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authorAlan Alpert <alan.alpert@nokia.com>2011-08-30 19:25:11 +1000
committerQt by Nokia <qt-info@nokia.com>2011-08-30 11:37:36 +0200
commita7923fa19f81ea145f3ce97123567970e88d9df3 (patch)
tree8377d18a5be9d7b0bd97ce0a90d43e0a579ef2e1 /examples
parent1025fa7c5247405a3a7289d928addb740afbf95b (diff)
Add more proportionality modes to PointAttractor
Inverse proportionality is now properly named, direct proportionality is added, and constant as well (in case they all just draw towards a point). Change-Id: I6187c0df908fdf20e2bb0b0a1007ebcc38dd3ac2 Reviewed-on: http://codereview.qt.nokia.com/3868 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/declarative/particles/asteroid/blackhole.qml2
-rw-r--r--examples/declarative/particles/spaceexplorer/spaceexplorer.qml6
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/declarative/particles/asteroid/blackhole.qml b/examples/declarative/particles/asteroid/blackhole.qml
index 4a7ce02538..441f4c38d6 100644
--- a/examples/declarative/particles/asteroid/blackhole.qml
+++ b/examples/declarative/particles/asteroid/blackhole.qml
@@ -149,7 +149,7 @@ Rectangle{
id: gs; x: root.width/2; y: root.height/2; strength: 4000000;
system: particles
physics: PointAttractor.Acceleration
- proportionalToDistance: PointAttractor.Quadratic
+ proportionalToDistance: PointAttractor.InverseQuadratic
}
Kill{
system: particles
diff --git a/examples/declarative/particles/spaceexplorer/spaceexplorer.qml b/examples/declarative/particles/spaceexplorer/spaceexplorer.qml
index 1bb3cdae02..727d711053 100644
--- a/examples/declarative/particles/spaceexplorer/spaceexplorer.qml
+++ b/examples/declarative/particles/spaceexplorer/spaceexplorer.qml
@@ -276,7 +276,7 @@ Rectangle{
}
PointAttractor{
id: gs1; x: vorteX; y: vorteY; strength: 800000;
- proportionalToDistance: PointAttractor.Quadratic;
+ proportionalToDistance: PointAttractor.InverseQuadratic;
system: foreground
}
Kill{
@@ -289,7 +289,7 @@ Rectangle{
PointAttractor{
id: gs2; x: vorteX2; y: vorteY2; strength: 800000;
- proportionalToDistance: PointAttractor.Quadratic;
+ proportionalToDistance: PointAttractor.InverseQuadratic;
system: foreground
}
Kill{
@@ -302,7 +302,7 @@ Rectangle{
PointAttractor{
id: gs3; x: vorteX3; y: vorteY3; strength: 800000;
- proportionalToDistance: PointAttractor.Quadratic;
+ proportionalToDistance: PointAttractor.InverseQuadratic;
system: foreground
}
Kill{