diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2011-09-13 09:39:11 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-09-13 04:53:33 +0200 |
commit | 29993ff8e91715bdfbaf964c91e07a112f6d2a24 (patch) | |
tree | 46a7b25ba1091f1d6ada9decaa9bf9d77d3a8004 /src/declarative/particles/qsgcustomparticle.cpp | |
parent | 4dba5720e03542e0989adad2461358074c7d0dee (diff) |
Refactor SpriteEngine out of StochasticEngine
Also add ParticleGroups which use only StochasticStates
Simplistic change for now, just to focus the API for the
particle system. ParticleGroup elements replace the particleStates
property on the system, and the term "group" is now used more
consistently.
Change-Id: I6456f9c521b8166ccd94ea953275557bcfbf6423
Reviewed-on: http://codereview.qt-project.org/4699
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/declarative/particles/qsgcustomparticle.cpp')
-rw-r--r-- | src/declarative/particles/qsgcustomparticle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/declarative/particles/qsgcustomparticle.cpp b/src/declarative/particles/qsgcustomparticle.cpp index ab4cfa0a3a..a1d65a5360 100644 --- a/src/declarative/particles/qsgcustomparticle.cpp +++ b/src/declarative/particles/qsgcustomparticle.cpp @@ -465,7 +465,7 @@ QSGShaderEffectNode* QSGCustomParticle::buildCustomNodes() s.vertexCode = qt_particles_default_vertex_code; s.vertexCode = qt_particles_template_vertex_code + s.vertexCode; m_material.setProgramSource(s); - foreach (const QString &str, m_particles){ + foreach (const QString &str, m_groups){ int gIdx = m_system->m_groupIds[str]; int count = m_system->m_groupData[gIdx]->size(); //Create Particle Geometry |