aboutsummaryrefslogtreecommitdiffstats
path: root/src/declarative/items/qquickcanvas.cpp
diff options
context:
space:
mode:
authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/declarative/items/qquickcanvas.cpp
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/declarative/items/qquickcanvas.cpp')
-rw-r--r--src/declarative/items/qquickcanvas.cpp2644
1 files changed, 0 insertions, 2644 deletions
diff --git a/src/declarative/items/qquickcanvas.cpp b/src/declarative/items/qquickcanvas.cpp
deleted file mode 100644
index 8022af98f4..0000000000
--- a/src/declarative/items/qquickcanvas.cpp
+++ /dev/null
@@ -1,2644 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickcanvas.h"
-#include "qquickcanvas_p.h"
-
-#include "qquickitem.h"
-#include "qquickitem_p.h"
-
-#include <private/qsgrenderer_p.h>
-#include <private/qsgtexture_p.h>
-#include <private/qsgflashnode_p.h>
-#include <qsgengine.h>
-
-#include <private/qguiapplication_p.h>
-#include <QtGui/QInputPanel>
-
-#include <private/qabstractanimation_p.h>
-
-#include <QtGui/qpainter.h>
-#include <QtGui/qevent.h>
-#include <QtGui/qmatrix4x4.h>
-#include <QtCore/qvarlengtharray.h>
-#include <QtCore/qabstractanimation.h>
-#include <QtDeclarative/qdeclarativeincubator.h>
-
-#include <private/qdeclarativedebugtrace_p.h>
-
-QT_BEGIN_NAMESPACE
-
-#define QQUICK_CANVAS_TIMING
-#ifdef QQUICK_CANVAS_TIMING
-static bool qquick_canvas_timing = !qgetenv("QML_CANVAS_TIMING").isEmpty();
-static QTime threadTimer;
-static int syncTime;
-static int renderTime;
-static int swapTime;
-#endif
-
-DEFINE_BOOL_CONFIG_OPTION(qmlFixedAnimationStep, QML_FIXED_ANIMATION_STEP)
-DEFINE_BOOL_CONFIG_OPTION(qmlNoThreadedRenderer, QML_BAD_GUI_RENDER_LOOP)
-
-extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
-
-void QQuickCanvasPrivate::updateFocusItemTransform()
-{
- Q_Q(QQuickCanvas);
- QQuickItem *focus = q->activeFocusItem();
- if (focus && qApp->inputPanel()->inputItem() == focus)
- qApp->inputPanel()->setInputItemTransform(QQuickItemPrivate::get(focus)->itemToCanvasTransform());
-}
-
-class QQuickCanvasIncubationController : public QObject, public QDeclarativeIncubationController
-{
-public:
- QQuickCanvasIncubationController(QQuickCanvasPrivate *canvas)
- : m_canvas(canvas), m_eventSent(false) {}
-
-protected:
- virtual bool event(QEvent *e)
- {
- if (e->type() == QEvent::User) {
- Q_ASSERT(m_eventSent);
-
- bool *amtp = m_canvas->thread->allowMainThreadProcessing();
- while (incubatingObjectCount()) {
- if (amtp)
- incubateWhile(amtp);
- else
- incubateFor(5);
- QCoreApplication::processEvents();
- }
-
- m_eventSent = false;
- }
- return QObject::event(e);
- }
-
- virtual void incubatingObjectCountChanged(int count)
- {
- if (count && !m_eventSent) {
- m_eventSent = true;
- QCoreApplication::postEvent(this, new QEvent(QEvent::User));
- }
- }
-
-private:
- QQuickCanvasPrivate *m_canvas;
- bool m_eventSent;
-};
-
-class QQuickCanvasPlainRenderLoop : public QObject, public QQuickCanvasRenderLoop
-{
-public:
- QQuickCanvasPlainRenderLoop()
- : updatePending(false)
- , animationRunning(false)
- {
- }
-
- virtual void paint() {
- updatePending = false;
- if (animationRunning && animationDriver())
- animationDriver()->advance();
- polishItems();
- syncSceneGraph();
- makeCurrent();
- glViewport(0, 0, size.width(), size.height());
- renderSceneGraph(size);
- swapBuffers();
-
- if (animationRunning)
- maybeUpdate();
- }
-
- virtual QImage grab() {
- return qt_gl_read_framebuffer(size, false, false);
- }
-
- virtual void startRendering() {
- if (!glContext()) {
- createGLContext();
- makeCurrent();
- initializeSceneGraph();
- } else {
- makeCurrent();
- }
- maybeUpdate();
- }
-
- virtual void stopRendering() {
- cleanupNodesOnShutdown();
- }
-
- virtual void maybeUpdate() {
- if (!updatePending) {
- QCoreApplication::postEvent(this, new QEvent(QEvent::User));
- updatePending = true;
- }
- }
-
- virtual void animationStarted() {
- animationRunning = true;
- maybeUpdate();
- }
-
- virtual void animationStopped() {
- animationRunning = false;
- }
-
- virtual bool isRunning() const { return glContext(); } // Event loop is always running...
- virtual void resize(const QSize &s) { size = s; }
- virtual void setWindowSize(const QSize &s) { size = s; }
-
- bool event(QEvent *e) {
- if (e->type() == QEvent::User) {
- paint();
- return true;
- }
- return QObject::event(e);
- }
-
- QSize size;
-
- uint updatePending : 1;
- uint animationRunning : 1;
-};
-
-
-
-/*
-Focus behavior
-==============
-
-Prior to being added to a valid canvas items can set and clear focus with no
-effect. Only once items are added to a canvas (by way of having a parent set that
-already belongs to a canvas) do the focus rules apply. Focus goes back to
-having no effect if an item is removed from a canvas.
-
-When an item is moved into a new focus scope (either being added to a canvas
-for the first time, or having its parent changed), if the focus scope already has
-a scope focused item that takes precedence over the item being added. Otherwise,
-the focus of the added tree is used. In the case of of a tree of items being
-added to a canvas for the first time, which may have a conflicted focus state (two
-or more items in one scope having focus set), the same rule is applied item by item -
-thus the first item that has focus will get it (assuming the scope doesn't already
-have a scope focused item), and the other items will have their focus cleared.
-*/
-
-/*
- Threaded Rendering
- ==================
-
- The threaded rendering uses a number of different variables to track potential
- states used to handle resizing, initial paint, grabbing and driving animations
- while ALWAYS keeping the GL context in the rendering thread and keeping the
- overhead of normal one-shot paints and vblank driven animations at a minimum.
-
- Resize, initial show and grab suffer slightly in this model as they are locked
- to the rendering in the rendering thread, but this is a necessary evil for
- the system to work.
-
- Variables that are used:
-
- Private::animationRunning: This is true while the animations are running, and only
- written to inside locks.
-
- RenderThread::isGuiBlocked: This is used to indicate that the GUI thread owns the
- lock. This variable is an integer to allow for recursive calls to lockInGui()
- without using a recursive mutex. See isGuiBlockPending.
-
- RenderThread::isPaintComplete: This variable is cleared when rendering starts and
- set once rendering is complete. It is monitored in the paintEvent(),
- resizeEvent() and grab() functions to force them to wait for rendering to
- complete.
-
- RenderThread::isGuiBlockPending: This variable is set in the render thread just
- before the sync event is sent to the GUI thread. It is used to avoid deadlocks
- in the case where render thread waits while waiting for GUI to pick up the sync
- event and GUI thread gets a resizeEvent, the initial paintEvent or a grab.
- When this happens, we use the
- exhaustSyncEvent() function to do the sync right there and mark the coming
- sync event to be discarded. There can only ever be one sync incoming.
-
- RenderThread::isRenderBlock: This variable is true when animations are not
- running and the render thread has gone to sleep, waiting for more to do.
-
- RenderThread::isExternalUpdatePending: This variable is set to false when
- a new render pass is started and to true in maybeUpdate(). It is an
- indication to the render thread that another render pass needs to take
- place, rather than the render thread going to sleep after completing its swap.
-
- RenderThread::doGrab: This variable is set by the grab() function and
- tells the renderer to do a grab after rendering is complete and before
- swapping happens.
-
- RenderThread::shouldExit: This variable is used to determine if the render
- thread should do a nother pass. It is typically set as a result of show()
- and unset as a result of hide() or during shutdown()
-
- RenderThread::hasExited: Used by the GUI thread to synchronize the shutdown
- after shouldExit has been set to true.
- */
-
-// #define FOCUS_DEBUG
-// #define MOUSE_DEBUG
-// #define TOUCH_DEBUG
-// #define DIRTY_DEBUG
-// #define THREAD_DEBUG
-
-// #define FRAME_TIMING
-
-#ifdef FRAME_TIMING
-static QTime frameTimer;
-int sceneGraphRenderTime;
-int readbackTime;
-#endif
-
-QQuickItem::UpdatePaintNodeData::UpdatePaintNodeData()
-: transformNode(0)
-{
-}
-
-QQuickRootItem::QQuickRootItem()
-{
-}
-
-void QQuickCanvas::exposeEvent(QExposeEvent *)
-{
- Q_D(QQuickCanvas);
- d->thread->paint();
-}
-
-void QQuickCanvas::resizeEvent(QResizeEvent *)
-{
- Q_D(QQuickCanvas);
- d->thread->resize(size());
-}
-
-void QQuickCanvas::animationStarted()
-{
- d_func()->thread->animationStarted();
-}
-
-void QQuickCanvas::animationStopped()
-{
- d_func()->thread->animationStopped();
-}
-
-void QQuickCanvas::showEvent(QShowEvent *)
-{
- Q_D(QQuickCanvas);
- if (d->vsyncAnimations) {
- if (!d->animationDriver) {
- d->animationDriver = d->context->createAnimationDriver(this);
- connect(d->animationDriver, SIGNAL(started()), this, SLOT(animationStarted()), Qt::DirectConnection);
- connect(d->animationDriver, SIGNAL(stopped()), this, SLOT(animationStopped()), Qt::DirectConnection);
- }
- d->animationDriver->install();
- }
-
- if (!d->thread->isRunning()) {
- d->thread->setWindowSize(size());
- d->thread->startRendering();
- }
-}
-
-void QQuickCanvas::hideEvent(QHideEvent *)
-{
- Q_D(QQuickCanvas);
- d->thread->stopRendering();
-}
-
-void QQuickCanvas::focusOutEvent(QFocusEvent *)
-{
- Q_D(QQuickCanvas);
- d->rootItem->setFocus(false);
-}
-
-void QQuickCanvas::focusInEvent(QFocusEvent *)
-{
- Q_D(QQuickCanvas);
- d->rootItem->setFocus(true);
-}
-
-
-/*!
