diff options
author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2011-07-27 11:06:00 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-07-28 16:44:53 +0200 |
commit | 8cc1663ea20725214133d51920c37145a949f80f (patch) | |
tree | 504331aa78f7aea38ccffa5024b48ac4a1f61131 /src/declarative/items/qsgshadereffectsource.cpp | |
parent | 99309c5fcf0821ed4da69796b1a315cff7f48250 (diff) |
Renamed ShaderEffectItem to ShaderEffect and some API changes.
The ShaderEffectItem was renamed to ShaderEffect to be consistent
with other QML element names. The GLSL uniform variable
qt_ModelViewProjectionMatrix was renamed to qt_Matrix which is
easier to type and remember. The GridMesh element was removed.
The mesh resolution is now specified simply with a QSize.
To make the transition easier, the old API will continue to work
for some time, but will output warnings if used. Eventually, I
will remove the old API completely.
Change-Id: Iec4f2aa624a2c76a7db6750c58f73dbcb316ab6a
Reviewed-on: http://codereview.qt.nokia.com/2270
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/declarative/items/qsgshadereffectsource.cpp')
-rw-r--r-- | src/declarative/items/qsgshadereffectsource.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/declarative/items/qsgshadereffectsource.cpp b/src/declarative/items/qsgshadereffectsource.cpp index 4803ca0a60..5114d8c042 100644 --- a/src/declarative/items/qsgshadereffectsource.cpp +++ b/src/declarative/items/qsgshadereffectsource.cpp @@ -380,7 +380,7 @@ void QSGShaderEffectTexture::grab() ShaderEffectSource can be used as: \list - \o a texture source in a \l ShaderEffectItem. + \o a texture source in a \l ShaderEffect. This allows you to apply custom shader effects to any QML element. \o a cache for a complex element. The complex element can be rendered once into the texture, which can @@ -472,7 +472,7 @@ QSGShaderEffectSource::~QSGShaderEffectSource() This property defines the OpenGL wrap modes associated with the texture. Modifying this property makes most sense when the element is used as a - source texture of a \l ShaderEffectItem. + source texture of a \l ShaderEffect. \list \o ShaderEffectSource.ClampToEdge - GL_CLAMP_TO_EDGE both horizontally and vertically @@ -581,7 +581,7 @@ void QSGShaderEffectSource::setTextureSize(const QSize &size) This property defines the internal OpenGL format of the texture. Modifying this property makes most sense when the element is used as a - source texture of a \l ShaderEffectItem. Depending on the OpenGL + source texture of a \l ShaderEffect. Depending on the OpenGL implementation, this property might allow you to save some texture memory. \list |