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authorSimon Hausmann <simon.hausmann@digia.com>2013-04-15 11:34:00 +0200
committerSimon Hausmann <simon.hausmann@digia.com>2013-04-15 12:47:53 +0200
commit2cd8a90bd4d171ed2404822b6046455a94d4b6ed (patch)
treeed8eda56d54cb13d777be1cfa294c85ddd76e583 /src/3rdparty/masm/wtf/BumpPointerAllocator.h
parent5bf33901429e64ab91f30037e25ec04aab4b4c11 (diff)
parentbec019b5fe35e1701c944eb340df458d5e3d1cdb (diff)
Merge branch 'master' of ssh://codereview.qt-project.org:29418/playground/v4vm into v4
This is the initial merge of the v4vm JS engine, designed specifically for QML. The engine is tested on Linux and Mac OS X, works on x86, x86-64 and ARM. Change-Id: I826b72cfa3d3575007b70d78604080582db568db Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'src/3rdparty/masm/wtf/BumpPointerAllocator.h')
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+/*
+ * Copyright (C) 2010 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef BumpPointerAllocator_h
+#define BumpPointerAllocator_h
+
+#include <algorithm>
+#include <wtf/PageAllocation.h>
+#include <wtf/PageBlock.h>
+
+namespace WTF {
+
+#define MINIMUM_BUMP_POOL_SIZE 0x1000
+
+class BumpPointerPool {
+public:
+ // ensureCapacity will check whether the current pool has capacity to
+ // allocate 'size' bytes of memory If it does not, it will attempt to
+ // allocate a new pool (which will be added to this one in a chain).
+ //
+ // If allocation fails (out of memory) this method will return null.
+ // If the return value is non-null, then callers should update any
+ // references they have to this current (possibly full) BumpPointerPool
+ // to instead point to the newly returned BumpPointerPool.
+ BumpPointerPool* ensureCapacity(size_t size)
+ {
+ void* allocationEnd = static_cast<char*>(m_current) + size;
+ ASSERT(allocationEnd > m_current); // check for overflow
+ if (allocationEnd <= static_cast<void*>(this))
+ return this;
+ return ensureCapacityCrossPool(this, size);
+ }
+
+ // alloc should only be called after calling ensureCapacity; as such
+ // alloc will never fail.
+ void* alloc(size_t size)
+ {
+ void* current = m_current;
+ void* allocationEnd = static_cast<char*>(current) + size;
+ ASSERT(allocationEnd > current); // check for overflow
+ ASSERT(allocationEnd <= static_cast<void*>(this));
+ m_current = allocationEnd;
+ return current;
+ }
+
+ // The dealloc method releases memory allocated using alloc. Memory
+ // must be released in a LIFO fashion, e.g. if the client calls alloc
+ // four times, returning pointer A, B, C, D, then the only valid order
+ // in which these may be deallocaed is D, C, B, A.
+ //
+ // The client may optionally skip some deallocations. In the example
+ // above, it would be valid to only explicitly dealloc C, A (D being
+ // dealloced along with C, B along with A).
+ //
+ // If pointer was not allocated from this pool (or pools) then dealloc
+ // will CRASH(). Callers should update any references they have to
+ // this current BumpPointerPool to instead point to the returned
+ // BumpPointerPool.
+ BumpPointerPool* dealloc(void* position)
+ {
+ if ((position >= m_start) && (position <= static_cast<void*>(this))) {
+ ASSERT(position <= m_current);
+ m_current = position;
+ return this;
+ }
+ return deallocCrossPool(this, position);
+ }
+
+private:
+ // Placement operator new, returns the last 'size' bytes of allocation for use as this.
+ void* operator new(size_t size, const PageAllocation& allocation)
+ {
+ ASSERT(size < allocation.size());
+ return reinterpret_cast<char*>(reinterpret_cast<intptr_t>(allocation.base()) + allocation.size()) - size;
+ }
+
+ BumpPointerPool(const PageAllocation& allocation)
+ : m_current(allocation.base())
+ , m_start(allocation.base())
+ , m_next(0)
+ , m_previous(0)
+ , m_allocation(allocation)
+ {
+ }
+
+ static BumpPointerPool* create(size_t minimumCapacity = 0)
+ {
+ // Add size of BumpPointerPool object, check for overflow.
