diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2011-08-18 20:47:23 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-08-23 07:31:41 +0200 |
commit | 4ce1af458c67d824fd2412c1a2f847af39b04902 (patch) | |
tree | f786222aa56ae69beb50544da991c8b6e4c10bf1 /src/declarative/particles/defaultshaders/deformablefragment.shader | |
parent | e30f56ee23b62eb5cd33505b544e7d1fa2766211 (diff) |
Add the rest of the tiered shaders to QSGImageParticle
Also simplifies the use of multiple shaders.
Change-Id: Ib4e16406865407626e4e736e7daeba4855dc0574
Reviewed-on: http://codereview.qt.nokia.com/3174
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/declarative/particles/defaultshaders/deformablefragment.shader')
-rw-r--r-- | src/declarative/particles/defaultshaders/deformablefragment.shader | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/declarative/particles/defaultshaders/deformablefragment.shader b/src/declarative/particles/defaultshaders/deformablefragment.shader index 494053e319..1ac25ba208 100644 --- a/src/declarative/particles/defaultshaders/deformablefragment.shader +++ b/src/declarative/particles/defaultshaders/deformablefragment.shader @@ -1,8 +1,9 @@ uniform sampler2D texture; +uniform lowp float qt_Opacity; varying highp vec2 fTex; -varying lowp float fFade; +varying lowp vec4 fColor; void main() { - gl_FragColor = (texture2D(texture, fTex)) * fFade; + gl_FragColor = (texture2D(texture, fTex)) * fColor * qt_Opacity; } |