aboutsummaryrefslogtreecommitdiffstats
path: root/examples
diff options
context:
space:
mode:
authorEdward Welbourne <edward.welbourne@qt.io>2017-01-12 18:02:45 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2017-06-14 08:19:47 +0000
commita021bd87755ccfbe49e132f942ded935c9719b00 (patch)
tree1fe242bfb77cd4723ed01d4fdd1815ab6338c706 /examples
parent784ea8c09d448a418b3128be8bee14d9535e36c9 (diff)
Be (somewhat more) consistent about the value of pi
Use M_PI in C++ and Math.PI in JavaScript (including QML). Use qmath.h's value for M_PI where we can't avoid an explicit value. Task-number: QTBUG-58083 Change-Id: Iabe938aff62ceac27b939ec33c6ee5e854aac15e Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'examples')
-rw-r--r--examples/quick/scenegraph/graph/shaders/line.fsh2
-rw-r--r--examples/quick/scenegraph/graph/shaders/noisy.fsh2
-rw-r--r--examples/quick/scenegraph/shared/logorenderer.cpp4
-rw-r--r--examples/quick/scenegraph/textureinsgnode/main.qml2
-rw-r--r--examples/quick/scenegraph/textureinthread/main.qml2
-rw-r--r--examples/quick/scenegraph/twotextureproviders/main.qml2
6 files changed, 7 insertions, 7 deletions
diff --git a/examples/quick/scenegraph/graph/shaders/line.fsh b/examples/quick/scenegraph/graph/shaders/line.fsh
index 5d38c46d4d..41c0ee3c00 100644
--- a/examples/quick/scenegraph/graph/shaders/line.fsh
+++ b/examples/quick/scenegraph/graph/shaders/line.fsh
@@ -44,7 +44,7 @@ uniform lowp float spread;
varying lowp float vT;
-#define PI 3.14159265359
+#define PI 3.14159265358979323846
void main(void)
{
diff --git a/examples/quick/scenegraph/graph/shaders/noisy.fsh b/examples/quick/scenegraph/graph/shaders/noisy.fsh
index 30b0def932..c217e635ef 100644
--- a/examples/quick/scenegraph/graph/shaders/noisy.fsh
+++ b/examples/quick/scenegraph/graph/shaders/noisy.fsh
@@ -45,7 +45,7 @@ uniform lowp vec4 color;
varying highp vec2 vTexCoord;
varying lowp vec2 vShadeCoord;
-#define PI 3.14159265359
+#define PI 3.14159265358979323846
void main()
{
diff --git a/examples/quick/scenegraph/shared/logorenderer.cpp b/examples/quick/scenegraph/shared/logorenderer.cpp
index 8eb2d44c1e..5c3a770f54 100644
--- a/examples/quick/scenegraph/shared/logorenderer.cpp
+++ b/examples/quick/scenegraph/shared/logorenderer.cpp
@@ -41,7 +41,7 @@
#include "logorenderer.h"
#include <QPainter>
#include <QPaintEngine>
-#include <math.h>
+#include <qmath.h>
LogoRenderer::LogoRenderer()
{
@@ -166,7 +166,7 @@ void LogoRenderer::createGeometry()
extrude(x4, y4, y4, x4);
extrude(y4, x4, y3, x3);
- const qreal Pi = 3.14159f;
+ const qreal Pi = M_PI;
const int NumSectors = 100;
for (int i = 0; i < NumSectors; ++i) {
diff --git a/examples/quick/scenegraph/textureinsgnode/main.qml b/examples/quick/scenegraph/textureinsgnode/main.qml
index fe145b0f05..ba110a278d 100644
--- a/examples/quick/scenegraph/textureinsgnode/main.qml
+++ b/examples/quick/scenegraph/textureinsgnode/main.qml
@@ -64,7 +64,7 @@ Item {
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
- highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
+ highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1;
else
diff --git a/examples/quick/scenegraph/textureinthread/main.qml b/examples/quick/scenegraph/textureinthread/main.qml
index 9108f0281d..2d61488e85 100644
--- a/examples/quick/scenegraph/textureinthread/main.qml
+++ b/examples/quick/scenegraph/textureinthread/main.qml
@@ -64,7 +64,7 @@ Item {
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
- highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
+ highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1;
else
diff --git a/examples/quick/scenegraph/twotextureproviders/main.qml b/examples/quick/scenegraph/twotextureproviders/main.qml
index af07f9badd..a6202b5a09 100644
--- a/examples/quick/scenegraph/twotextureproviders/main.qml
+++ b/examples/quick/scenegraph/twotextureproviders/main.qml
@@ -61,7 +61,7 @@ Item {
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
- highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
+ highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1;
else