diff options
author | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2011-04-28 15:10:32 +0200 |
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committer | Kim Motoyoshi Kalland <kim.kalland@nokia.com> | 2011-04-29 16:31:44 +0200 |
commit | f0b1edca6368701237d83090a75ac61c1c6f2532 (patch) | |
tree | 99679cd30fe5815393e8306dcd553776d7a5ccb3 /src/declarative/items | |
parent | a7a4c75918f6d1f8b2fc3e5e4e2f935690516451 (diff) |
Revert "Flipped texture coordinates right way up."
This reverts commit ffb6fe57ee0ece18b6778889f7602811ab4ca822.
Conflicts:
src/declarative/scenegraph/qsgdefaultimagenode.cpp
Diffstat (limited to 'src/declarative/items')
-rw-r--r-- | src/declarative/items/qsgimage.cpp | 4 | ||||
-rw-r--r-- | src/declarative/items/qsgninepatchnode.cpp | 14 | ||||
-rw-r--r-- | src/declarative/items/qsgshadereffectmesh.cpp | 2 | ||||
-rw-r--r-- | src/declarative/items/qsgshadereffectsource.cpp | 5 |
4 files changed, 14 insertions, 11 deletions
diff --git a/src/declarative/items/qsgimage.cpp b/src/declarative/items/qsgimage.cpp index 6f63555b81..d24db9f670 100644 --- a/src/declarative/items/qsgimage.cpp +++ b/src/declarative/items/qsgimage.cpp @@ -262,9 +262,9 @@ QSGNode *QSGImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) }; QRectF nsrect(sourceRect.x() / d->pix.width(), - 1 - sourceRect.y() / d->pix.height(), + sourceRect.y() / d->pix.height(), sourceRect.width() / d->pix.width(), - -sourceRect.height() / d->pix.height()); + sourceRect.height() / d->pix.height()); node->setHorizontalWrapMode(hWrap); node->setVerticalWrapMode(vWrap); diff --git a/src/declarative/items/qsgninepatchnode.cpp b/src/declarative/items/qsgninepatchnode.cpp index 7858e98190..045dd6c94f 100644 --- a/src/declarative/items/qsgninepatchnode.cpp +++ b/src/declarative/items/qsgninepatchnode.cpp @@ -147,7 +147,8 @@ void QSGNinePatchNode::update() xChunkSize = xTexSize; } else if (m_horizontalTileMode == QSGBorderImage::Round) { xChunkCount = qCeil(xSize / xTexSize); - xChunkSize = xSize / xChunkCount; + qreal fullWidth = xChunkCount * xTexSize; + xChunkSize = xTexSize * xSize / fullWidth; } else { xChunkCount = 1; xChunkSize = xSize; @@ -163,7 +164,8 @@ void QSGNinePatchNode::update() yChunkSize = yTexSize; } else if (m_verticalTileMode == QSGBorderImage::Round) { yChunkCount = qCeil(ySize / yTexSize); - yChunkSize = ySize / yChunkCount; + qreal fullHeight = yChunkCount * yTexSize; + yChunkSize = yTexSize * ySize / fullHeight; } else { yChunkCount = 1; yChunkSize = ySize; @@ -184,10 +186,10 @@ void QSGNinePatchNode::update() // Fill in the vertices.. The loop below is pretty much an exact replica // of the one inside fillRow. - float yTexChunk1 = 1 - m_innerRect.top() / th; - float yTexChunk2 = 1 - m_innerRect.bottom() / th; + float yTexChunk1 = m_innerRect.top() / th; + float yTexChunk2 = m_innerRect.bottom() / th; - fillRow(v, 0, 1, xChunkCount, xChunkSize); + fillRow(v, 0, 0, xChunkCount, xChunkSize); fillRow(v, m_innerRect.y(), yTexChunk1, xChunkCount, xChunkSize); for (int yc=0; yc<yChunkCount; ++yc) { @@ -206,7 +208,7 @@ void QSGNinePatchNode::update() } fillRow(v, m_targetRect.height() - bottomBorder, yTexChunk2, xChunkCount, xChunkSize); - fillRow(v, m_targetRect.height(), 0, xChunkCount, xChunkSize); + fillRow(v, m_targetRect.height(), 1, xChunkCount, xChunkSize); // v = m_geometry.vertexDataAsTexturedPoint2D(); diff --git a/src/declarative/items/qsgshadereffectmesh.cpp b/src/declarative/items/qsgshadereffectmesh.cpp index 09d820706b..192e95c164 100644 --- a/src/declarative/items/qsgshadereffectmesh.cpp +++ b/src/declarative/items/qsgshadereffectmesh.cpp @@ -112,7 +112,7 @@ QSGGeometry *QSGGridMesh::updateGeometry(QSGGeometry *geometry, const QVector<QB bool positionFirst = attributes.at(0) == qtPositionAttributeName(); - QRectF srcRect(0, 1, 1, -1); + QRectF srcRect(0, 0, 1, 1); for (int iy = 0; iy <= vmesh; ++iy) { float fy = iy / float(vmesh); float y = float(dstRect.top()) + fy * float(dstRect.height()); diff --git a/src/declarative/items/qsgshadereffectsource.cpp b/src/declarative/items/qsgshadereffectsource.cpp index 2f01c862d6..e63a914641 100644 --- a/src/declarative/items/qsgshadereffectsource.cpp +++ b/src/declarative/items/qsgshadereffectsource.cpp @@ -255,7 +255,8 @@ void QSGShaderEffectTexture::grab() const QGLContext *ctx = QGLContext::currentContext(); m_renderer->setDeviceRect(m_size); m_renderer->setViewportRect(m_size); - m_renderer->setProjectMatrixToRect(m_rect); + QRectF mirrored(m_rect.left(), m_rect.bottom(), m_rect.width(), -m_rect.height()); + m_renderer->setProjectMatrixToRect(mirrored); m_renderer->setClearColor(Qt::transparent); if (m_multisampling) { @@ -518,7 +519,7 @@ QSGNode *QSGShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNod node->setHorizontalWrapMode(hWrap); node->setVerticalWrapMode(vWrap); node->setTargetRect(QRectF(0, 0, width(), height())); - node->setSourceRect(QRectF(0, 1, 1, -1)); + node->setSourceRect(QRectF(0, 0, 1, 1)); node->update(); return node; |