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authorAlan Alpert <alan.alpert@nokia.com>2011-07-22 17:45:59 +1000
committerQt by Nokia <qt-info@nokia.com>2011-07-28 11:27:26 +0200
commite57189d3bbac058a3ddea567a6e487be65cdde5a (patch)
treef3019565789a11704b6644f3c7ab912fe9343efe /examples
parent0511dfc0b8851baf84df73780e770f1025261068 (diff)
Add some more properties to JS particle type
Adds the current position, velocity and acceleration. While we're at it, renaming the velocity vars from sx,sy to vx,vy Change-Id: I87f582169c7873c45a6fd453052b25c4dc940f3e Reviewed-on: http://codereview.qt.nokia.com/2021 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Martin Jones <martin.jones@nokia.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/declarative/particles/custom/fallingleaves.qml32
1 files changed, 28 insertions, 4 deletions
diff --git a/examples/declarative/particles/custom/fallingleaves.qml b/examples/declarative/particles/custom/fallingleaves.qml
index e41d214594..1d1282ebbb 100644
--- a/examples/declarative/particles/custom/fallingleaves.qml
+++ b/examples/declarative/particles/custom/fallingleaves.qml
@@ -13,21 +13,24 @@ Item {
Emitter{
system: sys
width: parent.width
- emitRate: 6
- lifeSpan: 12000
+ emitRate: 4
+ lifeSpan: 14000
size: 80
speed: PointDirection{ y: 60 }
}
Wander {
system: sys
anchors.fill: parent
+ anchors.bottomMargin: 100
xVariance: 60
pace: 60
}
CustomAffector{
system: sys
- property real coefficient: 0.5
- property real speed: 10.0
+ property real coefficient: 0.1
+ property real speed: 1.5
+ width: parent.width
+ height: parent.height - 100
onAffectParticle:{
/* //Linear movement
if (particle.r == 0){
@@ -53,6 +56,27 @@ Item {
}
}
+ CustomAffector{//Custom Friction, adds some 'randomness'
+ system: sys
+ //onceOff: true
+ x: -60
+ width: parent.width + 120
+ height: 100
+ anchors.bottom: parent.bottom
+ onAffectParticle:{
+ var pseudoRand = (Math.floor(particle.t*1327) % 10) + 1;
+ var yslow = pseudoRand * 0.001 + 1.01;
+ var xslow = pseudoRand * 0.0005 + 1.0;
+ if (particle.curVY < 1)
+ particle.curVY == 0;
+ else
+ particle.curVY = (particle.curVY / yslow);
+ if (particle.curVX < 1)
+ particle.curVX == 0;
+ else
+ particle.curVX = (particle.curVX / xslow);
+ }
+ }
ImageParticle{
anchors.fill: parent
id: particles