+ minimumCapacity += sizeof(BumpPointerPool);
+ if (minimumCapacity < sizeof(BumpPointerPool))
+ return 0;
+
+ size_t poolSize = std::max(static_cast<size_t>(MINIMUM_BUMP_POOL_SIZE), WTF::pageSize());
+ while (poolSize < minimumCapacity) {
+ poolSize <<= 1;
+ // The following if check relies on MINIMUM_BUMP_POOL_SIZE being a power of 2!
+ ASSERT(!(MINIMUM_BUMP_POOL_SIZE & (MINIMUM_BUMP_POOL_SIZE - 1)));
+ if (!poolSize)
+ return 0;
+ }
+
+ PageAllocation allocation = PageAllocation::allocate(poolSize);
+ if (!!allocation)
+ return new (allocation) BumpPointerPool(allocation);
+ return 0;
+ }
+
+ void shrink()
+ {
+ ASSERT(!m_previous);
+ m_current = m_start;
+ while (m_next) {
+ BumpPointerPool* nextNext = m_next->m_next;
+ m_next->destroy();
+ m_next = nextNext;
+ }
+ }
+
+ void destroy()
+ {
+ m_allocation.deallocate();
+ }
+
+ static BumpPointerPool* ensureCapacityCrossPool(BumpPointerPool* previousPool, size_t size)
+ {
+ // The pool passed should not have capacity, so we'll start with the next one.
+ ASSERT(previousPool);
+ ASSERT((static_cast<char*>(previousPool->m_current) + size) > previousPool->m_current); // check for overflow
+ ASSERT((static_cast<char*>(previousPool->m_current) + size) > static_cast<void*>(previousPool));
+ BumpPointerPool* pool = previousPool->m_next;
+
+ while (true) {
+ if (!pool) {
+ // We've run to the end; allocate a new pool.
+ pool = BumpPointerPool::create(size);
+ previousPool->m_next = pool;
+ pool->m_previous = previousPool;
+ return pool;
+ }
+
+ //
+ void* current = pool->m_current;
+ void* allocationEnd = static_cast<char*>(current) + size;
+ ASSERT(allocationEnd > current); // check for overflow
+ if (allocationEnd <= static_cast<void*>(pool))
+ return pool;
+ }
+ }
+
+ static BumpPointerPool* deallocCrossPool(BumpPointerPool* pool, void* position)
+ {
+ // Should only be called if position is not in the current pool.
+ ASSERT((position < pool->m_start) || (position > static_cast<void*>(pool)));
+
+ while (true) {
+ // Unwind the current pool to the start, move back in the chain to the previous pool.
+ pool->m_current = pool->m_start;
+ pool = pool->m_previous;
+
+ // position was nowhere in the chain!
+ if (!pool)
+ CRASH();
+
+ if ((position >= pool->m_start) && (position <= static_cast<void*>(pool))) {
+ ASSERT(position <= pool->m_current);
+ pool->m_current = position;
+ return pool;
+ }
+ }
+ }
+
+ void* m_current;
+ void* m_start;
+ BumpPointerPool* m_next;
+ BumpPointerPool* m_previous;
+ PageAllocation m_allocation;
+
+ friend class BumpPointerAllocator;
+};
+
+// A BumpPointerAllocator manages a set of BumpPointerPool objects, which
+// can be used for LIFO (stack like) allocation.
+//
+// To begin allocating using this class call startAllocator(). The result
+// of this method will be null if the initial pool allocation fails, or a
+// pointer to a BumpPointerPool object that can be used to perform
+// allocations. Whilst running no memory will be released until
+// stopAllocator() is called. At this point all allocations made through
+// this allocator will be reaped, and underlying memory may be freed.
+//
+// (In practice we will still hold on to the initial pool to allow allocation
+// to be quickly restared, but aditional pools will be freed).
+//
+// This allocator is non-renetrant, it is encumbant on the clients to ensure
+// startAllocator() is not called again until stopAllocator() has been called.
+class BumpPointerAllocator {
+public:
+ BumpPointerAllocator()
+ : m_head(0)
+ {
+ }
+
+ ~BumpPointerAllocator()
+ {
+ if (m_head)
+ m_head->destroy();
+ }
+
+ BumpPointerPool* startAllocator()
+ {
+ if (!m_head)
+ m_head = BumpPointerPool::create();
+ return m_head;
+ }
+
+ void stopAllocator()
+ {
+ if (m_head)
+ m_head->shrink();
+ }
+
+private:
+ BumpPointerPool* m_head;
+};
+
+}
+
+using WTF::BumpPointerAllocator;
+
+#endif // BumpPointerAllocator_h