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authorAlan Alpert <alan.alpert@nokia.com>2011-08-19 14:56:19 +1000
committerQt by Nokia <qt-info@nokia.com>2011-08-24 04:23:40 +0200
commitcd3ae498bfac3cf98f6386f17596d1ec5ed08110 (patch)
tree484ce4ff95b18d6a06771fa8704574e644169255 /src/declarative/particles/defaultshaders/simplefragment.shader
parentb18974cb3d448696c985c7d3a965dcf9523a4e9e (diff)
Use point sprites
Only for the simpler particles, at least for now. Change-Id: If777cf301894553849b78060aa23980aee7fb807 Reviewed-on: http://codereview.qt.nokia.com/3240 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/declarative/particles/defaultshaders/simplefragment.shader')
-rw-r--r--src/declarative/particles/defaultshaders/simplefragment.shader3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/declarative/particles/defaultshaders/simplefragment.shader b/src/declarative/particles/defaultshaders/simplefragment.shader
index 0b0adaa32b..9b445da52f 100644
--- a/src/declarative/particles/defaultshaders/simplefragment.shader
+++ b/src/declarative/particles/defaultshaders/simplefragment.shader
@@ -1,9 +1,8 @@
uniform sampler2D texture;
uniform lowp float qt_Opacity;
-varying highp vec2 fTex;
varying lowp float fFade;
void main() {
- gl_FragColor = texture2D(texture, fTex) * (fFade * qt_Opacity);
+ gl_FragColor = texture2D(texture, gl_PointCoord) * (fFade * qt_Opacity);
}