diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2011-08-18 20:47:23 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-08-23 07:31:41 +0200 |
commit | 4ce1af458c67d824fd2412c1a2f847af39b04902 (patch) | |
tree | f786222aa56ae69beb50544da991c8b6e4c10bf1 /src/declarative/particles/defaultshaders/spritefragment.shader | |
parent | e30f56ee23b62eb5cd33505b544e7d1fa2766211 (diff) |
Add the rest of the tiered shaders to QSGImageParticle
Also simplifies the use of multiple shaders.
Change-Id: Ib4e16406865407626e4e736e7daeba4855dc0574
Reviewed-on: http://codereview.qt.nokia.com/3174
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/declarative/particles/defaultshaders/spritefragment.shader')
-rw-r--r-- | src/declarative/particles/defaultshaders/spritefragment.shader | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/declarative/particles/defaultshaders/spritefragment.shader b/src/declarative/particles/defaultshaders/spritefragment.shader index 4d89d69c6a..86002f03fb 100644 --- a/src/declarative/particles/defaultshaders/spritefragment.shader +++ b/src/declarative/particles/defaultshaders/spritefragment.shader @@ -1,10 +1,17 @@ uniform sampler2D texture; +uniform sampler2D colortable; +uniform sampler2D opacitytable; +uniform lowp float qt_Opacity; varying highp vec2 fTexA; varying highp vec2 fTexB; varying lowp float progress; varying lowp vec4 fColor; +varying lowp float tt; void main() { - gl_FragColor = mix(texture2D(texture, fTexA), texture2D(texture, fTexB), progress) * fColor.w; + gl_FragColor = mix(texture2D(texture, fTexA), texture2D(texture, fTexB), progress) + * fColor + * texture2D(colortable, vec2(tt, 0.5)) + * (texture2D(opacitytable, vec2(tt, 0.5)).w * qt_Opacity); } |