- Sets weither this canvas should use vsync driven animations.
-
- This option can only be set on one single QQuickCanvas, and that it's
- vsync signal will then be used to drive all animations in the
- process.
-
- This feature is primarily useful for single QQuickCanvas, QML-only
- applications.
-
- \warning Enabling vsync on multiple QQuickCanvas instances has
- undefined behavior.
- */
-void QQuickCanvas::setVSyncAnimations(bool enabled)
-{
- Q_D(QQuickCanvas);
- if (visible()) {
- qWarning("QQuickCanvas::setVSyncAnimations: Cannot be changed when widget is shown");
- return;
- }
- d->vsyncAnimations = enabled;
-}
-
-
-
-/*!
- Returns true if this canvas should use vsync driven animations;
- otherwise returns false.
- */
-bool QQuickCanvas::vsyncAnimations() const
-{
- Q_D(const QQuickCanvas);
- return d->vsyncAnimations;
-}
-
-void QQuickCanvasPrivate::initializeSceneGraph()
-{
- if (!context)
- context = QSGContext::createDefaultContext();
-
- if (context->isReady())
- return;
-
- QOpenGLContext *glctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
- context->initialize(glctx);
-
- Q_Q(QQuickCanvas);
-
- if (!QQuickItemPrivate::get(rootItem)->itemNode()->parent()) {
- context->rootNode()->appendChildNode(QQuickItemPrivate::get(rootItem)->itemNode());
- }
-
- engine = new QSGEngine();
- engine->setCanvas(q);
-
- emit q_func()->sceneGraphInitialized();
-}
-
-void QQuickCanvasPrivate::polishItems()
-{
- while (!itemsToPolish.isEmpty()) {
- QSet<QQuickItem *>::Iterator iter = itemsToPolish.begin();
- QQuickItem *item = *iter;
- itemsToPolish.erase(iter);
- QQuickItemPrivate::get(item)->polishScheduled = false;
- item->updatePolish();
- }
- updateFocusItemTransform();
-}
-
-
-void QQuickCanvasPrivate::syncSceneGraph()
-{
- updateDirtyNodes();
-
- // Copy the current state of clearing from canvas into renderer.
- context->renderer()->setClearColor(clearColor);
- QSGRenderer::ClearMode mode = QSGRenderer::ClearStencilBuffer | QSGRenderer::ClearDepthBuffer;
- if (clearBeforeRendering)
- mode |= QSGRenderer::ClearColorBuffer;
- context->renderer()->setClearMode(mode);
-}
-
-
-void QQuickCanvasPrivate::renderSceneGraph(const QSize &size)
-{
- Q_Q(QQuickCanvas);
- context->renderer()->setDeviceRect(QRect(QPoint(0, 0), size));
- context->renderer()->setViewportRect(QRect(QPoint(0, 0), renderTarget ? renderTarget->size() : size));
- context->renderer()->setProjectionMatrixToDeviceRect();
-
- emit q->beforeRendering();
- context->renderNextFrame(renderTarget);
- emit q->afterRendering();
-
-#ifdef FRAME_TIMING
- sceneGraphRenderTime = frameTimer.elapsed();
-#endif
-
-#ifdef FRAME_TIMING
-// int pixel;
-// glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
- readbackTime = frameTimer.elapsed();
-#endif
-}
-
-
-QQuickCanvasPrivate::QQuickCanvasPrivate()
- : rootItem(0)
- , activeFocusItem(0)
- , mouseGrabberItem(0)
- , dirtyItemList(0)
- , context(0)
- , clearColor(Qt::white)
- , vsyncAnimations(false)
- , clearBeforeRendering(true)
- , thread(0)
- , animationDriver(0)
- , renderTarget(0)
- , incubationController(0)
-{
-}
-
-QQuickCanvasPrivate::~QQuickCanvasPrivate()
-{
-}
-
-void QQuickCanvasPrivate::init(QQuickCanvas *c)
-{
- QUnifiedTimer* ut = QUnifiedTimer::instance(true);
- if (qmlFixedAnimationStep())
- ut->setConsistentTiming(true);
-
- q_ptr = c;
-
- Q_Q(QQuickCanvas);
-
- rootItem = new QQuickRootItem;
- QQuickItemPrivate *rootItemPrivate = QQuickItemPrivate::get(rootItem);
- rootItemPrivate->canvas = q;
- rootItemPrivate->flags |= QQuickItem::ItemIsFocusScope;
-
- // In the absence of a focus in event on some platforms assume the window will
- // be activated immediately and set focus on the rootItem
- // ### Remove when QTBUG-22415 is resolved.
- //It is important that this call happens after the rootItem has a canvas..
- rootItem->setFocus(true);
-
- bool threaded = !qmlNoThreadedRenderer();
-
- if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL)) {
- qWarning("QQuickCanvas: platform does not support threaded rendering!");
- threaded = false;
- }
-
- if (threaded)
- thread = new QQuickCanvasRenderThread();
- else
- thread = new QQuickCanvasPlainRenderLoop();
-
- thread->renderer = q;
- thread->d = this;
-
- context = QSGContext::createDefaultContext();
- thread->moveContextToThread(context);
-
- q->setSurfaceType(QWindow::OpenGLSurface);
- q->setFormat(context->defaultSurfaceFormat());
-}
-
-QDeclarativeListProperty<QObject> QQuickCanvasPrivate::data()
-{
- initRootItem();
- return QQuickItemPrivate::get(rootItem)->data();
-}
-
-void QQuickCanvasPrivate::initRootItem()
-{
- Q_Q(QQuickCanvas);
- q->connect(q, SIGNAL(widthChanged(int)),
- rootItem, SLOT(setWidth(int)));
- q->connect(q, SIGNAL(heightChanged(int)),
- rootItem, SLOT(setHeight(int)));
- rootItem->setWidth(q->width());
- rootItem->setHeight(q->height());
-}
-
-void QQuickCanvasPrivate::transformTouchPoints(QList<QTouchEvent::TouchPoint> &touchPoints, const QTransform &transform)
-{
- for (int i=0; i<touchPoints.count(); i++) {
- QTouchEvent::TouchPoint &touchPoint = touchPoints[i];
- touchPoint.setRect(transform.mapRect(touchPoint.sceneRect()));
- touchPoint.setStartPos(transform.map(touchPoint.startScenePos()));
- touchPoint.setLastPos(transform.map(touchPoint.lastScenePos()));
- }
-}
-
-
-/*!
-Translates the data in \a touchEvent to this canvas. This method leaves the item local positions in
-\a touchEvent untouched (these are filled in later).
-*/
-void QQuickCanvasPrivate::translateTouchEvent(QTouchEvent *touchEvent)
-{
-// Q_Q(QQuickCanvas);
-
-// touchEvent->setWidget(q); // ### refactor...
-
- QList<QTouchEvent::TouchPoint> touchPoints = touchEvent->touchPoints();
- for (int i = 0; i < touchPoints.count(); ++i) {
- QTouchEvent::TouchPoint &touchPoint = touchPoints[i];
-
- touchPoint.setScreenRect(touchPoint.sceneRect());
- touchPoint.setStartScreenPos(touchPoint.startScenePos());
- touchPoint.setLastScreenPos(touchPoint.lastScenePos());
-
- touchPoint.setSceneRect(touchPoint.rect());
- touchPoint.setStartScenePos(touchPoint.startPos());
- touchPoint.setLastScenePos(touchPoint.lastPos());
-
- if (touchPoint.isPrimary())
- lastMousePosition = touchPoint.pos().toPoint();
- }
- touchEvent->setTouchPoints(touchPoints);
-}
-
-void QQuickCanvasPrivate::setFocusInScope(QQuickItem *scope, QQuickItem *item, FocusOptions options)
-{
- Q_Q(QQuickCanvas);
-
- Q_ASSERT(item);
- Q_ASSERT(scope || item == rootItem);
-
-#ifdef FOCUS_DEBUG
- qWarning() << "QQuickCanvasPrivate::setFocusInScope():";
- qWarning() << " scope:" << (QObject *)scope;
- if (scope)
- qWarning() << " scopeSubFocusItem:" << (QObject *)QQuickItemPrivate::get(scope)->subFocusItem;
- qWarning() << " item:" << (QObject *)item;
- qWarning() << " activeFocusItem:" << (QObject *)activeFocusItem;
-#endif
-
- QQuickItemPrivate *scopePrivate = scope ? QQuickItemPrivate::get(scope) : 0;
- QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
-
- QQuickItem *oldActiveFocusItem = 0;
- QQuickItem *newActiveFocusItem = 0;
-
- QVarLengthArray<QQuickItem *, 20> changed;
-
- // Does this change the active focus?
