diff options
author | Kent Hansen <kent.hansen@nokia.com> | 2011-10-14 10:51:42 +0200 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2011-10-21 11:53:26 +0200 |
commit | bfb3c424abc7c839dc44de0e36024ede99ece736 (patch) | |
tree | b6814d0238bead8518b23c078beb818432de6ce4 /src/declarative/particles/qsgimageparticle.cpp | |
parent | 2d119a137f1bc0c8b1113cd6c58413a1b89a4c1c (diff) |
Rename Qt Quick-specific classes to QQuick*
The QSG (SceneGraph) prefix is too generic for
Qt Quick(2)-specific classes.
All the classes and files in the declarative/items
directory have been renamed.
In particular, for classes that are currently public,
the renaming is as follows:
QSGView --> QQuickView
QSGCanvas --> QQuickCanvas
QSGItem --> QQuickItem
QSGPaintedItem --> QQuickPaintedItem
The header files have been renamed accordingly
(e.g. qsgview.h --> qquickview.h).
Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Diffstat (limited to 'src/declarative/particles/qsgimageparticle.cpp')
-rw-r--r-- | src/declarative/particles/qsgimageparticle.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/declarative/particles/qsgimageparticle.cpp b/src/declarative/particles/qsgimageparticle.cpp index 02b3a7a92a..7791db6042 100644 --- a/src/declarative/particles/qsgimageparticle.cpp +++ b/src/declarative/particles/qsgimageparticle.cpp @@ -47,8 +47,8 @@ #include <QFile> #include "qsgimageparticle_p.h" #include "qsgparticleemitter_p.h" -#include <private/qsgsprite_p.h> -#include <private/qsgspriteengine_p.h> +#include <private/qquicksprite_p.h> +#include <private/qquickspriteengine_p.h> #include <QOpenGLFunctions> #include <qsgengine.h> #include <private/qsgtexture_p.h> @@ -797,7 +797,7 @@ void fillUniformArrayFromImage(float* array, const QImage& img, int size) */ -QSGImageParticle::QSGImageParticle(QSGItem* parent) +QSGImageParticle::QSGImageParticle(QQuickItem* parent) : QSGParticlePainter(parent) , m_color_variation(0.0) , m_rootNode(0) @@ -834,9 +834,9 @@ QSGImageParticle::~QSGImageParticle() { } -QDeclarativeListProperty<QSGSprite> QSGImageParticle::sprites() +QDeclarativeListProperty<QQuickSprite> QSGImageParticle::sprites() { - return QDeclarativeListProperty<QSGSprite>(this, &m_sprites, spriteAppend, spriteCount, spriteAt, spriteClear); + return QDeclarativeListProperty<QQuickSprite>(this, &m_sprites, spriteAppend, spriteCount, spriteAt, spriteClear); } void QSGImageParticle::setImage(const QUrl &image) @@ -1115,7 +1115,7 @@ void QSGImageParticle::createEngine() if (m_spriteEngine) delete m_spriteEngine; if (m_sprites.count()) - m_spriteEngine = new QSGSpriteEngine(m_sprites, this); + m_spriteEngine = new QQuickSpriteEngine(m_sprites, this); else m_spriteEngine = 0; m_explicitAnimation = true; |