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authorGunnar Sletta <gunnar.sletta@nokia.com>2011-11-16 11:16:57 +0100
committerQt by Nokia <qt-info@nokia.com>2011-11-16 11:53:49 +0100
commite443db45847dcd42c0725b7df8fbda55717ad0e1 (patch)
tree6e2489433859e6655d38f75448ad229dbd6a1844 /src/declarative/items/qquickcanvas.cpp
parent09313a8a3364c807a63ad69d4293f7502f10a8df (diff)
Improved comments on threaded renderer a bit
Change-Id: I1ee3879bde219e0008d70117dbfdd14f7da31f18 Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Diffstat (limited to 'src/declarative/items/qquickcanvas.cpp')
-rw-r--r--src/declarative/items/qquickcanvas.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/declarative/items/qquickcanvas.cpp b/src/declarative/items/qquickcanvas.cpp
index 581d7f3541..b433e02202 100644
--- a/src/declarative/items/qquickcanvas.cpp
+++ b/src/declarative/items/qquickcanvas.cpp
@@ -259,8 +259,8 @@ have a scope focused item), and the other items will have their focus cleared.
RenderThread::isRenderBlock: This variable is true when animations are not
running and the render thread has gone to sleep, waiting for more to do.
- RenderThread::isExternalUpdatePending: This variable is set to false during
- the sync phase in the GUI thread and to true in maybeUpdate(). It is an
+ RenderThread::isExternalUpdatePending: This variable is set to false when
+ a new render pass is started and to true in maybeUpdate(). It is an
indication to the render thread that another render pass needs to take
place, rather than the render thread going to sleep after completing its swap.
@@ -2253,7 +2253,7 @@ void QQuickCanvasRenderThread::sync(bool guiAlreadyLocked)
/*!
Acquires the mutex for the GUI thread. The function uses the isGuiBlocked
- variable to keep track of how many recursion levels the gui is locket with.
+ variable to keep track of how many recursion levels the gui is locked with.
We only actually acquire the mutex for the first level to avoid deadlocking
ourselves.
*/