- if (item == rootItem || scopePrivate->activeFocus) {
- oldActiveFocusItem = activeFocusItem;
- newActiveFocusItem = item;
- while (newActiveFocusItem->isFocusScope() && newActiveFocusItem->scopedFocusItem())
- newActiveFocusItem = newActiveFocusItem->scopedFocusItem();
-
- if (oldActiveFocusItem) {
-#ifndef QT_NO_IM
- qApp->inputPanel()->commit();
-#endif
-
- activeFocusItem = 0;
- QFocusEvent event(QEvent::FocusOut, Qt::OtherFocusReason);
- q->sendEvent(oldActiveFocusItem, &event);
-
- QQuickItem *afi = oldActiveFocusItem;
- while (afi != scope) {
- if (QQuickItemPrivate::get(afi)->activeFocus) {
- QQuickItemPrivate::get(afi)->activeFocus = false;
- changed << afi;
- }
- afi = afi->parentItem();
- }
- }
- }
-
- if (item != rootItem) {
- QQuickItem *oldSubFocusItem = scopePrivate->subFocusItem;
- // Correct focus chain in scope
- if (oldSubFocusItem) {
- QQuickItem *sfi = scopePrivate->subFocusItem->parentItem();
- while (sfi != scope) {
- QQuickItemPrivate::get(sfi)->subFocusItem = 0;
- sfi = sfi->parentItem();
- }
- }
- {
- scopePrivate->subFocusItem = item;
- QQuickItem *sfi = scopePrivate->subFocusItem->parentItem();
- while (sfi != scope) {
- QQuickItemPrivate::get(sfi)->subFocusItem = item;
- sfi = sfi->parentItem();
- }
- }
-
- if (oldSubFocusItem) {
- QQuickItemPrivate::get(oldSubFocusItem)->focus = false;
- changed << oldSubFocusItem;
- }
- }
-
- if (!(options & DontChangeFocusProperty)) {
-// if (item != rootItem || QGuiApplication::focusWindow() == q) { // QTBUG-22415
- itemPrivate->focus = true;
- changed << item;
-// }
- }
-
- if (newActiveFocusItem && rootItem->hasFocus()) {
- activeFocusItem = newActiveFocusItem;
-
- QQuickItemPrivate::get(newActiveFocusItem)->activeFocus = true;
- changed << newActiveFocusItem;
-
- QQuickItem *afi = newActiveFocusItem->parentItem();
- while (afi && afi != scope) {
- if (afi->isFocusScope()) {
- QQuickItemPrivate::get(afi)->activeFocus = true;
- changed << afi;
- }
- afi = afi->parentItem();
- }
-
- updateInputMethodData();
-
- QFocusEvent event(QEvent::FocusIn, Qt::OtherFocusReason);
- q->sendEvent(newActiveFocusItem, &event);
- } else {
- updateInputMethodData();
- }
-
- if (!changed.isEmpty())
- notifyFocusChangesRecur(changed.data(), changed.count() - 1);
-}
-
-void QQuickCanvasPrivate::clearFocusInScope(QQuickItem *scope, QQuickItem *item, FocusOptions options)
-{
- Q_Q(QQuickCanvas);
-
- Q_UNUSED(item);
- Q_ASSERT(item);
- Q_ASSERT(scope || item == rootItem);
-
-#ifdef FOCUS_DEBUG
- qWarning() << "QQuickCanvasPrivate::clearFocusInScope():";
- qWarning() << " scope:" << (QObject *)scope;
- qWarning() << " item:" << (QObject *)item;
- qWarning() << " activeFocusItem:" << (QObject *)activeFocusItem;
-#endif
-
- QQuickItemPrivate *scopePrivate = scope ? QQuickItemPrivate::get(scope) : 0;
-
- QQuickItem *oldActiveFocusItem = 0;
- QQuickItem *newActiveFocusItem = 0;
-
- QVarLengthArray<QQuickItem *, 20> changed;
-
- Q_ASSERT(item == rootItem || item == scopePrivate->subFocusItem);
-
- // Does this change the active focus?
- if (item == rootItem || scopePrivate->activeFocus) {
- oldActiveFocusItem = activeFocusItem;
- newActiveFocusItem = scope;
-
- Q_ASSERT(oldActiveFocusItem);
-
-#ifndef QT_NO_IM
- qApp->inputPanel()->commit();
-#endif
-
- activeFocusItem = 0;
- QFocusEvent event(QEvent::FocusOut, Qt::OtherFocusReason);
- q->sendEvent(oldActiveFocusItem, &event);
-
- QQuickItem *afi = oldActiveFocusItem;
- while (afi != scope) {
- if (QQuickItemPrivate::get(afi)->activeFocus) {
- QQuickItemPrivate::get(afi)->activeFocus = false;
- changed << afi;
- }
- afi = afi->parentItem();
- }
- }
-
- if (item != rootItem) {
- QQuickItem *oldSubFocusItem = scopePrivate->subFocusItem;
- // Correct focus chain in scope
- if (oldSubFocusItem) {
- QQuickItem *sfi = scopePrivate->subFocusItem->parentItem();
- while (sfi != scope) {
- QQuickItemPrivate::get(sfi)->subFocusItem = 0;
- sfi = sfi->parentItem();
- }
- }
- scopePrivate->subFocusItem = 0;
-
- if (oldSubFocusItem && !(options & DontChangeFocusProperty)) {
- QQuickItemPrivate::get(oldSubFocusItem)->focus = false;
- changed << oldSubFocusItem;
- }
- } else if (!(options & DontChangeFocusProperty)) {
- QQuickItemPrivate::get(item)->focus = false;
- changed << item;
- }
-
- if (newActiveFocusItem) {
- Q_ASSERT(newActiveFocusItem == scope);
- activeFocusItem = scope;
-
- updateInputMethodData();
-
- QFocusEvent event(QEvent::FocusIn, Qt::OtherFocusReason);
- q->sendEvent(newActiveFocusItem, &event);
- } else {
- updateInputMethodData();
- }
-
- if (!changed.isEmpty())
- notifyFocusChangesRecur(changed.data(), changed.count() - 1);
-}
-
-void QQuickCanvasPrivate::notifyFocusChangesRecur(QQuickItem **items, int remaining)
-{
- QDeclarativeGuard<QQuickItem> item(*items);
-
- if (remaining)
- notifyFocusChangesRecur(items + 1, remaining - 1);
-
- if (item) {
- QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
-
- if (itemPrivate->notifiedFocus != itemPrivate->focus) {
- itemPrivate->notifiedFocus = itemPrivate->focus;
- emit item->focusChanged(itemPrivate->focus);
- }
-
- if (item && itemPrivate->notifiedActiveFocus != itemPrivate->activeFocus) {
- itemPrivate->notifiedActiveFocus = itemPrivate->activeFocus;
- itemPrivate->itemChange(QQuickItem::ItemActiveFocusHasChanged, itemPrivate->activeFocus);
- emit item->activeFocusChanged(itemPrivate->activeFocus);
- }
- }
-}
-
-void QQuickCanvasPrivate::updateInputMethodData()
-{
- QQuickItem *inputItem = 0;
- if (activeFocusItem && activeFocusItem->flags() & QQuickItem::ItemAcceptsInputMethod)
- inputItem = activeFocusItem;
- qApp->inputPanel()->setInputItem(inputItem);
-}
-
-void QQuickCanvasPrivate::dirtyItem(QQuickItem *)
-{
- Q_Q(QQuickCanvas);
- q->maybeUpdate();
-}
-
-void QQuickCanvasPrivate::cleanup(QSGNode *n)
-{
- Q_Q(QQuickCanvas);
-
- Q_ASSERT(!cleanupNodeList.contains(n));
- cleanupNodeList.append(n);
- q->maybeUpdate();
-}
-
-
-/*!
- \qmlclass Window QQuickCanvas
- \inqmlmodule QtQuick.Window 2
- \brief The Window object creates a new top-level window.
-
- The Window object creates a new top-level window for a QtQuick scene. It automatically sets up the
- window for use with QtQuick 2.0 graphical elements.
-*/
-/*!
- \class QQuickCanvas
- \since QtQuick 2.0
- \brief The QQuickCanvas class provides the canvas for displaying a graphical QML scene
-
- QQuickCanvas provides the graphical scene management needed to interact with and display
- a scene of QQuickItems.
-
- A QQuickCanvas always has a single invisible root item. To add items to this canvas,
- reparent the items to the root item or to an existing item in the scene.
-
- For easily displaying a scene from a QML file, see \l{QQuickView}.
-*/
-QQuickCanvas::QQuickCanvas(QWindow *parent)
- : QWindow(*(new QQuickCanvasPrivate), parent)
-{
- Q_D(QQuickCanvas);
- d->init(this);
-}
-
-QQuickCanvas::QQuickCanvas(QQuickCanvasPrivate &dd, QWindow *parent)
- : QWindow(dd, parent)
-{
- Q_D(QQuickCanvas);
- d->init(this);
-}
-
-QQuickCanvas::~QQuickCanvas()
-{
- Q_D(QQuickCanvas);
-
- if (d->thread->isRunning())
- d->thread->stopRendering();
-
- // ### should we change ~QQuickItem to handle this better?
- // manually cleanup for the root item (item destructor only handles these when an item is parented)
- QQuickItemPrivate *rootItemPrivate = QQuickItemPrivate::get(d->rootItem);
- rootItemPrivate->removeFromDirtyList();
-
- delete d->incubationController; d->incubationController = 0;
-
- delete d->rootItem; d->rootItem = 0;
-
- delete d->thread; d->thread = 0;
-}
-
-/*!
- Returns the invisible root item of the scene.
-
- A QQuickCanvas always has a single invisible root item. To add items to this canvas,
- reparent the items to the root item or to an existing item in the scene.
-*/
-QQuickItem *QQuickCanvas::rootItem() const
-{
- Q_D(const QQuickCanvas);
-
- return d->rootItem;
-}
-
-/*!
- Returns the item which currently has active focus.
-*/
-QQuickItem *QQuickCanvas::activeFocusItem() const
-{
- Q_D(const QQuickCanvas);
-
- return d->activeFocusItem;
-}
-
-/*!
- Returns the item which currently has the mouse grab.
-*/
-QQuickItem *QQuickCanvas::mouseGrabberItem() const
-{
- Q_D(const QQuickCanvas);
-
- return d->mouseGrabberItem;
-}
-
-
-/*!
- \qmlproperty color QtQuick2.Window::Window::color
-
- The background color for the window.
-
- Setting this property is more efficient than using a separate Rectangle.
