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authorSze Howe Koh <szehowe.koh@gmail.com>2020-08-29 19:09:31 +0800
committerSze Howe Koh <szehowe.koh@gmail.com>2020-08-30 09:59:51 +0800
commitfd105380eb4f43c08578b6fe5ce3e5c6dd4b35d6 (patch)
tree649a43f6bc74f95a7bf816ec800a622f9c61319c /examples
parent024ec9c564abfbe9aadd2193deeaa0d37464119a (diff)
Doc: Capitalize "GUI" correctly
Pick-to: 5.15 Change-Id: I2230e2dcb7bc2497b5dbe71a22c21d84176b5e57 Reviewed-by: Samuel Gaist <samuel.gaist@idiap.ch>
Diffstat (limited to 'examples')
-rw-r--r--examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
index 55cbcd8f2e..1d6e0ab5c0 100644
--- a/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
+++ b/examples/quick/scenegraph/metaltextureimport/doc/src/metaltextureimport.qdoc
@@ -66,7 +66,7 @@
\snippet scenegraph/metaltextureimport/metaltextureimport.mm 2
The updatePaintNode() function of the item is called on the render thread
- (if there is one), with the main (gui) thread blocked. Here we create a new
+ (if there is one), with the main (GUI) thread blocked. Here we create a new
node if there has not yet been one, and update it. Accessing Qt objects
living on the main thread is safe here, so sync() will calculate and copy
the values it needs from QQuickItem or QQuickWindow.