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authorKent Hansen <kent.hansen@nokia.com>2011-10-14 10:51:42 +0200
committerQt by Nokia <qt-info@nokia.com>2011-10-21 11:53:26 +0200
commitbfb3c424abc7c839dc44de0e36024ede99ece736 (patch)
treeb6814d0238bead8518b23c078beb818432de6ce4 /src/declarative/particles/qsgimageparticle.cpp
parent2d119a137f1bc0c8b1113cd6c58413a1b89a4c1c (diff)
Rename Qt Quick-specific classes to QQuick*
The QSG (SceneGraph) prefix is too generic for Qt Quick(2)-specific classes. All the classes and files in the declarative/items directory have been renamed. In particular, for classes that are currently public, the renaming is as follows: QSGView --> QQuickView QSGCanvas --> QQuickCanvas QSGItem --> QQuickItem QSGPaintedItem --> QQuickPaintedItem The header files have been renamed accordingly (e.g. qsgview.h --> qquickview.h). Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Diffstat (limited to 'src/declarative/particles/qsgimageparticle.cpp')
-rw-r--r--src/declarative/particles/qsgimageparticle.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/declarative/particles/qsgimageparticle.cpp b/src/declarative/particles/qsgimageparticle.cpp
index 02b3a7a92a..7791db6042 100644
--- a/src/declarative/particles/qsgimageparticle.cpp
+++ b/src/declarative/particles/qsgimageparticle.cpp
@@ -47,8 +47,8 @@
#include <QFile>
#include "qsgimageparticle_p.h"
#include "qsgparticleemitter_p.h"
-#include <private/qsgsprite_p.h>
-#include <private/qsgspriteengine_p.h>
+#include <private/qquicksprite_p.h>
+#include <private/qquickspriteengine_p.h>
#include <QOpenGLFunctions>
#include <qsgengine.h>
#include <private/qsgtexture_p.h>
@@ -797,7 +797,7 @@ void fillUniformArrayFromImage(float* array, const QImage& img, int size)
*/
-QSGImageParticle::QSGImageParticle(QSGItem* parent)
+QSGImageParticle::QSGImageParticle(QQuickItem* parent)
: QSGParticlePainter(parent)
, m_color_variation(0.0)
, m_rootNode(0)
@@ -834,9 +834,9 @@ QSGImageParticle::~QSGImageParticle()
{
}
-QDeclarativeListProperty<QSGSprite> QSGImageParticle::sprites()
+QDeclarativeListProperty<QQuickSprite> QSGImageParticle::sprites()
{
- return QDeclarativeListProperty<QSGSprite>(this, &m_sprites, spriteAppend, spriteCount, spriteAt, spriteClear);
+ return QDeclarativeListProperty<QQuickSprite>(this, &m_sprites, spriteAppend, spriteCount, spriteAt, spriteClear);
}
void QSGImageParticle::setImage(const QUrl &image)
@@ -1115,7 +1115,7 @@ void QSGImageParticle::createEngine()
if (m_spriteEngine)
delete m_spriteEngine;
if (m_sprites.count())
- m_spriteEngine = new QSGSpriteEngine(m_sprites, this);
+ m_spriteEngine = new QQuickSpriteEngine(m_sprites, this);
else
m_spriteEngine = 0;
m_explicitAnimation = true;