-*/
-
-bool QQuickCanvasPrivate::clearHover()
-{
- if (hoverItems.isEmpty())
- return false;
-
- QPointF pos = QCursor::pos(); // ### refactor: q->mapFromGlobal(QCursor::pos());
-
- bool accepted = false;
- foreach (QQuickItem* item, hoverItems)
- accepted = sendHoverEvent(QEvent::HoverLeave, item, pos, pos, QGuiApplication::keyboardModifiers(), true) || accepted;
- hoverItems.clear();
- return accepted;
-}
-
-
-bool QQuickCanvas::event(QEvent *e)
-{
- Q_D(QQuickCanvas);
-
- switch (e->type()) {
-
- case QEvent::TouchBegin:
- case QEvent::TouchUpdate:
- case QEvent::TouchEnd:
- {
- QTouchEvent *touch = static_cast<QTouchEvent *>(e);
- d->translateTouchEvent(touch);
- d->deliverTouchEvent(touch);
- if (!touch->isAccepted())
- return false;
- break;
- }
- case QEvent::Leave:
- d->clearHover();
- d->lastMousePosition = QPoint();
- break;
- case QEvent::DragEnter:
- case QEvent::DragLeave:
- case QEvent::DragMove:
- case QEvent::Drop:
- d->deliverDragEvent(&d->dragGrabber, e);
- break;
- case QEvent::WindowDeactivate:
- rootItem()->windowDeactivateEvent();
- break;
- default:
- break;
- }
-
- return QWindow::event(e);
-}
-
-void QQuickCanvas::keyPressEvent(QKeyEvent *e)
-{
- Q_D(QQuickCanvas);
-
- if (d->activeFocusItem)
- sendEvent(d->activeFocusItem, e);
-}
-
-void QQuickCanvas::keyReleaseEvent(QKeyEvent *e)
-{
- Q_D(QQuickCanvas);
-
- if (d->activeFocusItem)
- sendEvent(d->activeFocusItem, e);
-}
-
-bool QQuickCanvasPrivate::deliverInitialMousePressEvent(QQuickItem *item, QMouseEvent *event)
-{
- Q_Q(QQuickCanvas);
-
- QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
- if (itemPrivate->opacity == 0.0)
- return false;
-
- if (itemPrivate->flags & QQuickItem::ItemClipsChildrenToShape) {
- QPointF p = item->mapFromScene(event->windowPos());
- if (!QRectF(0, 0, item->width(), item->height()).contains(p))
- return false;
- }
-
- QList<QQuickItem *> children = itemPrivate->paintOrderChildItems();
- for (int ii = children.count() - 1; ii >= 0; --ii) {
- QQuickItem *child = children.at(ii);
- if (!child->isVisible() || !child->isEnabled())
- continue;
- if (deliverInitialMousePressEvent(child, event))
- return true;
- }
-
- if (itemPrivate->acceptedMouseButtons & event->button()) {
- QPointF p = item->mapFromScene(event->windowPos());
- if (QRectF(0, 0, item->width(), item->height()).contains(p)) {
- QMouseEvent me(event->type(), p, event->windowPos(), event->screenPos(),
- event->button(), event->buttons(), event->modifiers());
- me.accept();
- mouseGrabberItem = item;
- q->sendEvent(item, &me);
- event->setAccepted(me.isAccepted());
- if (me.isAccepted())
- return true;
- mouseGrabberItem->ungrabMouse();
- mouseGrabberItem = 0;
- }
- }
-
- return false;
-}
-
-bool QQuickCanvasPrivate::deliverMouseEvent(QMouseEvent *event)
-{
- Q_Q(QQuickCanvas);
-
- lastMousePosition = event->windowPos();
-
- if (!mouseGrabberItem &&
- event->type() == QEvent::MouseButtonPress &&
- (event->button() & event->buttons()) == event->buttons()) {
- return deliverInitialMousePressEvent(rootItem, event);
- }
-
- if (mouseGrabberItem) {
- QQuickItemPrivate *mgPrivate = QQuickItemPrivate::get(mouseGrabberItem);
- const QTransform &transform = mgPrivate->canvasToItemTransform();
- QMouseEvent me(event->type(), transform.map(event->windowPos()), event->windowPos(), event->screenPos(),
- event->button(), event->buttons(), event->modifiers());
- me.accept();
- q->sendEvent(mouseGrabberItem, &me);
- event->setAccepted(me.isAccepted());
- if (me.isAccepted())
- return true;
- }
-
- return false;
-}
-
-void QQuickCanvas::mousePressEvent(QMouseEvent *event)
-{
- Q_D(QQuickCanvas);
-
-#ifdef MOUSE_DEBUG
- qWarning() << "QQuickCanvas::mousePressEvent()" << event->pos() << event->button() << event->buttons();
-#endif
-
- d->deliverMouseEvent(event);
-}
-
-void QQuickCanvas::mouseReleaseEvent(QMouseEvent *event)
-{
- Q_D(QQuickCanvas);
-
-#ifdef MOUSE_DEBUG
- qWarning() << "QQuickCanvas::mouseReleaseEvent()" << event->pos() << event->button() << event->buttons();
-#endif
-
- if (!d->mouseGrabberItem) {
- QWindow::mouseReleaseEvent(event);
- return;
- }
-
- d->deliverMouseEvent(event);
- d->mouseGrabberItem = 0;
-}
-
-void QQuickCanvas::mouseDoubleClickEvent(QMouseEvent *event)
-{
- Q_D(QQuickCanvas);
-
-#ifdef MOUSE_DEBUG
- qWarning() << "QQuickCanvas::mouseDoubleClickEvent()" << event->pos() << event->button() << event->buttons();
-#endif
-
- if (!d->mouseGrabberItem && (event->button() & event->buttons()) == event->buttons()) {
- if (d->deliverInitialMousePressEvent(d->rootItem, event))
- event->accept();
- else
- event->ignore();
- return;
- }
-
- d->deliverMouseEvent(event);
-}
-
-bool QQuickCanvasPrivate::sendHoverEvent(QEvent::Type type, QQuickItem *item,
- const QPointF &scenePos, const QPointF &lastScenePos,
- Qt::KeyboardModifiers modifiers, bool accepted)
-{
- Q_Q(QQuickCanvas);
- const QTransform transform = QQuickItemPrivate::get(item)->canvasToItemTransform();
-
- //create copy of event
- QHoverEvent hoverEvent(type, transform.map(scenePos), transform.map(lastScenePos), modifiers);
- hoverEvent.setAccepted(accepted);
-
- q->sendEvent(item, &hoverEvent);
-
- return hoverEvent.isAccepted();
-}
-
-void QQuickCanvas::mouseMoveEvent(QMouseEvent *event)
-{
- Q_D(QQuickCanvas);
-
-#ifdef MOUSE_DEBUG
- qWarning() << "QQuickCanvas::mouseMoveEvent()" << event->pos() << event->button() << event->buttons();
-#endif
-
- if (!d->mouseGrabberItem) {
- if (d->lastMousePosition.isNull())
- d->lastMousePosition = event->windowPos();
- QPointF last = d->lastMousePosition;
- d->lastMousePosition = event->windowPos();
-
- bool accepted = event->isAccepted();
- bool delivered = d->deliverHoverEvent(d->rootItem, event->windowPos(), last, event->modifiers(), accepted);
- if (!delivered) {
- //take care of any exits
- accepted = d->clearHover();
- }
- event->setAccepted(accepted);
- return;
- }
-
- d->deliverMouseEvent(event);
-}
-
-bool QQuickCanvasPrivate::deliverHoverEvent(QQuickItem *item, const QPointF &scenePos, const QPointF &lastScenePos,
- Qt::KeyboardModifiers modifiers, bool &accepted)
-{
- QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
- if (itemPrivate->opacity == 0.0)
- return false;
-
- if (itemPrivate->flags & QQuickItem::ItemClipsChildrenToShape) {
- QPointF p = item->mapFromScene(scenePos);
- if (!QRectF(0, 0, item->width(), item->height()).contains(p))
- return false;
- }
-
- QList<QQuickItem *> children = itemPrivate->paintOrderChildItems();
- for (int ii = children.count() - 1; ii >= 0; --ii) {
- QQuickItem *child = children.at(ii);
- if (!child->isVisible() || !child->isEnabled())
- continue;
- if (deliverHoverEvent(child, scenePos, lastScenePos, modifiers, accepted))
- return true;
- }
-
- if (itemPrivate->hoverEnabled) {
- QPointF p = item->mapFromScene(scenePos);
- if (QRectF(0, 0, item->width(), item->height()).contains(p)) {
- if (!hoverItems.isEmpty() && hoverItems[0] == item) {
- //move
- accepted = sendHoverEvent(QEvent::HoverMove, item, scenePos, lastScenePos, modifiers, accepted);
- } else {
- QList<QQuickItem *> itemsToHover;
- QQuickItem* parent = item;
- itemsToHover << item;
- while ((parent = parent->parentItem()))
- itemsToHover << parent;
-
- // Leaving from previous hovered items until we reach the item or one of its ancestors.
- while (!hoverItems.isEmpty() && !itemsToHover.contains(hoverItems[0])) {
- sendHoverEvent(QEvent::HoverLeave, hoverItems[0], scenePos, lastScenePos, modifiers, accepted);
- hoverItems.removeFirst();
- }
-
- if (!hoverItems.isEmpty() && hoverItems[0] == item){//Not entering a new Item
- // ### Shouldn't we send moves for the parent items as well?
- accepted = sendHoverEvent(QEvent::HoverMove, item, scenePos, lastScenePos, modifiers, accepted);
- } else {
- // Enter items that are not entered yet.
