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authorAlan Alpert <alan.alpert@nokia.com>2011-10-25 07:57:54 +1000
committerQt by Nokia <qt-info@nokia.com>2011-10-25 00:00:42 +0200
commitd6cc95cee7c42803793a70988d85e2d3164b17f7 (patch)
treeb0c137e6d40bc62069e64ffbfef949de6c04423c /src/declarative/particles/qsgparticleaffector.cpp
parent198ab5fa2400fac490f2d2ebbb97d988fe3f69b8 (diff)
Rename QSG* to QQuick* in particles folder
Change-Id: I793eaf16f3810df0cb0f9f8482ac0b9d6137595d Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/declarative/particles/qsgparticleaffector.cpp')
-rw-r--r--src/declarative/particles/qsgparticleaffector.cpp278
1 files changed, 0 insertions, 278 deletions
diff --git a/src/declarative/particles/qsgparticleaffector.cpp b/src/declarative/particles/qsgparticleaffector.cpp
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--- a/src/declarative/particles/qsgparticleaffector.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the Declarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qsgparticleaffector_p.h"
-#include <QDebug>
-QT_BEGIN_NAMESPACE
-
-/*!
- \qmlclass Affector QSGParticleAffector
- \inqmlmodule QtQuick.Particles 2
- \brief Affector elements can alter the attributes of logical particles at any point in their lifetime.
-
- The base Affector does not alter any attributes, but can be used to emit a signal
- when a particle meets certain conditions.
-
- If an affector has a defined size, then it will only affect particles within its size and position on screen.
-
- Affectors have different performance characteristics to the other particle system elements. In particular,
- they have some simplifications to try to maintain a simulation at real-time or faster. When running a system
- with Affectors, irregular frame timings that grow too large ( > one second per frame) will cause the Affectors
- to try and cut corners with a faster but less accurate simulation. If the system has multiple affectors the order
- in which they are applied is not guaranteed, and when simulating larger time shifts they will simulate the whole
- shift each, which can lead to different results compared to smaller time shifts.
-
- Accurate simulation for large numbers of particles (hundreds) with multiple affectors may be possible on some hardware,
- but on less capable hardware you should expect small irregularties in the simulation as simulates with worse granularity.
-*/
-/*!
- \qmlproperty ParticleSystem QtQuick.Particles2::Affector::system
- This is the system which will be affected by the element.
- If the Affector is a direct child of a ParticleSystem, it will automatically be associated with it.
-*/
-/*!
- \qmlproperty list<string> QtQuick.Particles2::Affector::groups
- Which logical particle groups will be affected.
-
- If empty, it will affect all particles.
-*/
-/*!
- \qmlproperty list<string> QtQuick.Particles2::Affector::whenCollidingWith
- If any logical particle groups are specified here, then the affector
- will only be triggered if the particle being examined intersects with
- a particle of one of these groups.
-
- This is different from the groups property. The groups property selects which
- particles might be examined, and if they meet other criteria (including being
- within the bounds of the Affector, modified by shape) then they will be tested
- again to see if they intersect with a particles from one of the particle groups
- in whenCollidingWith.
-
- By default, no groups are specified.
-*/
-/*!
- \qmlproperty bool QtQuick.Particles2::Affector::enabled
- If enabled is set to false, this affector will not affect any particles.
-
- Usually this is used to conditionally turn an affector on or off.
-
- Default value is true.
-*/
-/*!
- \qmlproperty bool QtQuick.Particles2::Affector::once
- If once is set to true, this affector will only affect each particle
- once in their lifetimes. If the affector normally simulates a continuous
- effect over time, then it will simulate the effect of one second of time
- the one instant it affects the particle.
-
- Default value is false.
-*/
-/*!
- \qmlproperty Shape QtQuick.Particles2::Affector::shape
- If a size has been defined, the shape property can be used to affect a
- non-rectangular area.
-*/
-/*!
- \qmlsignal QtQuick.Particles2::Affector::onAffected(x, y)
-
- This signal is emitted each time the affector actually affects a particle.
-
- x,y are the coordinates of the affected particle, relative to the ParticleSystem.
-
-*/
-
-/*!
- \qmlsignal QtQuick.Particles2::Affector::affectParticle(particle particle, real dt)
-
- This handler is called when particles are selected to be affected.
-
- dt is the time since the last time it was affected. Use dt to normalize
- trajectory manipulations to real time.
-
- Note that JS is slower to execute, so it is not recommended to use this in
- high-volume particle systems.
-*/
-/*!
- \qmlsignal QtQuick.Particles2::Affector::affected(real x, real y)
-
- This handler is called when a particle is selected to be affected. It will
- only be called if signal is set to true.
-
- x,y is the particles current position.
