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authorAlan Alpert <alan.alpert@nokia.com>2012-01-18 10:32:33 +1000
committerQt by Nokia <qt-info@nokia.com>2012-01-27 06:17:51 +0100
commit15c00d747e24dae3b2681e6af07cfba3bdb6f74c (patch)
tree3b79f3fed858ac0a7e7568d79c93f8454b3c0e13 /examples
parent3a03373ad29ee3f66878e008eb7f56156cbbd06f (diff)
Update Sprite API
Added the following properties frameSync (replaces duration: -1) frameRate frameRateVariation frameDuration frameDurationVariation frameX (not yet implemented) frameY (not yet implemented) reverse (not yet implemented) Started the process of duration meaning animation duration instead of frameDuration, but some grace period is being allowed for the transition Change-Id: I0771a55d1708ba999483f76796f0323043b8a4db Reviewed-by: Alan Alpert <alan.alpert@nokia.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/declarative/imageelements/simplesprite.qml2
-rw-r--r--examples/declarative/imageelements/spriteimage.qml10
2 files changed, 6 insertions, 6 deletions
diff --git a/examples/declarative/imageelements/simplesprite.qml b/examples/declarative/imageelements/simplesprite.qml
index accddf975b..ec696c6810 100644
--- a/examples/declarative/imageelements/simplesprite.qml
+++ b/examples/declarative/imageelements/simplesprite.qml
@@ -50,8 +50,8 @@ Item {
anchors.fill: parent
Sprite{
source: "content/speaker.png"
- duration: -1
frames: 60
+ frameSync: true
frameWidth: 170
frameHeight: 170
}
diff --git a/examples/declarative/imageelements/spriteimage.qml b/examples/declarative/imageelements/spriteimage.qml
index 95b3b7d260..bace7ef7e2 100644
--- a/examples/declarative/imageelements/spriteimage.qml
+++ b/examples/declarative/imageelements/spriteimage.qml
@@ -66,7 +66,7 @@ Item {
frames: 1
frameWidth: 256
frameHeight: 256
- duration: 100
+ frameDuration: 100
to: {"still":1, "blink":0.1, "floating":0}
}
Sprite{
@@ -75,7 +75,7 @@ Item {
frames: 3
frameWidth: 256
frameHeight: 256
- duration: 100
+ frameDuration: 100
to: {"still":1}
}
Sprite{
@@ -84,7 +84,7 @@ Item {
frames: 9
frameWidth: 256
frameHeight: 256
- duration: 160
+ frameDuration: 160
to: {"still":0, "flailing":1}
}
Sprite{
@@ -93,7 +93,7 @@ Item {
frames: 8
frameWidth: 256
frameHeight: 256
- duration: 160
+ frameDuration: 160
to: {"falling":1}
}
Sprite{
@@ -102,7 +102,7 @@ Item {
frames: 5
frameWidth: 256
frameHeight: 256
- duration: 160
+ frameDuration: 160
to: {"falling":1}
}
}