- int startIdx = -1;
- if (!hoverItems.isEmpty())
- startIdx = itemsToHover.indexOf(hoverItems[0]) - 1;
- if (startIdx == -1)
- startIdx = itemsToHover.count() - 1;
-
- for (int i = startIdx; i >= 0; i--) {
- QQuickItem *itemToHover = itemsToHover[i];
- if (QQuickItemPrivate::get(itemToHover)->hoverEnabled) {
- hoverItems.prepend(itemToHover);
- sendHoverEvent(QEvent::HoverEnter, itemToHover, scenePos, lastScenePos, modifiers, accepted);
- }
- }
- }
- }
- return true;
- }
- }
-
- return false;
-}
-
-bool QQuickCanvasPrivate::deliverWheelEvent(QQuickItem *item, QWheelEvent *event)
-{
- Q_Q(QQuickCanvas);
- QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
- if (itemPrivate->opacity == 0.0)
- return false;
-
- if (itemPrivate->flags & QQuickItem::ItemClipsChildrenToShape) {
- QPointF p = item->mapFromScene(event->posF());
- if (!QRectF(0, 0, item->width(), item->height()).contains(p))
- return false;
- }
-
- QList<QQuickItem *> children = itemPrivate->paintOrderChildItems();
- for (int ii = children.count() - 1; ii >= 0; --ii) {
- QQuickItem *child = children.at(ii);
- if (!child->isVisible() || !child->isEnabled())
- continue;
- if (deliverWheelEvent(child, event))
- return true;
- }
-
- QPointF p = item->mapFromScene(event->posF());
- if (QRectF(0, 0, item->width(), item->height()).contains(p)) {
- QWheelEvent wheel(p, event->delta(), event->buttons(), event->modifiers(), event->orientation());
- wheel.accept();
- q->sendEvent(item, &wheel);
- if (wheel.isAccepted()) {
- event->accept();
- return true;
- }
- }
-
- return false;
-}
-
-#ifndef QT_NO_WHEELEVENT
-void QQuickCanvas::wheelEvent(QWheelEvent *event)
-{
- Q_D(QQuickCanvas);
-#ifdef MOUSE_DEBUG
- qWarning() << "QQuickCanvas::wheelEvent()" << event->pos() << event->delta() << event->orientation();
-#endif
- event->ignore();
- d->deliverWheelEvent(d->rootItem, event);
-}
-#endif // QT_NO_WHEELEVENT
-
-bool QQuickCanvasPrivate::deliverTouchEvent(QTouchEvent *event)
-{
-#ifdef TOUCH_DEBUG
- if (event->type() == QEvent::TouchBegin)
- qWarning("touchBeginEvent");
- else if (event->type() == QEvent::TouchUpdate)
- qWarning("touchUpdateEvent");
- else if (event->type() == QEvent::TouchEnd)
- qWarning("touchEndEvent");
-#endif
-
- QHash<QQuickItem *, QList<QTouchEvent::TouchPoint> > updatedPoints;
-
- if (event->type() == QTouchEvent::TouchBegin) { // all points are new touch points
- QSet<int> acceptedNewPoints;
- deliverTouchPoints(rootItem, event, event->touchPoints(), &acceptedNewPoints, &updatedPoints);
- if (acceptedNewPoints.count() > 0)
- event->accept();
- return event->isAccepted();
- }
-
- const QList<QTouchEvent::TouchPoint> &touchPoints = event->touchPoints();
- QList<QTouchEvent::TouchPoint> newPoints;
- QQuickItem *item = 0;
- for (int i=0; i<touchPoints.count(); i++) {
- const QTouchEvent::TouchPoint &touchPoint = touchPoints[i];
- switch (touchPoint.state()) {
- case Qt::TouchPointPressed:
- newPoints << touchPoint;
- break;
- case Qt::TouchPointMoved:
- case Qt::TouchPointStationary:
- case Qt::TouchPointReleased:
- if (itemForTouchPointId.contains(touchPoint.id())) {
- item = itemForTouchPointId[touchPoint.id()];
- if (item)
- updatedPoints[item].append(touchPoint);
- }
- break;
- default:
- break;
- }
- }
-
- if (newPoints.count() > 0 || updatedPoints.count() > 0) {
- QSet<int> acceptedNewPoints;
- int prevCount = updatedPoints.count();
- deliverTouchPoints(rootItem, event, newPoints, &acceptedNewPoints, &updatedPoints);
- if (acceptedNewPoints.count() > 0 || updatedPoints.count() != prevCount)
- event->accept();
- }
-
- if (event->touchPointStates() & Qt::TouchPointReleased) {
- for (int i=0; i<touchPoints.count(); i++) {
- if (touchPoints[i].state() == Qt::TouchPointReleased)
- itemForTouchPointId.remove(touchPoints[i].id());
- }
- }
-
- return event->isAccepted();
-}
-
-bool QQuickCanvasPrivate::deliverTouchPoints(QQuickItem *item, QTouchEvent *event, const QList<QTouchEvent::TouchPoint> &newPoints, QSet<int> *acceptedNewPoints, QHash<QQuickItem *, QList<QTouchEvent::TouchPoint> > *updatedPoints)
-{
- Q_Q(QQuickCanvas);
- QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
-
- if (itemPrivate->opacity == 0.0)
- return false;
-
- if (itemPrivate->flags & QQuickItem::ItemClipsChildrenToShape) {
- QRectF bounds(0, 0, item->width(), item->height());
- for (int i=0; i<newPoints.count(); i++) {
- QPointF p = item->mapFromScene(newPoints[i].scenePos());
- if (!bounds.contains(p))
- return false;
- }
- }
-
- QList<QQuickItem *> children = itemPrivate->paintOrderChildItems();
- for (int ii = children.count() - 1; ii >= 0; --ii) {
- QQuickItem *child = children.at(ii);
- if (!child->isEnabled())
- continue;
- if (deliverTouchPoints(child, event, newPoints, acceptedNewPoints, updatedPoints))
- return true;
- }
-
- QList<QTouchEvent::TouchPoint> matchingPoints;
- if (newPoints.count() > 0 && acceptedNewPoints->count() < newPoints.count()) {
- QRectF bounds(0, 0, item->width(), item->height());
- for (int i=0; i<newPoints.count(); i++) {
- if (acceptedNewPoints->contains(newPoints[i].id()))
- continue;
- QPointF p = item->mapFromScene(newPoints[i].scenePos());
- if (bounds.contains(p))
- matchingPoints << newPoints[i];
- }
- }
-
- if (matchingPoints.count() > 0 || (*updatedPoints)[item].count() > 0) {
- QList<QTouchEvent::TouchPoint> &eventPoints = (*updatedPoints)[item];
- eventPoints.append(matchingPoints);
- transformTouchPoints(eventPoints, itemPrivate->canvasToItemTransform());
-
- Qt::TouchPointStates eventStates;
- for (int i=0; i<eventPoints.count(); i++)
- eventStates |= eventPoints[i].state();
- // if all points have the same state, set the event type accordingly
- QEvent::Type eventType;
- switch (eventStates) {
- case Qt::TouchPointPressed:
- eventType = QEvent::TouchBegin;
- break;
- case Qt::TouchPointReleased:
- eventType = QEvent::TouchEnd;
- break;
- default:
- eventType = QEvent::TouchUpdate;
- break;
- }
-
- if (eventStates != Qt::TouchPointStationary) {
- QTouchEvent touchEvent(eventType);
- // touchEvent.setWidget(q); // ### refactor: what is the consequence of not setting the widget?
- touchEvent.setDeviceType(event->deviceType());
- touchEvent.setModifiers(event->modifiers());
- touchEvent.setTouchPointStates(eventStates);
- touchEvent.setTouchPoints(eventPoints);
- touchEvent.setTimestamp(event->timestamp());
-
- touchEvent.accept();
- q->sendEvent(item, &touchEvent);
-
- if (touchEvent.isAccepted()) {
- for (int i=0; i<matchingPoints.count(); i++) {
- itemForTouchPointId[matchingPoints[i].id()] = item;
- acceptedNewPoints->insert(matchingPoints[i].id());
- }
- }
- }
- }
-
- updatedPoints->remove(item);
- if (acceptedNewPoints->count() == newPoints.count() && updatedPoints->isEmpty())
- return true;
-
- return false;
-}
-
-void QQuickCanvasPrivate::deliverDragEvent(QQuickDragGrabber *grabber, QEvent *event)
-{
- Q_Q(QQuickCanvas);
- grabber->resetTarget();
- QQuickDragGrabber::iterator grabItem = grabber->begin();
- if (grabItem != grabber->end()) {
- Q_ASSERT(event->type() != QEvent::DragEnter);
- if (event->type() == QEvent::Drop) {
- QDropEvent *e = static_cast<QDropEvent *>(event);
- for (e->setAccepted(false); !e->isAccepted() && grabItem != grabber->end(); grabItem = grabber->release(grabItem)) {
- QPointF p = (**grabItem)->mapFromScene(e->pos());
- QDropEvent translatedEvent(
- p.toPoint(),
- e->possibleActions(),
- e->mimeData(),
- e->mouseButtons(),
- e->keyboardModifiers());
- QQuickDropEventEx::copyActions(&translatedEvent, *e);
- q->sendEvent(**grabItem, &translatedEvent);
- e->setAccepted(translatedEvent.isAccepted());
- e->setDropAction(translatedEvent.dropAction());
- grabber->setTarget(**grabItem);
- }
- }
- if (event->type() != QEvent::DragMove) { // Either an accepted drop or a leave.
- QDragLeaveEvent leaveEvent;
- for (; grabItem != grabber->end(); grabItem = grabber->release(grabItem))
- q->sendEvent(**grabItem, &leaveEvent);
- return;
- } else for (; grabItem != grabber->end(); grabItem = grabber->release(grabItem)) {
- QDragMoveEvent *moveEvent = static_cast<QDragMoveEvent *>(event);
- if (deliverDragEvent(grabber, **grabItem, moveEvent)) {
- moveEvent->setAccepted(true);
- for (++grabItem; grabItem != grabber->end();) {
- QPointF p = (**grabItem)->mapFromScene(moveEvent->pos());
- if (QRectF(0, 0, (**grabItem)->width(), (**grabItem)->height()).contains(p)) {
- QDragMoveEvent translatedEvent(
- p.toPoint(),
- moveEvent->possibleActions(),
- moveEvent->mimeData(),
- moveEvent->mouseButtons(),
- moveEvent->keyboardModifiers());
- QQuickDropEventEx::copyActions(&translatedEvent, *moveEvent);
- q->sendEvent(**grabItem, &translatedEvent);
- ++grabItem;
- } else {
- QDragLeaveEvent leaveEvent;
- q->sendEvent(**grabItem, &leaveEvent);
- grabItem = grabber->release(grabItem);
- }
- }
- return;
- } else {
- QDragLeaveEvent leaveEvent;
- q->sendEvent(**grabItem, &leaveEvent);
- }
- }
- }
- if (event->type() == QEvent::DragEnter || event->type() == QEvent::DragMove) {
- QDragMoveEvent *e = static_cast<QDragMoveEvent *>(event);
- QDragEnterEvent enterEvent(
- e->pos(),
- e->possibleActions(),
- e->mimeData(),
- e->mouseButtons(),
- e->keyboardModifiers());
- QQuickDropEventEx::copyActions(&enterEvent, *e);
- event->setAccepted(deliverDragEvent(grabber, rootItem, &enterEvent));
- }
-}
-
-bool QQuickCanvasPrivate::deliverDragEvent(QQuickDragGrabber *grabber, QQuickItem *item, QDragMoveEvent *event)
-{
- Q_Q(QQuickCanvas);
- bool accepted = false;
- QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
- if (itemPrivate->opacity == 0.0 || !item->isVisible() || !item->isEnabled())
- return false;
-
- QPointF p = item->mapFromScene(event->pos());
- if (QRectF(0, 0, item->width(), item->height()).contains(p)) {
- if (event->type() == QEvent::DragMove || itemPrivate->flags & QQuickItem::ItemAcceptsDrops) {
- QDragMoveEvent translatedEvent(
- p.toPoint(),
- event->possibleActions(),
- event->mimeData(),
- event->mouseButtons(),
- event->keyboardModifiers(),
- event->type());
- QQuickDropEventEx::copyActions(&translatedEvent, *event);
- q->sendEvent(item, &translatedEvent);
- if (event->type() == QEvent::DragEnter) {
- if (translatedEvent.isAccepted()) {
- grabber->grab(item);
- accepted = true;
- }
- } else {
- accepted = true;
- }
- }
- } else if (itemPrivate->flags & QQuickItem::ItemClipsChildrenToShape) {
- return false;
- }
-
- QDragEnterEvent enterEvent(
- event->pos(),
- event->possibleActions(),
- event->mimeData(),
- event->mouseButtons(),
- event->keyboardModifiers());
- QQuickDropEventEx::copyActions(&enterEvent, *event);
- QList<QQuickItem *> children = itemPrivate->paintOrderChildItems();
- for (int ii = children.count() - 1; ii >= 0; --ii) {
- if (deliverDragEvent(grabber, children.at(ii), &enterEvent))
- return true;
- }
-
- return accepted;
-}
-
-bool QQuickCanvasPrivate::sendFilteredMouseEvent(QQuickItem *target, QQuickItem *item, QEvent *event)
-{
- if (!target)
- return false;
-
- QQuickItemPrivate *targetPrivate = QQuickItemPrivate::get(target);
- if (targetPrivate->filtersChildMouseEvents)
- if (target->childMouseEventFilter(item, event))
- return true;
-
- if (sendFilteredMouseEvent(target->parentItem(), item, event))
- return true;
-
- return false;
-}
-
-/*!
