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authorAlan Alpert <alan.alpert@nokia.com>2011-07-04 18:15:28 +1000
committerQt by Nokia <qt-info@nokia.com>2011-07-06 10:09:09 +0200
commit29c4b643272a43022081cce063394bac823ab529 (patch)
tree10e4fe15bdf68dec90edac0d67b949a92d9204d5 /src/declarative/particles/qsgparticleemitter.cpp
parent87822d24df32311a50dc87ded55ad4d17e8226f0 (diff)
Squashed Particle System Stateful Rewrite
Add TargetAffector Fix for ParticlePainter offsets Adds a particleStates property to ParticleSystem Augment SpriteGoal to change system states as well Also add 'collidingParticles' list to affector. Particle Stochastic States Now actually working, and you can put emitters, affectors and painters inside their targeted state. Fireworks example uses states instead of delegates. Replaced the delegate example with a text thing. The examples launcher now also contains all the custom examples. Adds CumulativeDirection and working null Affector (for affected signal). Add spaces after all flow control keywords. Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5 Reviewed-on: http://codereview.qt.nokia.com/968 Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/declarative/particles/qsgparticleemitter.cpp')
-rw-r--r--src/declarative/particles/qsgparticleemitter.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/declarative/particles/qsgparticleemitter.cpp b/src/declarative/particles/qsgparticleemitter.cpp
index 143338f798..a75d6388ed 100644
--- a/src/declarative/particles/qsgparticleemitter.cpp
+++ b/src/declarative/particles/qsgparticleemitter.cpp
@@ -70,15 +70,15 @@ QSGParticleEmitter::QSGParticleEmitter(QSGItem *parent) :
QSGParticleEmitter::~QSGParticleEmitter()
{
- if(m_defaultExtruder)
+ if (m_defaultExtruder)
delete m_defaultExtruder;
}
void QSGParticleEmitter::componentComplete()
{
- if(!m_system && qobject_cast<QSGParticleSystem*>(parentItem()))
+ if (!m_system && qobject_cast<QSGParticleSystem*>(parentItem()))
setSystem(qobject_cast<QSGParticleSystem*>(parentItem()));
- if(!m_system)
+ if (!m_system)
qWarning() << "Emitter created without a particle system specified";//TODO: useful QML warnings, like line number?
QSGItem::componentComplete();
}
@@ -99,31 +99,31 @@ void QSGParticleEmitter::setEmitting(bool arg)
QSGParticleExtruder* QSGParticleEmitter::effectiveExtruder()
{
- if(m_extruder)
+ if (m_extruder)
return m_extruder;
- if(!m_defaultExtruder)
+ if (!m_defaultExtruder)
m_defaultExtruder = new QSGParticleExtruder;
return m_defaultExtruder;
}
void QSGParticleEmitter::pulse(qreal seconds)
{
- if(!particleCount())
+ if (!particleCount())
qWarning() << "pulse called on an emitter with a particle count of zero";
- if(!m_emitting)
+ if (!m_emitting)
m_burstLeft = seconds*1000.0;//TODO: Change name to match
}
void QSGParticleEmitter::burst(int num)
{
- if(!particleCount())
+ if (!particleCount())
qWarning() << "burst called on an emitter with a particle count of zero";
m_burstQueue << qMakePair(num, QPointF(x(), y()));
}
void QSGParticleEmitter::burst(int num, qreal x, qreal y)
{
- if(!particleCount())
+ if (!particleCount())
qWarning() << "burst called on an emitter with a particle count of zero";
m_burstQueue << qMakePair(num, QPointF(x, y));
}
@@ -131,12 +131,12 @@ void QSGParticleEmitter::burst(int num, qreal x, qreal y)
void QSGParticleEmitter::setMaxParticleCount(int arg)
{
if (m_maxParticleCount != arg) {
- if(arg < 0 && m_maxParticleCount >= 0){
+ if (arg < 0 && m_maxParticleCount >= 0){
connect(this, SIGNAL(particlesPerSecondChanged(qreal)),
this, SIGNAL(particleCountChanged()));
connect(this, SIGNAL(particleDurationChanged(int)),
this, SIGNAL(particleCountChanged()));
- }else if(arg >= 0 && m_maxParticleCount < 0){
+ }else if (arg >= 0 && m_maxParticleCount < 0){
disconnect(this, SIGNAL(particlesPerSecondChanged(qreal)),
this, SIGNAL(particleCountChanged()));
disconnect(this, SIGNAL(particleDurationChanged(int)),
@@ -149,7 +149,7 @@ void QSGParticleEmitter::setMaxParticleCount(int arg)
int QSGParticleEmitter::particleCount() const
{
- if(m_maxParticleCount >= 0)
+ if (m_maxParticleCount >= 0)
return m_maxParticleCount;
return m_particlesPerSecond*((m_particleDuration+m_particleDurationVariation)/1000.0);
}