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authorAlan Alpert <alan.alpert@nokia.com>2011-07-04 18:15:28 +1000
committerQt by Nokia <qt-info@nokia.com>2011-07-06 10:09:09 +0200
commit29c4b643272a43022081cce063394bac823ab529 (patch)
tree10e4fe15bdf68dec90edac0d67b949a92d9204d5 /src/declarative/items/qsgsprite_p.h
parent87822d24df32311a50dc87ded55ad4d17e8226f0 (diff)
Squashed Particle System Stateful Rewrite
Add TargetAffector Fix for ParticlePainter offsets Adds a particleStates property to ParticleSystem Augment SpriteGoal to change system states as well Also add 'collidingParticles' list to affector. Particle Stochastic States Now actually working, and you can put emitters, affectors and painters inside their targeted state. Fireworks example uses states instead of delegates. Replaced the delegate example with a text thing. The examples launcher now also contains all the custom examples. Adds CumulativeDirection and working null Affector (for affected signal). Add spaces after all flow control keywords. Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5 Reviewed-on: http://codereview.qt.nokia.com/968 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/declarative/items/qsgsprite_p.h')
-rw-r--r--src/declarative/items/qsgsprite_p.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/declarative/items/qsgsprite_p.h b/src/declarative/items/qsgsprite_p.h
index 652a4cd482..c20599853f 100644
--- a/src/declarative/items/qsgsprite_p.h
+++ b/src/declarative/items/qsgsprite_p.h
@@ -45,6 +45,7 @@
#include <QObject>
#include <QUrl>
#include <QVariantMap>
+#include <QDeclarativeListProperty>
QT_BEGIN_HEADER
@@ -64,13 +65,17 @@ class QSGSprite : public QObject
Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged)
Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged)
Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
- Q_PROPERTY(int durationVariance READ durationVariance WRITE setDurationVariance NOTIFY durationVarianceChanged)
+ Q_PROPERTY(int durationVariation READ durationVariance WRITE setDurationVariance NOTIFY durationVarianceChanged)
Q_PROPERTY(qreal speedModifiesDuration READ speedModifer WRITE setSpeedModifier NOTIFY speedModifierChanged)
Q_PROPERTY(QVariantMap to READ to WRITE setTo NOTIFY toChanged)
+ Q_PROPERTY(QDeclarativeListProperty<QObject> particleChildren READ particleChildren DESIGNABLE false)//### Hidden property for in-state system definitions - ought not to be used in actual "Sprite" states
+ Q_CLASSINFO("DefaultProperty", "particleChildren")
public:
explicit QSGSprite(QObject *parent = 0);
+ QDeclarativeListProperty<QObject> particleChildren();
+
QUrl source() const
{
return m_source;
@@ -136,6 +141,8 @@ signals:
void durationVarianceChanged(int arg);
+ void entered();//### Just playing around - don't expect full state API
+
public slots:
void setSource(QUrl arg)
@@ -224,6 +231,7 @@ private:
QVariantMap m_to;
qreal m_speedModifier;
int m_durationVariance;
+
};
QT_END_NAMESPACE