- Propagates an event to a QQuickItem on the canvas
-*/
-bool QQuickCanvas::sendEvent(QQuickItem *item, QEvent *e)
-{
- Q_D(QQuickCanvas);
-
- if (!item) {
- qWarning("QQuickCanvas::sendEvent: Cannot send event to a null item");
- return false;
- }
-
- Q_ASSERT(e);
-
- switch (e->type()) {
- case QEvent::KeyPress:
- case QEvent::KeyRelease:
- e->accept();
- QQuickItemPrivate::get(item)->deliverKeyEvent(static_cast<QKeyEvent *>(e));
- while (!e->isAccepted() && (item = item->parentItem())) {
- e->accept();
- QQuickItemPrivate::get(item)->deliverKeyEvent(static_cast<QKeyEvent *>(e));
- }
- break;
- case QEvent::FocusIn:
- case QEvent::FocusOut:
- QQuickItemPrivate::get(item)->deliverFocusEvent(static_cast<QFocusEvent *>(e));
- break;
- case QEvent::MouseButtonPress:
- case QEvent::MouseButtonRelease:
- case QEvent::MouseButtonDblClick:
- case QEvent::MouseMove:
- // XXX todo - should sendEvent be doing this? how does it relate to forwarded events?
- if (!d->sendFilteredMouseEvent(item->parentItem(), item, e)) {
- e->accept();
- QQuickItemPrivate::get(item)->deliverMouseEvent(static_cast<QMouseEvent *>(e));
- }
- break;
- case QEvent::Wheel:
- QQuickItemPrivate::get(item)->deliverWheelEvent(static_cast<QWheelEvent *>(e));
- break;
- case QEvent::HoverEnter:
- case QEvent::HoverLeave:
- case QEvent::HoverMove:
- QQuickItemPrivate::get(item)->deliverHoverEvent(static_cast<QHoverEvent *>(e));
- break;
- case QEvent::TouchBegin:
- case QEvent::TouchUpdate:
- case QEvent::TouchEnd:
- // XXX todo - should sendEvent be doing this? how does it relate to forwarded events?
- if (!d->sendFilteredMouseEvent(item->parentItem(), item, e)) {
- e->accept();
- QQuickItemPrivate::get(item)->deliverTouchEvent(static_cast<QTouchEvent *>(e));
- }
- break;
- case QEvent::DragEnter:
- case QEvent::DragMove:
- case QEvent::DragLeave:
- case QEvent::Drop:
- QQuickItemPrivate::get(item)->deliverDragEvent(e);
- break;
- default:
- break;
- }
-
- return false;
-}
-
-void QQuickCanvasPrivate::cleanupNodes()
-{
- for (int ii = 0; ii < cleanupNodeList.count(); ++ii)
- delete cleanupNodeList.at(ii);
- cleanupNodeList.clear();
-}
-
-void QQuickCanvasPrivate::cleanupNodesOnShutdown(QQuickItem *item)
-{
- QQuickItemPrivate *p = QQuickItemPrivate::get(item);
- if (p->itemNodeInstance) {
- delete p->itemNodeInstance;
- p->itemNodeInstance = 0;
- p->opacityNode = 0;
- p->clipNode = 0;
- p->groupNode = 0;
- p->paintNode = 0;
- }
-
- for (int ii = 0; ii < p->childItems.count(); ++ii)
- cleanupNodesOnShutdown(p->childItems.at(ii));
-}
-
-// This must be called from the render thread, with the main thread frozen
-void QQuickCanvasPrivate::cleanupNodesOnShutdown()
-{
- cleanupNodes();
-
- cleanupNodesOnShutdown(rootItem);
-}
-
-void QQuickCanvasPrivate::updateDirtyNodes()
-{
-#ifdef DIRTY_DEBUG
- qWarning() << "QQuickCanvasPrivate::updateDirtyNodes():";
-#endif
-
- cleanupNodes();
-
- QQuickItem *updateList = dirtyItemList;
- dirtyItemList = 0;
- if (updateList) QQuickItemPrivate::get(updateList)->prevDirtyItem = &updateList;
-
- while (updateList) {
- QQuickItem *item = updateList;
- QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
- itemPriv->removeFromDirtyList();
-
-#ifdef DIRTY_DEBUG
- qWarning() << " QSGNode:" << item << qPrintable(itemPriv->dirtyToString());
-#endif
- updateDirtyNode(item);
- }
-}
-
-void QQuickCanvasPrivate::updateDirtyNode(QQuickItem *item)
-{
-#ifdef QML_RUNTIME_TESTING
- bool didFlash = false;
-#endif
-
- QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
- quint32 dirty = itemPriv->dirtyAttributes;
- itemPriv->dirtyAttributes = 0;
-
- if ((dirty & QQuickItemPrivate::TransformUpdateMask) ||
- (dirty & QQuickItemPrivate::Size && itemPriv->origin != QQuickItem::TopLeft &&
- (itemPriv->scale != 1. || itemPriv->rotation != 0.))) {
-
- QMatrix4x4 matrix;
-
- if (itemPriv->x != 0. || itemPriv->y != 0.)
- matrix.translate(itemPriv->x, itemPriv->y);
-
- for (int ii = itemPriv->transforms.count() - 1; ii >= 0; --ii)
- itemPriv->transforms.at(ii)->applyTo(&matrix);
-
- if (itemPriv->scale != 1. || itemPriv->rotation != 0.) {
- QPointF origin = item->transformOriginPoint();
- matrix.translate(origin.x(), origin.y());
- if (itemPriv->scale != 1.)
- matrix.scale(itemPriv->scale, itemPriv->scale);
- if (itemPriv->rotation != 0.)
- matrix.rotate(itemPriv->rotation, 0, 0, 1);
- matrix.translate(-origin.x(), -origin.y());
- }
-
- itemPriv->itemNode()->setMatrix(matrix);
- }
-
- bool clipEffectivelyChanged = dirty & QQuickItemPrivate::Clip &&
- ((item->clip() == false) != (itemPriv->clipNode == 0));
- bool effectRefEffectivelyChanged = dirty & QQuickItemPrivate::EffectReference &&
- ((itemPriv->effectRefCount == 0) != (itemPriv->rootNode == 0));
-
- if (clipEffectivelyChanged) {
- QSGNode *parent = itemPriv->opacityNode ? (QSGNode *) itemPriv->opacityNode : (QSGNode *)itemPriv->itemNode();
- QSGNode *child = itemPriv->rootNode ? (QSGNode *)itemPriv->rootNode : (QSGNode *)itemPriv->groupNode;
-
- if (item->clip()) {
- Q_ASSERT(itemPriv->clipNode == 0);
- itemPriv->clipNode = new QQuickDefaultClipNode(item->boundingRect());
- itemPriv->clipNode->update();
-
- if (child)
- parent->removeChildNode(child);
- parent->appendChildNode(itemPriv->clipNode);
- if (child)
- itemPriv->clipNode->appendChildNode(child);
-
- } else {
- Q_ASSERT(itemPriv->clipNode != 0);
- parent->removeChildNode(itemPriv->clipNode);
- if (child)
- itemPriv->clipNode->removeChildNode(child);
- delete itemPriv->clipNode;
- itemPriv->clipNode = 0;
- if (child)
- parent->appendChildNode(child);
- }
- }
-
- if (dirty & QQuickItemPrivate::ChildrenUpdateMask)
- itemPriv->childContainerNode()->removeAllChildNodes();
-
- if (effectRefEffectivelyChanged) {
- QSGNode *parent = itemPriv->clipNode;
- if (!parent)
- parent = itemPriv->opacityNode;
- if (!parent)
- parent = itemPriv->itemNode();
- QSGNode *child = itemPriv->groupNode;
-
- if (itemPriv->effectRefCount) {
- Q_ASSERT(itemPriv->rootNode == 0);
- itemPriv->rootNode = new QSGRootNode;
-
- if (child)
- parent->removeChildNode(child);
- parent->appendChildNode(itemPriv->rootNode);
- if (child)
- itemPriv->rootNode->appendChildNode(child);
- } else {
- Q_ASSERT(itemPriv->rootNode != 0);
- parent->removeChildNode(itemPriv->rootNode);
- if (child)
- itemPriv->rootNode->removeChildNode(child);
- delete itemPriv->rootNode;
- itemPriv->rootNode = 0;
- if (child)
- parent->appendChildNode(child);
- }
- }
-
- if (dirty & QQuickItemPrivate::ChildrenUpdateMask) {
- QSGNode *groupNode = itemPriv->groupNode;
- if (groupNode)
- groupNode->removeAllChildNodes();
-
- QList<QQuickItem *> orderedChildren = itemPriv->paintOrderChildItems();
- int ii = 0;
-
- for (; ii < orderedChildren.count() && orderedChildren.at(ii)->z() < 0; ++ii) {
- QQuickItemPrivate *childPrivate = QQuickItemPrivate::get(orderedChildren.at(ii));
- if (!childPrivate->explicitVisible && !childPrivate->effectRefCount)
- continue;
- if (childPrivate->itemNode()->parent())
- childPrivate->itemNode()->parent()->removeChildNode(childPrivate->itemNode());
-
- itemPriv->childContainerNode()->appendChildNode(childPrivate->itemNode());
- }
- itemPriv->beforePaintNode = itemPriv->groupNode ? itemPriv->groupNode->lastChild() : 0;
-
- if (itemPriv->paintNode)
- itemPriv->childContainerNode()->appendChildNode(itemPriv->paintNode);
-
- for (; ii < orderedChildren.count(); ++ii) {
- QQuickItemPrivate *childPrivate = QQuickItemPrivate::get(orderedChildren.at(ii));
- if (!childPrivate->explicitVisible && !childPrivate->effectRefCount)
- continue;
- if (childPrivate->itemNode()->parent())
- childPrivate->itemNode()->parent()->removeChildNode(childPrivate->itemNode());
-
- itemPriv->childContainerNode()->appendChildNode(childPrivate->itemNode());
- }
- }
-
- if ((dirty & QQuickItemPrivate::Size) && itemPriv->clipNode) {
- itemPriv->clipNode->setRect(item->boundingRect());
- itemPriv->clipNode->update();
- }
-
- if (dirty & (QQuickItemPrivate::OpacityValue | QQuickItemPrivate::Visible | QQuickItemPrivate::HideReference)) {
- qreal opacity = itemPriv->explicitVisible && itemPriv->hideRefCount == 0
- ? itemPriv->opacity : qreal(0);
-
- if (opacity != 1 && !itemPriv->opacityNode) {
- itemPriv->opacityNode = new QSGOpacityNode;
-
- QSGNode *parent = itemPriv->itemNode();
- QSGNode *child = itemPriv->clipNode;
- if (!child)
- child = itemPriv->rootNode;
- if (!child)
- child = itemPriv->groupNode;
-
- if (child)
- parent->removeChildNode(child);
- parent->appendChildNode(itemPriv->opacityNode);
- if (child)
- itemPriv->opacityNode->appendChildNode(child);
- }
- if (itemPriv->opacityNode)
- itemPriv->opacityNode->setOpacity(opacity);
- }
-
- if (dirty & QQuickItemPrivate::ContentUpdateMask) {
-
- if (itemPriv->flags & QQuickItem::ItemHasContents) {
- updatePaintNodeData.transformNode = itemPriv->itemNode();
- itemPriv->paintNode = item->updatePaintNode(itemPriv->paintNode, &updatePaintNodeData);
-
- Q_ASSERT(itemPriv->paintNode == 0 ||
- itemPriv->paintNode->parent() == 0 ||
- itemPriv->paintNode->parent() == itemPriv->childContainerNode());
-
- if (itemPriv->paintNode && itemPriv->paintNode->parent() == 0) {
- if (itemPriv->beforePaintNode)
- itemPriv->childContainerNode()->insertChildNodeAfter(itemPriv->paintNode, itemPriv->beforePaintNode);
- else
- itemPriv->childContainerNode()->prependChildNode(itemPriv->paintNode);
- }
- } else if (itemPriv->paintNode) {
- delete itemPriv->paintNode;
- itemPriv->paintNode = 0;
- }
- }
-
-#ifndef QT_NO_DEBUG
- // Check consistency.
