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author | Gunnar Sletta <gunnar.sletta@nokia.com> | 2011-05-12 12:54:54 +0200 |
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committer | Gunnar Sletta <gunnar.sletta@nokia.com> | 2011-05-12 12:56:49 +0200 |
commit | 733bacbcf92e402688e9d4b2ab23fab19c13f715 (patch) | |
tree | e1336b26bab41bea4f07a26d4007b412043bdd15 /src/declarative/items/qsgcanvas_p.h | |
parent | 434eb95e65b97809ec7aeca042bf76071dd17993 (diff) |
When calling update() on a QSGItem during the sync phase, we did not update.
The QSGCanvas autotest did this.
Reviewed-by: Kim
Diffstat (limited to 'src/declarative/items/qsgcanvas_p.h')
-rw-r--r-- | src/declarative/items/qsgcanvas_p.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/declarative/items/qsgcanvas_p.h b/src/declarative/items/qsgcanvas_p.h index 98c3d93f45..6b8034f922 100644 --- a/src/declarative/items/qsgcanvas_p.h +++ b/src/declarative/items/qsgcanvas_p.h @@ -163,6 +163,7 @@ public: uint idle : 1; // Set to true when render thread sees no change and enters a wait() uint needsRepaint : 1; // Set by callback from render if scene needs repainting. uint renderThreadAwakened : 1; + uint inSync: 1; struct MyThread : public QThread { MyThread(QSGCanvasPrivate *r) : renderer(r) {} |