 08:38:43 +0000
commit0839d89cc0ada7b304939bc527433c2498d995b0 (patch)
tree08109b50d4259d624c41b151a2d85b53c5b1e3ff /examples
parentf23ad9d576267676066da7f6c2c9b1743de9fae4 (diff)
Doc: minor spelling issue
Change-Id: I18316de7c0eaee98a7eb0aa274c06864af471116 Reviewed-by: Martin Smith <martin.smith@theqtcompany.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/quick/scenegraph/simplematerial/doc/src/simplematerial.qdoc4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/quick/scenegraph/simplematerial/doc/src/simplematerial.qdoc b/examples/quick/scenegraph/simplematerial/doc/src/simplematerial.qdoc
index 278f154781..d6eb711929 100644
--- a/examples/quick/scenegraph/simplematerial/doc/src/simplematerial.qdoc
+++ b/examples/quick/scenegraph/simplematerial/doc/src/simplematerial.qdoc
@@ -102,8 +102,8 @@
state and we use it to update the shader program with the current
color. The previous state is passed in as a second parameter so
that the user can update only that which has changed. In our
- usecase, where all the colors are different, the updateState will
- be called once for every node.
+ use case, where all the colors are different, the updateState()
+ function will be called once for every node.
\snippet scenegraph/simplematerial/simplematerial.cpp 7