diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2011-07-04 18:15:28 +1000 |
---|---|---|
committer | Qt by Nokia <qt-info@nokia.com> | 2011-07-06 10:09:09 +0200 |
commit | 29c4b643272a43022081cce063394bac823ab529 (patch) | |
tree | 10e4fe15bdf68dec90edac0d67b949a92d9204d5 /src/declarative/particles/qsgturbulence.cpp | |
parent | 87822d24df32311a50dc87ded55ad4d17e8226f0 (diff) |
Squashed Particle System Stateful Rewrite
Add TargetAffector
Fix for ParticlePainter offsets
Adds a particleStates property to ParticleSystem
Augment SpriteGoal to change system states as well
Also add 'collidingParticles' list to affector.
Particle Stochastic States Now actually working, and you can put
emitters, affectors and painters inside their targeted state.
Fireworks example uses states instead of delegates.
Replaced the delegate example with a text thing.
The examples launcher now also contains all the custom examples.
Adds CumulativeDirection and working null Affector (for affected
signal).
Add spaces after all flow control keywords.
Change-Id: I77b7e3044a9800dbfff6db833914d63127602cf5
Reviewed-on: http://codereview.qt.nokia.com/968
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'src/declarative/particles/qsgturbulence.cpp')
-rw-r--r-- | src/declarative/particles/qsgturbulence.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/declarative/particles/qsgturbulence.cpp b/src/declarative/particles/qsgturbulence.cpp index bb46b99f0d..941cf16c77 100644 --- a/src/declarative/particles/qsgturbulence.cpp +++ b/src/declarative/particles/qsgturbulence.cpp @@ -56,7 +56,7 @@ QSGTurbulenceAffector::QSGTurbulenceAffector(QSGItem *parent) : QSGTurbulenceAffector::~QSGTurbulenceAffector() { if (m_field) { - for(int i=0; i<m_gridSize; i++) + for (int i=0; i<m_gridSize; i++) free(m_field[i]); free(m_field); } @@ -70,8 +70,8 @@ static qreal magnitude(qreal x, qreal y) void QSGTurbulenceAffector::setSize(int arg) { if (m_gridSize != arg) { - if(m_field){ //deallocate and then reallocate grid - for(int i=0; i<m_gridSize; i++) + if (m_field){ //deallocate and then reallocate grid + for (int i=0; i<m_gridSize; i++) free(m_field[i]); free(m_field); m_system = 0; @@ -83,14 +83,14 @@ void QSGTurbulenceAffector::setSize(int arg) void QSGTurbulenceAffector::ensureInit() { - if(m_inited) + if (m_inited) return; m_inited = true; m_field = (QPointF**)malloc(m_gridSize * sizeof(QPointF*)); - for(int i=0; i<m_gridSize; i++) + for (int i=0; i<m_gridSize; i++) m_field[i] = (QPointF*)malloc(m_gridSize * sizeof(QPointF)); - for(int i=0; i<m_gridSize; i++) - for(int j=0; j<m_gridSize; j++) + for (int i=0; i<m_gridSize; i++) + for (int j=0; j<m_gridSize; j++) m_field[i][j] = QPointF(); m_spacing = QPointF(width()/m_gridSize, height()/m_gridSize); m_magSum = magnitude(m_spacing.x(), m_spacing.y())*2; @@ -101,11 +101,11 @@ void QSGTurbulenceAffector::mapUpdate() QPoint pos(rand() % m_gridSize, rand() % m_gridSize); QPointF vector(m_strength - (((qreal)rand() / RAND_MAX) * m_strength*2), m_strength - (((qreal)rand() / RAND_MAX) * m_strength*2)); - for(int i = 0; i < m_gridSize; i++){ - for(int j = 0; j < m_gridSize; j++){ + for (int i = 0; i < m_gridSize; i++){ + for (int j = 0; j < m_gridSize; j++){ qreal dist = magnitude(i-pos.x(), j-pos.y()); m_field[i][j] += vector/(dist + 1); - if(magnitude(m_field[i][j].x(), m_field[i][j].y()) > m_strength){ + if (magnitude(m_field[i][j].x(), m_field[i][j].y()) > m_strength){ //Speed limit qreal theta = atan2(m_field[i][j].y(), m_field[i][j].x()); m_field[i][j].setX(m_strength * cos(theta)); @@ -118,21 +118,21 @@ void QSGTurbulenceAffector::mapUpdate() void QSGTurbulenceAffector::affectSystem(qreal dt) { - if(!m_system || !m_active) + if (!m_system || !m_active) return; ensureInit(); qreal period = 1.0/m_frequency; qreal time = m_system->m_timeInt / 1000.0; - while( m_lastT < time ){ + while ( m_lastT < time ){ mapUpdate(); m_lastT += period; } - foreach(QSGParticleGroupData *gd, m_system->m_groupData){ - if(!activeGroup(m_system->m_groupData.key(gd)))//TODO: Surely this can be done better + foreach (QSGParticleGroupData *gd, m_system->m_groupData){ + if (!activeGroup(m_system->m_groupData.key(gd)))//TODO: Surely this can be done better return; - foreach(QSGParticleData *d, gd->data){ - if(!d || !activeGroup(d->group)) + foreach (QSGParticleData *d, gd->data){ + if (!d || !activeGroup(d->group)) return; qreal fx = 0.0; qreal fy = 0.0; @@ -144,14 +144,14 @@ void QSGTurbulenceAffector::affectSystem(qreal dt) nodes << qMakePair((int)floor(nodePos.x()), (int)ceil(nodePos.y())); nodes << qMakePair((int)floor(nodePos.x()), (int)floor(nodePos.y())); typedef QPair<int, int> intPair; - foreach(const intPair &p, nodes){ - if(!QRect(0,0,m_gridSize-1,m_gridSize-1).contains(QPoint(p.first, p.second))) + foreach (const intPair &p, nodes){ + if (!QRect(0,0,m_gridSize-1,m_gridSize-1).contains(QPoint(p.first, p.second))) continue; qreal dist = magnitude(pos.x() - p.first*m_spacing.x(), pos.y() - p.second*m_spacing.y());//TODO: Mathematically valid fx += m_field[p.first][p.second].x() * ((m_magSum - dist)/m_magSum);//Proportionally weight nodes fy += m_field[p.first][p.second].y() * ((m_magSum - dist)/m_magSum); } - if(fx || fy){ + if (fx || fy){ d->setInstantaneousSX(d->curSX()+ fx * dt); d->setInstantaneousSY(d->curSY()+ fy * dt); m_system->m_needsReset << d; |