- const QSGNode *nodeChain[] = {
- itemPriv->itemNodeInstance,
- itemPriv->opacityNode,
- itemPriv->clipNode,
- itemPriv->rootNode,
- itemPriv->groupNode,
- itemPriv->paintNode,
- };
-
- int ip = 0;
- for (;;) {
- while (ip < 5 && nodeChain[ip] == 0)
- ++ip;
- if (ip == 5)
- break;
- int ic = ip + 1;
- while (ic < 5 && nodeChain[ic] == 0)
- ++ic;
- const QSGNode *parent = nodeChain[ip];
- const QSGNode *child = nodeChain[ic];
- if (child == 0) {
- Q_ASSERT(parent == itemPriv->groupNode || parent->childCount() == 0);
- } else {
- Q_ASSERT(parent == itemPriv->groupNode || parent->childCount() == 1);
- Q_ASSERT(child->parent() == parent);
- bool containsChild = false;
- for (QSGNode *n = parent->firstChild(); n; n = n->nextSibling())
- containsChild |= (n == child);
- Q_ASSERT(containsChild);
- }
- ip = ic;
- }
-#endif
-
-#ifdef QML_RUNTIME_TESTING
- if (itemPriv->sceneGraphContext()->isFlashModeEnabled()) {
- QSGFlashNode *flash = new QSGFlashNode();
- flash->setRect(item->boundingRect());
- itemPriv->childContainerNode()->appendChildNode(flash);
- didFlash = true;
- }
- Q_Q(QQuickCanvas);
- if (didFlash) {
- q->maybeUpdate();
- }
-#endif
-
-}
-
-void QQuickCanvas::maybeUpdate()
-{
- Q_D(QQuickCanvas);
-
- if (d->thread && d->thread->isRunning())
- d->thread->maybeUpdate();
-}
-
-/*!
- \fn void QSGEngine::sceneGraphInitialized();
-
- This signal is emitted when the scene graph has been initialized.
-
- This signal will be emitted from the scene graph rendering thread.
- */
-
-/*!
- Returns the QSGEngine used for this scene.
-
- The engine will only be available once the scene graph has been
- initialized. Register for the sceneGraphEngine() signal to get
- notification about this.
-
- \deprecated
- */
-
-QSGEngine *QQuickCanvas::sceneGraphEngine() const
-{
- Q_D(const QQuickCanvas);
- qWarning("QQuickCanvas::sceneGraphEngine() is deprecated, use members of QQuickCanvas instead");
- if (d->context && d->context->isReady())
- return d->engine;
- return 0;
-}
-
-
-
-/*!
- Sets the render target for this canvas to be \a fbo.
-
- The specified fbo must be created in the context of the canvas
- or one that shares with it.
-
- \warning
- This function can only be called from the thread doing
- the rendering.
- */
-
-void QQuickCanvas::setRenderTarget(QOpenGLFramebufferObject *fbo)
-{
- Q_D(QQuickCanvas);
- if (d->context && d->context && QThread::currentThread() != d->context->thread()) {
- qWarning("QQuickCanvas::setRenderThread: Cannot set render target from outside the rendering thread");
- return;
- }
-
- d->renderTarget = fbo;
-}
-
-
-
-/*!
- Returns the render target for this canvas.
-
- The default is to render to the surface of the canvas, in which
- case the render target is 0.
- */
-QOpenGLFramebufferObject *QQuickCanvas::renderTarget() const
-{
- Q_D(const QQuickCanvas);
- return d->renderTarget;
-}
-
-
-/*!
- Grabs the contents of the framebuffer and returns it as an image.
-
- This function might not work if the view is not visible.
-
- \warning Calling this function will cause performance problems.
-
- \warning This function can only be called from the GUI thread.
- */
-QImage QQuickCanvas::grabFrameBuffer()
-{
- Q_D(QQuickCanvas);
- return d->thread ? d->thread->grab() : QImage();
-}
-
-/*!
- Returns an incubation controller that splices incubation between frames
- for this canvas. QQuickView automatically installs this controller for you,
- otherwise you will need to install it yourself using \l{QDeclarativeEngine::setIncubationController}
-
- The controller is owned by the canvas and will be destroyed when the canvas
- is deleted.
-*/
-QDeclarativeIncubationController *QQuickCanvas::incubationController() const
-{
- Q_D(const QQuickCanvas);
-
- if (!d->incubationController)
- d->incubationController = new QQuickCanvasIncubationController(const_cast<QQuickCanvasPrivate *>(d));
- return d->incubationController;
-}
-
-
-
-/*!
- \enum QQuickCanvas::CreateTextureOption
-
- The CreateTextureOption enums are used to customize a texture is wrapped.
-
- \value TextureHasAlphaChannel The texture has an alpha channel and should
- be drawn using blending.
-
- \value TextureHasMipmaps The texture has mipmaps and can be drawn with
- mipmapping enabled.
-
- \value TextureOwnsGLTexture The texture object owns the texture id and
- will delete the GL texture when the texture object is deleted.
- */
-
-/*!
- \fn void QQuickCanvas::beforeRendering()
-
- This signal is emitted before the scene starts rendering.
-
- Combined with the modes for clearing the background, this option
- can be used to paint using raw GL under QML content.
-
- The GL context used for rendering the scene graph will be bound
- at this point.
-
- Since this signal is emitted from the scene graph rendering thread, the receiver should
- be on the scene graph thread or the connection should be Qt::DirectConnection.
-
-*/
-
-/*!
- \fn void QQuickCanvas::afterRendering()
-
- This signal is emitted after the scene has completed rendering, before swapbuffers is called.
-
- This signal can be used to paint using raw GL on top of QML content,
- or to do screen scraping of the current frame buffer.
-
- The GL context used for rendering the scene graph will be bound at this point.
-
- Since this signal is emitted from the scene graph rendering thread, the receiver should
- be on the scene graph thread or the connection should be Qt::DirectConnection.
- */
-
-
-
-/*!
- Sets weither the scene graph rendering of QML should clear the color buffer
- before it starts rendering to \a enbled.
-
- By disabling clearing of the color buffer, it is possible to do GL painting
- under the scene graph.
-
- The color buffer is cleared by default.
-
- \sa beforeRendering()
- */
-
-void QQuickCanvas::setClearBeforeRendering(bool enabled)
-{
- Q_D(QQuickCanvas);
- d->clearBeforeRendering = enabled;
-}
-
-
-
-/*!
- Returns weither clearing of the color buffer is done before rendering or not.
- */
-
-bool QQuickCanvas::clearBeforeRendering() const
-{
- Q_D(const QQuickCanvas);
- return d->clearBeforeRendering;
-}
-
-
-
-/*!
- Creates a new QSGTexture from the supplied \a image. If the image has an
- alpha channel, the corresponding texture will have an alpha channel.
-
- The caller of the function is responsible for deleting the returned texture.
- The actual GL texture will be deleted when the texture object is deleted.
-
- \warning This function will return 0 if the scene graph has not yet been
- initialized.
-
- This function can be called both from the GUI thread and the rendering thread.
-
- \sa sceneGraphInitialized()
- */
-
-QSGTexture *QQuickCanvas::createTextureFromImage(const QImage &image) const
-{
- Q_D(const QQuickCanvas);
- if (d->context)
- return d->context->createTexture(image);
- else
- return 0;
-}
-
-
-
-/*!
- Creates a new QSGTexture object from an existing GL texture \a id.
-
- The caller of the function is responsible for deleting the returned texture.
-
- Use \a options to customize the texture attributes.
-
- \warning This function will return 0 if the scenegraph has not yet been
- initialized.
-
- \sa sceneGraphInitialized()
- */
-QSGTexture *QQuickCanvas::createTextureFromId(uint id, const QSize &size, CreateTextureOptions options) const
-{
- Q_D(const QQuickCanvas);
- if (d->context) {
- QSGPlainTexture *texture = new QSGPlainTexture();
- texture->setTextureId(id);
- texture->setHasAlphaChannel(options & TextureHasAlphaChannel);
- texture->setHasMipmaps(options & TextureHasMipmaps);
- texture->setOwnsTexture(options & TextureOwnsGLTexture);
- texture->setTextureSize(size);
- return texture;
- }
- return 0;
-}
-
-
-/*!
- Sets the color used to clear the opengl context to \a color.
-
- Setting the clear color has no effect when clearing is disabled.
-
- \sa setClearBeforeRendering()
- */
-
-void QQuickCanvas::setClearColor(const QColor &color)
-{
- if (color == d_func()->clearColor)
- return;
- d_func()->clearColor = color;
- emit clearColorChanged(color);
-}
-
-
-
-/*!
- Returns the color used to clear the opengl context.
