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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2011-07-27 11:06:00 +0200
committerQt by Nokia <qt-info@nokia.com>2011-07-28 16:44:53 +0200
commit8cc1663ea20725214133d51920c37145a949f80f (patch)
tree504331aa78f7aea38ccffa5024b48ac4a1f61131 /src/declarative/items/qsgshadereffect_p.h
parent99309c5fcf0821ed4da69796b1a315cff7f48250 (diff)
Renamed ShaderEffectItem to ShaderEffect and some API changes.
The ShaderEffectItem was renamed to ShaderEffect to be consistent with other QML element names. The GLSL uniform variable qt_ModelViewProjectionMatrix was renamed to qt_Matrix which is easier to type and remember. The GridMesh element was removed. The mesh resolution is now specified simply with a QSize. To make the transition easier, the old API will continue to work for some time, but will output warnings if used. Eventually, I will remove the old API completely. Change-Id: Iec4f2aa624a2c76a7db6750c58f73dbcb316ab6a Reviewed-on: http://codereview.qt.nokia.com/2270 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/declarative/items/qsgshadereffect_p.h')
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1 files changed, 166 insertions, 0 deletions
diff --git a/src/declarative/items/qsgshadereffect_p.h b/src/declarative/items/qsgshadereffect_p.h
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SHADEREFFECTITEM_H
+#define SHADEREFFECTITEM_H
+
+#include "qsgitem.h"
+
+#include "qsgmaterial.h"
+#include <private/qsgadaptationlayer_p.h>
+#include <private/qsgshadereffectnode_p.h>
+#include "qsgshadereffectmesh_p.h"
+
+#include <QtCore/qpointer.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Declarative)
+
+const char *qtPositionAttributeName();
+const char *qtTexCoordAttributeName();
+
+class QSGContext;
+class QSignalMapper;
+class QSGCustomMaterialShader;
+
+class QSGShaderEffect : public QSGItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged)
+ Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged)
+ Q_PROPERTY(bool blending READ blending WRITE setBlending NOTIFY blendingChanged)
+ Q_PROPERTY(QVariant mesh READ mesh WRITE setMesh NOTIFY meshChanged)
+ Q_PROPERTY(CullMode culling READ cullMode WRITE setCullMode NOTIFY cullModeChanged)
+ Q_ENUMS(CullMode)
+
+public:
+ enum CullMode
+ {
+ NoCulling = QSGShaderEffectMaterial::NoCulling,
+ BackFaceCulling = QSGShaderEffectMaterial::BackFaceCulling,
+ FrontFaceCulling = QSGShaderEffectMaterial::FrontFaceCulling
+ };
+
+ QSGShaderEffect(QSGItem *parent = 0);
+ ~QSGShaderEffect();
+
+ virtual void componentComplete();
+
+ QByteArray fragmentShader() const { return m_source.fragmentCode; }
+ void setFragmentShader(const QByteArray &code);
+
+ QByteArray vertexShader() const { return m_source.vertexCode; }
+ void setVertexShader(const QByteArray &code);
+
+ bool blending() const { return m_blending; }
+ void setBlending(bool enable);
+
+ QVariant mesh() const;
+ void setMesh(const QVariant &mesh);
+
+ CullMode cullMode() const { return m_cullMode; }
+ void setCullMode(CullMode face);
+
+Q_SIGNALS:
+ void fragmentShaderChanged();
+ void vertexShaderChanged();
+ void blendingChanged();
+ void meshChanged();
+ void cullModeChanged();
+
+protected:
+ virtual void geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry);
+ virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
+
+private Q_SLOTS:
+ void changeSource(int index);
+ void updateData();
+ void updateGeometry();
+
+private:
+ friend class QSGCustomMaterialShader;
+ friend class QSGShaderEffectNode;
+
+ void setSource(const QVariant &var, int index);
+ void disconnectPropertySignals();
+ void connectPropertySignals();
+ void reset();
+ void updateProperties();
+ void lookThroughShaderCode(const QByteArray &code);
+
+ QSGShaderEffectProgram m_source;
+ QSize m_meshResolution;
+ QSGShaderEffectMesh *m_deprecatedMesh; // TODO: Remove after grace period.
+ QSGGridMesh m_defaultMesh;
+ CullMode m_cullMode;
+
+ struct SourceData
+ {
+ QSignalMapper *mapper;
+ QPointer<QSGItem> item;
+ QByteArray name;
+ };
+ QVector<SourceData> m_sources;
+ QSGShaderEffectMaterial m_material;
+
+ uint m_blending : 1;
+ uint m_dirtyData : 1;
+
+ uint m_programDirty : 1;
+ uint m_dirtyMesh : 1;
+ uint m_dirtyGeometry : 1;
+};
+
+// TODO: Remove after grace period.
+class QSGShaderEffectItem : public QSGShaderEffect
+{
+public:
+ QSGShaderEffectItem(QSGItem *parent = 0);
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // SHADEREFFECTITEM_H