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authorKent Hansen <kent.hansen@nokia.com>2011-10-14 10:51:42 +0200
committerQt by Nokia <qt-info@nokia.com>2011-10-21 11:53:26 +0200
commitbfb3c424abc7c839dc44de0e36024ede99ece736 (patch)
treeb6814d0238bead8518b23c078beb818432de6ce4 /src/declarative/particles/qsgparticlesystem.cpp
parent2d119a137f1bc0c8b1113cd6c58413a1b89a4c1c (diff)
Rename Qt Quick-specific classes to QQuick*
The QSG (SceneGraph) prefix is too generic for Qt Quick(2)-specific classes. All the classes and files in the declarative/items directory have been renamed. In particular, for classes that are currently public, the renaming is as follows: QSGView --> QQuickView QSGCanvas --> QQuickCanvas QSGItem --> QQuickItem QSGPaintedItem --> QQuickPaintedItem The header files have been renamed accordingly (e.g. qsgview.h --> qquickview.h). Change-Id: Iac937fff81db20bb639486a793c3aeb5230b038c Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Diffstat (limited to 'src/declarative/particles/qsgparticlesystem.cpp')
-rw-r--r--src/declarative/particles/qsgparticlesystem.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/declarative/particles/qsgparticlesystem.cpp b/src/declarative/particles/qsgparticlesystem.cpp
index 1b01081a67..0523563843 100644
--- a/src/declarative/particles/qsgparticlesystem.cpp
+++ b/src/declarative/particles/qsgparticlesystem.cpp
@@ -44,8 +44,8 @@
#include "qsgparticleemitter_p.h"
#include "qsgparticleaffector_p.h"
#include "qsgparticlepainter_p.h"
-#include <private/qsgspriteengine_p.h>
-#include <private/qsgsprite_p.h>
+#include <private/qquickspriteengine_p.h>
+#include <private/qquicksprite_p.h>
#include "qsgv8particledata_p.h"
#include "qsgparticlegroup_p.h"
@@ -616,8 +616,8 @@ void QSGParticleData::extendLife(float time)
vy = evy;
}
-QSGParticleSystem::QSGParticleSystem(QSGItem *parent) :
- QSGItem(parent),
+QSGParticleSystem::QSGParticleSystem(QQuickItem *parent) :
+ QQuickItem(parent),
stateEngine(0),
m_running(true),
particleCount(0),
@@ -756,7 +756,7 @@ void QSGParticleSystem::stateRedirect(QSGParticleGroup* group, QSGParticleSystem
void QSGParticleSystem::componentComplete()
{
- QSGItem::componentComplete();
+ QQuickItem::componentComplete();
m_componentComplete = true;
m_animation = new QSGParticleSystemAnimation(this);
reset();//restarts animation as well
@@ -925,12 +925,12 @@ void QSGParticleSystem::createEngine()
}
}
m_groups = newList;
- QList<QSGStochasticState*> states;
+ QList<QQuickStochasticState*> states;
foreach (QSGParticleGroup* g, m_groups)
- states << (QSGStochasticState*)g;
+ states << (QQuickStochasticState*)g;
if (!stateEngine)
- stateEngine = new QSGStochasticEngine(this);
+ stateEngine = new QQuickStochasticEngine(this);
stateEngine->setCount(particleCount);
stateEngine->m_states = states;