-*/
-QSGParticleAffector::QSGParticleAffector(QQuickItem *parent) :
- QQuickItem(parent), m_needsReset(false), m_ignoresTime(false), m_onceOff(false), m_enabled(true)
- , m_system(0), m_updateIntSet(false), m_shape(new QSGParticleExtruder(this))
-{
-}
-
-bool QSGParticleAffector::isAffectedConnected()
-{
- static int idx = QObjectPrivate::get(this)->signalIndex("affected(qreal,qreal)");
- return QObjectPrivate::get(this)->isSignalConnected(idx);
-}
-
-
-void QSGParticleAffector::componentComplete()
-{
- if (!m_system && qobject_cast<QSGParticleSystem*>(parentItem()))
- setSystem(qobject_cast<QSGParticleSystem*>(parentItem()));
- QQuickItem::componentComplete();
-}
-
-bool QSGParticleAffector::activeGroup(int g) {
- if (m_updateIntSet){
- m_groupIds.clear();
- foreach (const QString &p, m_groups)
- m_groupIds << m_system->groupIds[p];//###Can this occur before group ids are properly assigned?
- m_updateIntSet = false;
- }
- return m_groupIds.isEmpty() || m_groupIds.contains(g);
-}
-
-bool QSGParticleAffector::shouldAffect(QSGParticleData* d)
-{
- if (!d)
- return false;
- if (activeGroup(d->group)){
- if ((m_onceOff && m_onceOffed.contains(qMakePair(d->group, d->index)))
- || !d->stillAlive())
- return false;
- //Need to have previous location for affected anyways
- if (width() == 0 || height() == 0
- || m_shape->contains(QRectF(m_offset.x(), m_offset.y(), width(), height()), QPointF(d->curX(), d->curY()))){
- if (m_whenCollidingWith.isEmpty() || isColliding(d)){
- return true;
- }
- }
- }
- return false;
-
-}
-
-void QSGParticleAffector::postAffect(QSGParticleData* d)
-{
- m_system->needsReset << d;
- if (m_onceOff)
- m_onceOffed << qMakePair(d->group, d->index);
- if (isAffectedConnected())
- emit affected(d->curX(), d->curY());
-}
-
-const qreal QSGParticleAffector::simulationDelta = 0.020;
-const qreal QSGParticleAffector::simulationCutoff = 1.000;//If this goes above 1.0, then m_once behaviour needs special codepath
-
-void QSGParticleAffector::affectSystem(qreal dt)
-{
- if (!m_enabled)
- return;
- //If not reimplemented, calls affectParticle per particle
- //But only on particles in targeted system/area
- updateOffsets();//### Needed if an ancestor is transformed.
- if (m_onceOff)
- dt = 1.0;
- foreach (QSGParticleGroupData* gd, m_system->groupData) {
- if (activeGroup(m_system->groupData.key(gd))) {
- foreach (QSGParticleData* d, gd->data) {
- if (shouldAffect(d)) {
- bool affected = false;
- qreal myDt = dt;
- if (!m_ignoresTime && myDt < simulationCutoff) {
- int realTime = m_system->timeInt;
- m_system->timeInt -= myDt * 1000.0;
- while (myDt > simulationDelta) {
- m_system->timeInt += simulationDelta * 1000.0;
- affected = affectParticle(d, simulationDelta) || affected;
- myDt -= simulationDelta;
- }
- m_system->timeInt = realTime;
- }
- if (myDt > 0.0)
- affected = affectParticle(d, myDt) || affected;
- if (affected)
- postAffect(d);
- }
- }
- }
- }
-}
-
-bool QSGParticleAffector::affectParticle(QSGParticleData *, qreal )
-{
- return true;
-}
-
-void QSGParticleAffector::reset(QSGParticleData* pd)
-{//TODO: This, among other ones, should be restructured so they don't all need to remember to call the superclass
- if (m_onceOff)
- if (activeGroup(pd->group))
- m_onceOffed.remove(qMakePair(pd->group, pd->index));
-}
-
-void QSGParticleAffector::updateOffsets()
-{
- if (m_system)
- m_offset = m_system->mapFromItem(this, QPointF(0, 0));
-}
-
-bool QSGParticleAffector::isColliding(QSGParticleData *d)
-{
- qreal myCurX = d->curX();
- qreal myCurY = d->curY();
- qreal myCurSize = d->curSize()/2;
- foreach (const QString &group, m_whenCollidingWith){
- foreach (QSGParticleData* other, m_system->groupData[m_system->groupIds[group]]->data){
- if (!other->stillAlive())
- continue;
- qreal otherCurX = other->curX();
- qreal otherCurY = other->curY();
- qreal otherCurSize = other->curSize()/2;
- if ((myCurX + myCurSize > otherCurX - otherCurSize
- && myCurX - myCurSize < otherCurX + otherCurSize)
- && (myCurY + myCurSize > otherCurY - otherCurSize
- && myCurY - myCurSize < otherCurY + otherCurSize))
- return true;
- }
- }
- return false;
-}
-
-QT_END_NAMESPACE