- */
-
-QColor QQuickCanvas::clearColor() const
-{
- return d_func()->clearColor;
-}
-
-
-
-void QQuickCanvasRenderLoop::createGLContext()
-{
- gl = new QOpenGLContext();
- gl->setFormat(renderer->requestedFormat());
- gl->create();
-}
-
-void QQuickCanvasRenderThread::run()
-{
-#ifdef THREAD_DEBUG
- qDebug("QML Rendering Thread Started");
-#endif
-
- if (!glContext()) {
- createGLContext();
- makeCurrent();
- initializeSceneGraph();
- } else {
- makeCurrent();
- }
-
- while (!shouldExit) {
- lock();
-
- bool sizeChanged = false;
- isExternalUpdatePending = false;
-
- if (renderedSize != windowSize) {
-#ifdef THREAD_DEBUG
- printf(" RenderThread: window has changed size...\n");
-#endif
- glViewport(0, 0, windowSize.width(), windowSize.height());
- sizeChanged = true;
- }
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: preparing to sync...\n");
-#endif
-
- if (!isGuiBlocked) {
- isGuiBlockPending = true;
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: aquired sync lock...\n");
-#endif
- allowMainThreadProcessingFlag = false;
- QCoreApplication::postEvent(this, new QEvent(QEvent::User));
-#ifdef THREAD_DEBUG
- printf(" RenderThread: going to sleep...\n");
-#endif
- wait();
-
- isGuiBlockPending = false;
- }
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: Doing locked sync\n");
-#endif
-#ifdef QQUICK_CANVAS_TIMING
- if (qquick_canvas_timing)
- threadTimer.start();
-#endif
- inSync = true;
- syncSceneGraph();
- inSync = false;
-
- // Wake GUI after sync to let it continue animating and event processing.
- allowMainThreadProcessingFlag = true;
- wake();
- unlock();
-#ifdef THREAD_DEBUG
- printf(" RenderThread: sync done\n");
-#endif
-#ifdef QQUICK_CANVAS_TIMING
- if (qquick_canvas_timing)
- syncTime = threadTimer.elapsed();
-#endif
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: rendering... %d x %d\n", windowSize.width(), windowSize.height());
-#endif
-
- renderSceneGraph(windowSize);
-#ifdef QQUICK_CANVAS_TIMING
- if (qquick_canvas_timing)
- renderTime = threadTimer.elapsed() - syncTime;
-#endif
-
- // The content of the target buffer is undefined after swap() so grab needs
- // to happen before swap();
- if (doGrab) {
-#ifdef THREAD_DEBUG
- printf(" RenderThread: doing a grab...\n");
-#endif
- grabContent = qt_gl_read_framebuffer(windowSize, false, false);
- doGrab = false;
- }
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: wait for swap...\n");
-#endif
-
- swapBuffers();
-#ifdef THREAD_DEBUG
- printf(" RenderThread: swap complete...\n");
-#endif
-#ifdef QQUICK_CANVAS_TIMING
- if (qquick_canvas_timing) {
- swapTime = threadTimer.elapsed() - renderTime;
- qDebug() << "- Breakdown of frame time: sync:" << syncTime
- << "ms render:" << renderTime << "ms swap:" << swapTime
- << "ms total:" << swapTime + renderTime << "ms";
- }
-#endif
-
- lock();
- isPaintCompleted = true;
- if (sizeChanged)
- renderedSize = windowSize;
-
- // Wake the GUI thread now that rendering is complete, to signal that painting
- // is done, resizing is done or grabbing is completed. For grabbing, we're
- // signalling this much later than needed (we could have done it before swap)
- // but we don't want to lock an extra time.
- wake();
-
- if (!animationRunning && !isExternalUpdatePending && !shouldExit && !doGrab) {
-#ifdef THREAD_DEBUG
- printf(" RenderThread: nothing to do, going to sleep...\n");
-#endif
- isRenderBlocked = true;
- wait();
- isRenderBlocked = false;
- }
-
- unlock();
-
- QCoreApplication::processEvents();
-
- // Process any "deleteLater" objects...
- QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
- }
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: deleting all outstanding nodes\n");
-#endif
- cleanupNodesOnShutdown();
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: render loop exited... Good Night!\n");
-#endif
-
- doneCurrent();
-
- lock();
- hasExited = true;
-#ifdef THREAD_DEBUG
- printf(" RenderThread: waking GUI for final sleep..\n");
-#endif
- wake();
- unlock();
-
-#ifdef THREAD_DEBUG
- printf(" RenderThread: All done...\n");
-#endif
-}
-
-
-
-bool QQuickCanvasRenderThread::event(QEvent *e)
-{
- Q_ASSERT(QThread::currentThread() == qApp->thread());
-
- if (e->type() == QEvent::User) {
- if (!syncAlreadyHappened)
- sync(false);
-
- syncAlreadyHappened = false;
-
- if (animationRunning && animationDriver()) {
-#ifdef THREAD_DEBUG
- qDebug("GUI: Advancing animations...\n");
-#endif
-
- animationDriver()->advance();
-
-#ifdef THREAD_DEBUG
- qDebug("GUI: Animations advanced...\n");
-#endif
- }
-
- return true;
- }
-
- return QThread::event(e);
-}
-
-
-
-void QQuickCanvasRenderThread::exhaustSyncEvent()
-{
- if (isGuiBlockPending) {
- sync(true);
- syncAlreadyHappened = true;
- }
-}
-
-
-
-void QQuickCanvasRenderThread::sync(bool guiAlreadyLocked)
-{
-#ifdef THREAD_DEBUG
- printf("GUI: sync - %s\n", guiAlreadyLocked ? "outside event" : "inside event");
-#endif
- if (!guiAlreadyLocked)
- lockInGui();
-
- renderThreadAwakened = false;
-
- polishItems();
-
- wake();
- wait();
-
- if (!guiAlreadyLocked)
- unlockInGui();
-}
-
-
-
-
-/*!
- Acquires the mutex for the GUI thread. The function uses the isGuiBlocked
- variable to keep track of how many recursion levels the gui is locked with.
- We only actually acquire the mutex for the first level to avoid deadlocking
- ourselves.
- */
-
-void QQuickCanvasRenderThread::lockInGui()
-{
- // We must avoid recursive locking in the GUI thread, hence we
- // only lock when we are the first one to try to block.
- if (!isGuiBlocked)
- lock();
-
- isGuiBlocked++;
-
-#ifdef THREAD_DEBUG
- printf("GUI: aquired lock... %d\n", isGuiBlocked);
-#endif
-}
-
-
-
-void QQuickCanvasRenderThread::unlockInGui()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: releasing lock... %d\n", isGuiBlocked);
-#endif
- --isGuiBlocked;
- if (!isGuiBlocked)
- unlock();
-}
-
-
-
-
-void QQuickCanvasRenderThread::animationStarted()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: animationStarted()\n");
-#endif
-
- lockInGui();
-
- animationRunning = true;
-
- if (isRenderBlocked)
- wake();
-
- unlockInGui();
-}
-
-
-
-void QQuickCanvasRenderThread::animationStopped()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: animationStopped()...\n");
-#endif
-
- lockInGui();
- animationRunning = false;
- unlockInGui();
-}
-
-
-void QQuickCanvasRenderThread::paint()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: paint called..\n");
-#endif
-
- lockInGui();
- exhaustSyncEvent();
-
- isPaintCompleted = false;
- while (isRunning() && !isPaintCompleted) {
- if (isRenderBlocked)
- wake();
- wait();
- }
- unlockInGui();
-}
-
-
-
-void QQuickCanvasRenderThread::resize(const QSize &size)
-{
-#ifdef THREAD_DEBUG
- printf("GUI: Resize Event: %dx%d\n", size.width(), size.height());
-#endif
-
- if (!isRunning()) {
- windowSize = size;
- return;
- }
-
- lockInGui();
- exhaustSyncEvent();
-
- windowSize = size;
-
- while (isRunning() && renderedSize != windowSize) {
- if (isRenderBlocked)
- wake();
- wait();
- }
- unlockInGui();
-}
-
-
-
-void QQuickCanvasRenderThread::startRendering()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: Starting Render Thread\n");
-#endif
- hasExited = false;
- shouldExit = false;
- isGuiBlocked = 0;
- isGuiBlockPending = false;
- start();
-}
-
-
-
-void QQuickCanvasRenderThread::stopRendering()
-{
-#ifdef THREAD_DEBUG
- printf("GUI: stopping render thread\n");
-#endif
-
- lockInGui();
- exhaustSyncEvent();
- shouldExit = true;
-
- if (isRenderBlocked) {
-#ifdef THREAD_DEBUG
- printf("GUI: waking up render thread\n");
-#endif
- wake();
- }
-
- while (!hasExited) {
-#ifdef THREAD_DEBUG
- printf("GUI: waiting for render thread to have exited..\n");
-#endif
- wait();
- }
-
- unlockInGui();
-
-#ifdef THREAD_DEBUG
- printf("GUI: waiting for render thread to terminate..\n");
-#endif
- // Actually wait for the thread to terminate. Otherwise we can delete it
- // too early and crash.
- QThread::wait();
-
-#ifdef THREAD_DEBUG
- printf("GUI: thread has terminated and we're all good..\n");
-#endif
-
-}
-
-
-
-QImage QQuickCanvasRenderThread::grab()
-{
- if (!isRunning())
- return QImage();
-
- if (QThread::currentThread() != qApp->thread()) {
- qWarning("QQuickCanvas::grabFrameBuffer: can only be called from the GUI thread");
- return QImage();
- }
-
-#ifdef THREAD_DEBUG
- printf("GUI: doing a pixelwise grab..\n");
-#endif
-
- lockInGui();
- exhaustSyncEvent();
-
- doGrab = true;
- isPaintCompleted = false;
- while (isRunning() && !isPaintCompleted) {
- if (isRenderBlocked)
- wake();
- wait();
- }
-
- QImage grabbed = grabContent;
- grabContent = QImage();
-
- unlockInGui();
-
- return grabbed;
-}
-
-
-
-void QQuickCanvasRenderThread::maybeUpdate()
-{
- Q_ASSERT_X(QThread::currentThread() == QCoreApplication::instance()->thread() || inSync,
- "QQuickCanvas::update",
- "Function can only be called from GUI thread or during QQuickItem::updatePaintNode()");
-
- if (inSync) {
- isExternalUpdatePending = true;
-
- } else if (!renderThreadAwakened) {
-#ifdef THREAD_DEBUG
- printf("GUI: doing update...\n");
-#endif
- renderThreadAwakened = true;
- lockInGui();
- isExternalUpdatePending = true;
- if (isRenderBlocked)
- wake();
- unlockInGui();
- }
-}
-
-
-#include "moc_qquickcanvas.cpp"
-
-QT_END_NAMESPACE