diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2011-08-19 14:56:19 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-08-24 04:23:40 +0200 |
commit | cd3ae498bfac3cf98f6386f17596d1ec5ed08110 (patch) | |
tree | 484ce4ff95b18d6a06771fa8704574e644169255 /src/declarative/particles/defaultshaders/simplefragment.shader | |
parent | b18974cb3d448696c985c7d3a965dcf9523a4e9e (diff) |
Use point sprites
Only for the simpler particles, at least for now.
Change-Id: If777cf301894553849b78060aa23980aee7fb807
Reviewed-on: http://codereview.qt.nokia.com/3240
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/declarative/particles/defaultshaders/simplefragment.shader')
-rw-r--r-- | src/declarative/particles/defaultshaders/simplefragment.shader | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/declarative/particles/defaultshaders/simplefragment.shader b/src/declarative/particles/defaultshaders/simplefragment.shader index 0b0adaa32b..9b445da52f 100644 --- a/src/declarative/particles/defaultshaders/simplefragment.shader +++ b/src/declarative/particles/defaultshaders/simplefragment.shader @@ -1,9 +1,8 @@ uniform sampler2D texture; uniform lowp float qt_Opacity; -varying highp vec2 fTex; varying lowp float fFade; void main() { - gl_FragColor = texture2D(texture, fTex) * (fFade * qt_Opacity); + gl_FragColor = texture2D(texture, gl_PointCoord) * (fFade * qt_Opacity); } |