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author | Andy Nichols <andy.nichols@digia.com> | 2014-09-23 15:43:51 +0200 |
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committer | Andy Nichols <andy.nichols@digia.com> | 2014-09-30 11:34:09 +0300 |
commit | 890794e62da239af9a2a76869727310dc7ae5716 (patch) | |
tree | 9befd08dbe676b05df3353e9e500c4a109b4de5a /scenegraph-raster.pro | |
parent | 977ef099b21031363e0d0b9b04d77f373c4dd03b (diff) |
Remove Q_UNREACHABLE from RenderingVisitor
There will be times when we hit custom QSGGeometry nodes where we won't
be able to render them. Rather than crashing, just ignore them. The
Q_UNREACHABLE macro was more for the development phase anyway.
Change-Id: I4962cab17b8b3399e081dba58c3a7c4dd988de8f
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
Diffstat (limited to 'scenegraph-raster.pro')
0 files changed, 0 insertions, 0 deletions