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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2011-04-28 15:10:32 +0200
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2011-04-29 16:31:44 +0200
commitf0b1edca6368701237d83090a75ac61c1c6f2532 (patch)
tree99679cd30fe5815393e8306dcd553776d7a5ccb3 /src/declarative/items
parenta7a4c75918f6d1f8b2fc3e5e4e2f935690516451 (diff)
Revert "Flipped texture coordinates right way up."
This reverts commit ffb6fe57ee0ece18b6778889f7602811ab4ca822. Conflicts: src/declarative/scenegraph/qsgdefaultimagenode.cpp
Diffstat (limited to 'src/declarative/items')
-rw-r--r--src/declarative/items/qsgimage.cpp4
-rw-r--r--src/declarative/items/qsgninepatchnode.cpp14
-rw-r--r--src/declarative/items/qsgshadereffectmesh.cpp2
-rw-r--r--src/declarative/items/qsgshadereffectsource.cpp5
4 files changed, 14 insertions, 11 deletions
diff --git a/src/declarative/items/qsgimage.cpp b/src/declarative/items/qsgimage.cpp
index 6f63555b81..d24db9f670 100644
--- a/src/declarative/items/qsgimage.cpp
+++ b/src/declarative/items/qsgimage.cpp
@@ -262,9 +262,9 @@ QSGNode *QSGImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
};
QRectF nsrect(sourceRect.x() / d->pix.width(),
- 1 - sourceRect.y() / d->pix.height(),
+ sourceRect.y() / d->pix.height(),
sourceRect.width() / d->pix.width(),
- -sourceRect.height() / d->pix.height());
+ sourceRect.height() / d->pix.height());
node->setHorizontalWrapMode(hWrap);
node->setVerticalWrapMode(vWrap);
diff --git a/src/declarative/items/qsgninepatchnode.cpp b/src/declarative/items/qsgninepatchnode.cpp
index 7858e98190..045dd6c94f 100644
--- a/src/declarative/items/qsgninepatchnode.cpp
+++ b/src/declarative/items/qsgninepatchnode.cpp
@@ -147,7 +147,8 @@ void QSGNinePatchNode::update()
xChunkSize = xTexSize;
} else if (m_horizontalTileMode == QSGBorderImage::Round) {
xChunkCount = qCeil(xSize / xTexSize);
- xChunkSize = xSize / xChunkCount;
+ qreal fullWidth = xChunkCount * xTexSize;
+ xChunkSize = xTexSize * xSize / fullWidth;
} else {
xChunkCount = 1;
xChunkSize = xSize;
@@ -163,7 +164,8 @@ void QSGNinePatchNode::update()
yChunkSize = yTexSize;
} else if (m_verticalTileMode == QSGBorderImage::Round) {
yChunkCount = qCeil(ySize / yTexSize);
- yChunkSize = ySize / yChunkCount;
+ qreal fullHeight = yChunkCount * yTexSize;
+ yChunkSize = yTexSize * ySize / fullHeight;
} else {
yChunkCount = 1;
yChunkSize = ySize;
@@ -184,10 +186,10 @@ void QSGNinePatchNode::update()
// Fill in the vertices.. The loop below is pretty much an exact replica
// of the one inside fillRow.
- float yTexChunk1 = 1 - m_innerRect.top() / th;
- float yTexChunk2 = 1 - m_innerRect.bottom() / th;
+ float yTexChunk1 = m_innerRect.top() / th;
+ float yTexChunk2 = m_innerRect.bottom() / th;
- fillRow(v, 0, 1, xChunkCount, xChunkSize);
+ fillRow(v, 0, 0, xChunkCount, xChunkSize);
fillRow(v, m_innerRect.y(), yTexChunk1, xChunkCount, xChunkSize);
for (int yc=0; yc<yChunkCount; ++yc) {
@@ -206,7 +208,7 @@ void QSGNinePatchNode::update()
}
fillRow(v, m_targetRect.height() - bottomBorder, yTexChunk2, xChunkCount, xChunkSize);
- fillRow(v, m_targetRect.height(), 0, xChunkCount, xChunkSize);
+ fillRow(v, m_targetRect.height(), 1, xChunkCount, xChunkSize);
// v = m_geometry.vertexDataAsTexturedPoint2D();
diff --git a/src/declarative/items/qsgshadereffectmesh.cpp b/src/declarative/items/qsgshadereffectmesh.cpp
index 09d820706b..192e95c164 100644
--- a/src/declarative/items/qsgshadereffectmesh.cpp
+++ b/src/declarative/items/qsgshadereffectmesh.cpp
@@ -112,7 +112,7 @@ QSGGeometry *QSGGridMesh::updateGeometry(QSGGeometry *geometry, const QVector<QB
bool positionFirst = attributes.at(0) == qtPositionAttributeName();
- QRectF srcRect(0, 1, 1, -1);
+ QRectF srcRect(0, 0, 1, 1);
for (int iy = 0; iy <= vmesh; ++iy) {
float fy = iy / float(vmesh);
float y = float(dstRect.top()) + fy * float(dstRect.height());
diff --git a/src/declarative/items/qsgshadereffectsource.cpp b/src/declarative/items/qsgshadereffectsource.cpp
index 2f01c862d6..e63a914641 100644
--- a/src/declarative/items/qsgshadereffectsource.cpp
+++ b/src/declarative/items/qsgshadereffectsource.cpp
@@ -255,7 +255,8 @@ void QSGShaderEffectTexture::grab()
const QGLContext *ctx = QGLContext::currentContext();
m_renderer->setDeviceRect(m_size);
m_renderer->setViewportRect(m_size);
- m_renderer->setProjectMatrixToRect(m_rect);
+ QRectF mirrored(m_rect.left(), m_rect.bottom(), m_rect.width(), -m_rect.height());
+ m_renderer->setProjectMatrixToRect(mirrored);
m_renderer->setClearColor(Qt::transparent);
if (m_multisampling) {
@@ -518,7 +519,7 @@ QSGNode *QSGShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNod
node->setHorizontalWrapMode(hWrap);
node->setVerticalWrapMode(vWrap);
node->setTargetRect(QRectF(0, 0, width(), height()));
- node->setSourceRect(QRectF(0, 1, 1, -1));
+ node->setSourceRect(QRectF(0, 0, 1, 1));
node->update();
return node;